Blender 2.79: Complete training from beginner to pro
Blender 2.79: Complete training from beginner to pro, available at $84.99, has an average rating of 4.2, with 100 lectures, based on 837 reviews, and has 5694 subscribers.
You will learn about Discover the software to integrate it into your workflow Apprehend the interface and keyboard shortcuts for better efficiency Learn polygon modeling, animation and rendering basics. Explore more advanced features of Blender, compositing, digital sculpture, video game asset creation. This course is ideal for individuals who are Anyone interested by Blender and open source. From the freelance graphic designer to the company wants to integrate open source. It is particularly useful for Anyone interested by Blender and open source. From the freelance graphic designer to the company wants to integrate open source.
Enroll now: Blender 2.79: Complete training from beginner to pro
Summary
Title: Blender 2.79: Complete training from beginner to pro
Price: $84.99
Average Rating: 4.2
Number of Lectures: 100
Number of Published Lectures: 100
Number of Curriculum Items: 100
Number of Published Curriculum Objects: 100
Original Price: $174.99
Quality Status: approved
Status: Live
What You Will Learn
- Discover the software to integrate it into your workflow
- Apprehend the interface and keyboard shortcuts for better efficiency
- Learn polygon modeling, animation and rendering basics.
- Explore more advanced features of Blender, compositing, digital sculpture, video game asset creation.
Who Should Attend
- Anyone interested by Blender and open source. From the freelance graphic designer to the company wants to integrate open source.
Target Audiences
- Anyone interested by Blender and open source. From the freelance graphic designer to the company wants to integrate open source.
If you are a future user who want to become familiar with Blender, this training in english is for you.
The full manual for Blender is intended for all future users who want to become familiar
with the software but also for professionnals aimed at enhancing their knowledge.
As a professionnel graphic designer or as a company in constant evolution, Blender will
be absolutly essentiel to your working life.
Objectives:
– In order to have a better workflow management, you will discover the complete software
– For better efficiency, you will understand the interface and learn keyboard shortcuts
– Learn polygon modeling, animation and rendering
basics.
– explore all the detailed functionalities provided by this application, compositing,
digital sculpture, 3d printing, video game creation.
Educational resources:
– Blender trainer certified by the Blender
foundation, who has been practicing for many years in the field of
3D.
– Ready tu use source files
Course Curriculum
Chapter 1: Chapter 1 discovering Blender
Lecture 1: 1.1-Introduction
Lecture 2: 1.2-Interface presentation
Lecture 3: 1.3-Interface customization
Lecture 4: 1.4-3D view navigation
Lecture 5: 1.5-Blender Configuration
Chapter 2: Chapter 2 Object Mode
Lecture 1: 2.1-The object mode menu bar
Lecture 2: 2.2-Mesh primitives presentation
Lecture 3: 2.3-Other objects presentation
Lecture 4: 2.4-Basic manipulations
Lecture 5: 2.5-Objects relations
Lecture 6: 2.6-Use of constraints
Lecture 7: 2.7-The BoolTool and boolean operations
Lecture 8: 2.8-Simple modeling exercises from primitive cup, lamp, desk, usb key
Chapter 3: Chapter 3 Edit mode
Lecture 1: 3.1-Presentation, notion of vertice, edge, face
Lecture 2: 3.2-Selection tools
Lecture 3: 3.3-The extrusion
Lecture 4: 3.4-Modeling tools in edit mode
Lecture 5: 3.5-The proportional editing
Lecture 6: 3.6-The snapping
Lecture 7: 3.7-The looptool addon
Lecture 8: 3.8-Basic modeling exercises in edit mode-Cup
