2D Background Design For Games – Vector Techniques
2D Background Design For Games – Vector Techniques, available at $74.99, has an average rating of 4.7, with 71 lectures, 1 quizzes, based on 125 reviews, and has 2004 subscribers.
You will learn about Research and design a unique visual game style Learn professional game artist workflow Ability to test game graphics in the game engine Unity Apply colour theory knowledge to create eye catching graphics Use shape contrast to create effective overall design Create readable thumbnail sketches in black and white This course is ideal for individuals who are Has a basic drawing ability and wants to learn professional game techniques or Hobbyist looking to improve skills It is particularly useful for Has a basic drawing ability and wants to learn professional game techniques or Hobbyist looking to improve skills.
Enroll now: 2D Background Design For Games – Vector Techniques
Summary
Title: 2D Background Design For Games – Vector Techniques
Price: $74.99
Average Rating: 4.7
Number of Lectures: 71
Number of Quizzes: 1
Number of Published Lectures: 71
Number of Published Quizzes: 1
Number of Curriculum Items: 75
Number of Published Curriculum Objects: 75
Original Price: €99.99
Quality Status: approved
Status: Live
What You Will Learn
- Research and design a unique visual game style
- Learn professional game artist workflow
- Ability to test game graphics in the game engine Unity
- Apply colour theory knowledge to create eye catching graphics
- Use shape contrast to create effective overall design
- Create readable thumbnail sketches in black and white
Who Should Attend
- Has a basic drawing ability and wants to learn professional game techniques
- Hobbyist looking to improve skills
Target Audiences
- Has a basic drawing ability and wants to learn professional game techniques
- Hobbyist looking to improve skills
Focusing on fast vector techniques in Photoshop you will create a unique looking style for a 2d platform running game. Skills you must have already:
- Basic drawing ability
- Basic experience with Photoshop
- Basic understanding of Unity
The vector techniques covered are simple and effective to give maximum impact in a short amount of time. Using Photoshop smart objects is a key concept of the course a technique commonly used by professional game artists.
Split into two sections first you get familiar with the vector tools and thumbnail process. Then we jump into a mini project called the Golden Antelope inspired by Indonesian folklore. You’ll see the whole process take shape from thumbnails to finished image.
*Assignments are included during the course to aid you learning. Feedback is available directly from the instructor who has a track record that spans over twenty commercial game releases.
What is also included in the course?
- Full HD Stylized Background made by a Rovio game artist free to use for your game projects
- 2D Unity game template to test your assets
- Links to learning games, articles, tips, tricks & more!
As this course is aimed at those with a basic understanding of Photoshop it moves fast giving you the key concepts so that you can apply the techniques to your own game productions.
Part 1: Nick Sweetman
Guiding you through the basic vector tools and thumbnail process I get you up to speed before you start going through the mini game project. We cover tips and tricks to speed up workflow and look at the main vector techniques with the pen tool.
Part 2: Graphics: Maureen Lukito –Narration: Nick Sweetman
Rovio game artist Maureen Lukito shows the workflow she uses to create a professional 2d game background. We go from scheduling to blocking out the assets and implementing them into the game engine Unity. The template scene gives you the essential elements you need to test your environment: A jumping character, animated parallax layers with basic functionality for you to move through the level. The template is coded by game programmer Yrjö Peussa and is specifically designed for testing and is not a complete game, if you know coding feel free to build on top!
Course Curriculum
Chapter 1: Tips & Tricks for Photoshop Workflow
Lecture 1: Course Introduction
Lecture 2: Tips & Tricks: Clipping Masks
Lecture 3: Tips & Tricks: Recording Actions
Lecture 4: Why Use Actions For Games?
Lecture 5: Tips & Tricks: Adjustment Layers
Lecture 6: Useful Adjustment Layers for 2D Background Design
Lecture 7: Tips & Tricks: Smart Objects
Chapter 2: Photoshop Vector Introduction
Lecture 1: Vectors Part 1: Tracing a simple half-circle
Lecture 2: Vectors Part 2: Tracing a cloud
Lecture 3: Vectors Part 3: Sketching & Tracing your own Squirrel
Lecture 4: Vector Tool Summary
Lecture 5: Statue Shape Exercise
Lecture 6: Vector Game Links
Chapter 3: Thumbnail Sketching Practice
Lecture 1: Composition
Lecture 2: What is Value?
