Learn Substance Designer for Texturing Game Assets
Learn Substance Designer for Texturing Game Assets, available at $19.99, has an average rating of 4.05, with 18 lectures, based on 52 reviews, and has 556 subscribers.
You will learn about Texture creation in Substance Designer Understand PBR texture creation workflow How to create a proper heightmap, normal map, roughness map, and metallness map Rendering a high quality texture in Marmoset Toolbag 2 This course is ideal for individuals who are Students and intermediate artists should take this course in order to learn the up-to-date industry standard methods for creating fast, flexible and high quality textures. It is particularly useful for Students and intermediate artists should take this course in order to learn the up-to-date industry standard methods for creating fast, flexible and high quality textures.
Enroll now: Learn Substance Designer for Texturing Game Assets
Summary
Title: Learn Substance Designer for Texturing Game Assets
Price: $19.99
Average Rating: 4.05
Number of Lectures: 18
Number of Published Lectures: 18
Number of Curriculum Items: 18
Number of Published Curriculum Objects: 18
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Texture creation in Substance Designer
- Understand PBR texture creation workflow
- How to create a proper heightmap, normal map, roughness map, and metallness map
- Rendering a high quality texture in Marmoset Toolbag 2
Who Should Attend
- Students and intermediate artists should take this course in order to learn the up-to-date industry standard methods for creating fast, flexible and high quality textures.
Target Audiences
- Students and intermediate artists should take this course in order to learn the up-to-date industry standard methods for creating fast, flexible and high quality textures.
In this course we will go over in-depth on how to create a procedural brick wall in Substance Designer 5. We will go over on how to create a base height map that has a sculpted feel to it, and after that we will move on to creating a normal map which enhances the heightmap and also makes the bricks look realistic and organic. Once that is done we will create a color mask from out heightmap and use that mask to have multi colored bricks.
After, we’ll start to build up our diffuse map by stacking up layers of dirt and details and we will finish it off by creating a mossy effect in between and overgrowing the bricks. Once everything is finished we will create the roughness and metallic map and we will wrap up this course by polishing the final texture and rendering everything in Marmoset Toolbag 2.
More about the Instructor:
Emiel Sleegers is a self-taught 3d artist currently residing in the Netherlands. He’s been teaching himself 3D art for the past 3-4 years, and has worked as a freelance artist on numerous unannounced projects. He’s a lover of all things 3d and enjoys sharing the knowledge he has obtained with others eager to learn.
Course Curriculum
Chapter 1: Overview of the Interface and Understanding Normal and Heightmaps
Lecture 1: Download Course Materials Here!
Lecture 2: Introduction to the Course
Lecture 3: Reference Overview
Lecture 4: Starting the Height Map
Lecture 5: Finishing the Height Map
Lecture 6: Starting the Normal Map
Lecture 7: Continuing to Refine the Normal Map
Lecture 8: Finishing the Normal Map
Chapter 2: Refining our Materials and Finalizing Details
Lecture 1: Introduction
Lecture 2: Creating the Diffuse Masks
Lecture 3: Creating the Base Diffuse Colors
Lecture 4: Detailing the Diffuse
Lecture 5: Refining the Diffuse
Lecture 6: Finishing the Diffuse Details
Lecture 7: Creating the Metallic and Roughness Masks
Lecture 8: Final Polish and Render, and Course Wrapup
Lecture 9: Finishing the Diffuse Masks
Lecture 10: Bonus Lecture: Further Learning with 3dmotive
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 1 votes
- 3 stars: 9 votes
- 4 stars: 20 votes
- 5 stars: 19 votes
Frequently Asked Questions
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