Lecture 9: 3.9-Basic modeling exercises in edit mode-Shampoo bottle
Lecture 10: 3.10-Basic modeling exercises in edit mode- Headphones
Lecture 11: 3.11– Model a robot with reference image part1
Lecture 12: 3.12– Model a robot with reference image part2
Lecture 13: 3.13– Model a robot with reference image part3
Lecture 14: 3.14– Model a robot with reference image part4
Chapter 4: Chapter 4 Modifiers
Lecture 1: 4.1-Introducing non-destructive modifiers
Lecture 2: 4.2-Presentation and use of the main modifiers
Lecture 3: 4.3-Presentation and use of the main modifiers 2
Lecture 4: 4.4-Examples of typical modelizations with modifiers_chain
Lecture 5: 4.5-Examples of typical modelizations with modifiers_sofa
Lecture 6: 4.6-Examples of typical modelizations with modifiers _bottle
Lecture 7: 4.7-Examples of typical modelizations with modifiers _plant
Chapter 5: Chapter 5 Beziers Curves
Lecture 1: 5.1-General overview
Lecture 2: 5.2-Curves in Edit mode
Lecture 3: 5.3-Specific features of Curves
Lecture 4: 5.4-Modelling with curves and hooks
Lecture 5: 5.5-Import .svg from other softwares
Lecture 6: 5.6-The text object
Lecture 7: 5.7-Exercise: Creation of a 3D logo from a 2D image
Chapter 6: Chapter 6 Cycles Render Engine
Lecture 1: 6.1-Render engine introduction
Lecture 2: 6.2-General Settings
Lecture 3: 6.3-Node system, addon node wrangler
Lecture 4: 6.4-Shaders presentation
Lecture 5: 6.5-Specific shaders creation
Lecture 6: 6.6-Camera settings
Lecture 7: 6.7-The PBR shaders Addon
Lecture 8: 6.8-Use on our robot
Chapter 7: Chapter 7 World and Lighting
Lecture 1: 7.1-The world panel
Lecture 2: 7.2-Using HDRI maps
Lecture 3: 7.3-Lighting and different types of lamps
Lecture 4: 7.4-Exercise-Studio-creation
Lecture 5: 7.5-Tips with HDRI maps-Easyhdri-Filmic
Chapter 8: Chapter 8 UV Mapping Texture Paint and Baking
Lecture 1: 8.1-Unwrap Techniques
Lecture 2: 8.2-Edition of islands
Lecture 3: 8.3-Unwrap the mug
Lecture 4: 8.4-Unwrap the robot
Lecture 5: 8.5-Texture paint mode, tools presentation
Lecture 6: 8.6-Using an image texture as brush
Lecture 7: 8.7-Image projection in stencil mode
Lecture 8: 8.8-Using Line and Curve Strokes
Lecture 9: 8.9-Baking in cycles, use with the robot
Chapter 9: Chapter 9 The sculpt mode
Lecture 1: 9.1-Sculpt mode presentation and interface configuration
Lecture 2: 9.2-Tools presentation
Lecture 3: 9.3-Multiresolution Modifier
Lecture 4: 9.4-Basic sculpture techniques
Lecture 5: 9.5-The liberty of dynamic topology
Lecture 6: 9.6-Timelapse Sculpture of a werewolf bust
Lecture 7: 9.7-Using textures for details
Lecture 8: 9.8-Retopology tools in Blender
Lecture 9: 9.9-Retopology of werewolf bust timelapse
Chapter 10: Chapter 10 The Armatures
Lecture 1: 10.1-Armature presentation and visualization
Lecture 2: 10.2-Bones management, layer system
Lecture 3: 10.3-Armatures in Edit Mode
Lecture 4: 10.4-The pose mode
Lecture 5: 10.5-Parenting, organic or mechanical object
Lecture 6: 10.6-Bone constraints
Lecture 7: 10.7-Exercise: Rigging an humanoid
Lecture 8: 10.8-Exercise: Rigging our Robot
Chapter 11: Chapter 11 Animation in Blender
Lecture 1: 11.1-Configuration and principles of key insertion
Lecture 2: 11.2-Dedicated interface
Lecture 3: 11.3-Shapekeys
Lecture 4: 11.4-Separate location scale and rotation keys-Animation of a ball
Lecture 5: 11.5-Everything is animatable
Lecture 6: 11.6-Exercice-Creation of a turnaround system
Lecture 7: 11.7-Exercise-creation of a title animation
Lecture 8: 11.8-Exercise-Creating a walking cycle
Chapter 12: Chapter 12 Simulations
Instructors
-
Julien Deville
Formateur et graphiste 3d
Rating Distribution
- 1 stars: 15 votes
- 2 stars: 28 votes
- 3 stars: 85 votes
- 4 stars: 290 votes
- 5 stars: 419 votes
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