Complete Game Asset Workflow: The Briefcase
Complete Game Asset Workflow: The Briefcase, available at $49.99, has an average rating of 4.2, with 35 lectures, based on 20 reviews, and has 343 subscribers.
You will learn about Learn the full pipeline of building this bomb-case prop from start to finish Learn principles of high poly modeling, UVW Unwrapping, Texturing, and more Learn advanced techniques for presentation, to really make your asset shine This course is ideal for individuals who are Intermediate-to-Advanced users who already have a fairy good grasp of 3ds Max and making game art It is particularly useful for Intermediate-to-Advanced users who already have a fairy good grasp of 3ds Max and making game art.
Enroll now: Complete Game Asset Workflow: The Briefcase
Summary
Title: Complete Game Asset Workflow: The Briefcase
Price: $49.99
Average Rating: 4.2
Number of Lectures: 35
Number of Published Lectures: 35
Number of Curriculum Items: 35
Number of Published Curriculum Objects: 35
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the full pipeline of building this bomb-case prop from start to finish
- Learn principles of high poly modeling, UVW Unwrapping, Texturing, and more
- Learn advanced techniques for presentation, to really make your asset shine
Who Should Attend
- Intermediate-to-Advanced users who already have a fairy good grasp of 3ds Max and making game art
Target Audiences
- Intermediate-to-Advanced users who already have a fairy good grasp of 3ds Max and making game art
This tutorial series takes a complete look at modeling and unwrapping a hard-surface prop, starting with creating a high poly of this bomb-case asset. Then, we’ll make the low poly using quick modifier stack shortcuts, discuss UV unwrapping, and explain the important relationship between Normal maps, UVs, and Smoothing groups.
About the Instructor:
Alec Moody has been working in the game industry since 2003 and has contributed to numerous titles as a freelance artist. He holds a B.F.A. in photography from the Savannah College of Art and Design and Co-owns Handplane 3d LLC.
Course Curriculum
Chapter 1: Introduction, and High Poly Modeling of the Prop
Lecture 1: Introduction
Lecture 2: The High Res Case
Lecture 3: Modeling the Hinge
Lecture 4: Creating the Case Handle
Lecture 5: Constructing the Latches and Lock
Lecture 6: Making Egg Create Foam
Lecture 7: Modeling C4 and Computer
Lecture 8: Creating the Cutout Foam and Wires
Lecture 9: The Low Res Case
Lecture 10: The Low Res C4 and Computer
Lecture 11: The Low Res Exterior Pieces
Chapter 2: UVW Unwrapping the Asset
Lecture 1: Understanding Normal Maps before Unwrapping
Lecture 2: Unwrapping the Case
Lecture 3: Unwrapping the Interior
Lecture 4: Unwrapping the Exterior Pieces
Lecture 5: Packing the UVs
Lecture 6: Mirroring Overlapping Elements
Chapter 3: Prepping the Mesh for Baking
Lecture 1: Applying a MultiSub Material for Baking
Lecture 2: Final Adjustments Before Baking
Lecture 3: Creating and Adjusting the Cage
Lecture 4: Smoothing Groups and Baking
Chapter 4: Texturing the Prop
Lecture 1: Baking a Selection Mask
Lecture 2: Texturing Setup
Lecture 3: Blocking Out Basic Colors
Lecture 4: Texturing the Exterior Case
Lecture 5: Creating the Case Specular Map
Lecture 6: Texturing the Foam and C4 Paper
Lecture 7: Adding Tape and Text to the C4
Lecture 8: Dirt and Scuff Pass
Lecture 9: Texturing the Straps, Folders and Keys
Chapter 5: Final Details and Presentation
Lecture 1: Final Detail and Specular Pass
Lecture 2: Setting up the Briefcase in UDK
Lecture 3: Portfolio Viewport Capture in 3ds Max
Lecture 4: Conclusion
Lecture 5: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 3 votes
- 5 stars: 13 votes
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