Lecture 3: Practice thumbnail 01: Mountain Scene
Lecture 4: Practice Thumbnail 02: Sunrise Lake Scene
Lecture 5: Background Checklist
Chapter 4: Project: The Golden Antelope Graphics by Maureen Lukito
Lecture 1: Maureen Lukito Artists Work Process
Lecture 2: Creating Assets & Scheduling
Lecture 3: Maureen Introduction
Lecture 4: Project Tools & Overview
Lecture 5: Thumbnails Part 1: Statues & Vines
Lecture 6: Thumbnails Part 2: Sketching the Foliage
Lecture 7: Thumbnails Part 3: Waterfall & Cliff
Lecture 8: Colour Theory Part 1: How We Perceive Colour
Lecture 9: Colour Theory Part 2: Contrast and the Colour Wheel
Lecture 10: Article Links: Testing & Adapting to Colour Blindness
Lecture 11: Thumbnails Part 4 Adding Colour
Lecture 12: Colour Theory Chapter Slides
Chapter 5: The Golden Antelope: Blocking out Colour Vectors
Lecture 1: Optimization & Graphics Resolution
Lecture 2: Blocking Out the Placeholder Character
Lecture 3: Creating a Tileable Background
Lecture 4: Blocking out the Clouds
Lecture 5: Mountains & Waterfall
Lecture 6: Foreground Tree: Trunk & Branches
Lecture 7: Foreground Tree Part 2: Working on the Branches
Lecture 8: Foreground Tree Part 3: Blocking out the Leaves
Lecture 9: Foreground Round Statue Part 1: Base, Eyes & Mouth
Lecture 10: Foreground Foliage
Lecture 11: Main Statue Part 1: First Pass on Base, Teeth & Eyes
Lecture 12: Jungle Flower Part 1: Petals and Lighting
Lecture 13: Red Foreground Flower: Quick Simple Flower
Lecture 14: Midground Trees Part 1: Trunk, Branches, Swirls and Glow
Lecture 15: Midground Trees Part 2: Adding Leaves
Lecture 16: Adding a Moon
Lecture 17: Refining the Character
Lecture 18: Waterfall texture
Lecture 19: Main Statue Part 2: Adding Light and Feature Details
Lecture 20: Main Statue Part 3: Detailing Teeth & Creature Eyes
Lecture 21: Round Statue Detailing: Mouth, Nose & Head
Lecture 22: Blocking out a New Stylized Cloud
Lecture 23: Background Bird: Indonesian Rhinoceros Hornbill
Chapter 6: Creating the Jungle Vine
Lecture 1: Part 1: Breakdown of Tiling & Process
Lecture 2: Creating the Vine Tile Template
Lecture 3: Part 1: Block Out
Lecture 4: Part 2: Adding Value
Lecture 5: Part 3: Adding Lighting & Leaves
Lecture 6: Part 4: Adding Grass & Moss
Lecture 7: Part 5: Adding More Leaves
Lecture 8: Part 6: Final Detailing
Lecture 9: Adding a Bat Creature Using Simple Shapes
Lecture 10: Final Asset Tweaking: Blurring Foreground Assets
Chapter 7: Unity: Testing out Graphics
Lecture 1: Adding a Completely New Spritesheet PSD
Lecture 2: Unity Part 1: Replacing & Correcting Sprites
Lecture 3: Unity Part 2: Parallax & Layer Sorting
Lecture 4: Unit Part 3: Mesh Colliders & Testing
Lecture 5: Unity Part 4: Adding Sprites & Prefabs & UNITY TEMPLATE DOWNLOAD
Lecture 6: Unity Quick Lecture Summary
Lecture 7: Wrap Up Lecture
Lecture 8: Bonus Lecture: Link To Articles and Video Reference
Instructors
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Game Art Co
Essential Skills for Game Artists
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 4 votes
- 3 stars: 9 votes
- 4 stars: 34 votes
- 5 stars: 76 votes
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