Learn the ART of ZBrush
Learn the ART of ZBrush, available at $79.99, has an average rating of 4.55, with 137 lectures, 5 quizzes, based on 175 reviews, and has 1329 subscribers.
You will learn about Learn to Use ZBrush in a professional capacity, with emphasis on environment objects, props and creatures. This course is ideal for individuals who are Beginners who are keen to learn the latest techniques in 3D modelling for games. It is particularly useful for Beginners who are keen to learn the latest techniques in 3D modelling for games.
Enroll now: Learn the ART of ZBrush
Summary
Title: Learn the ART of ZBrush
Price: $79.99
Average Rating: 4.55
Number of Lectures: 137
Number of Quizzes: 5
Number of Published Lectures: 136
Number of Published Quizzes: 5
Number of Curriculum Items: 142
Number of Published Curriculum Objects: 141
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to Use ZBrush in a professional capacity, with emphasis on environment objects, props and creatures.
Who Should Attend
- Beginners who are keen to learn the latest techniques in 3D modelling for games.
Target Audiences
- Beginners who are keen to learn the latest techniques in 3D modelling for games.
Bringing ZBrush into your art pipeline is now more important than ever before. With the launch of new hardware and ever increasing rendering power and tools, like the new Unreal Engine 5, ZBrush sits in a sweet spot that let’s you create art for this market of current and next-generation video games like never before.
This course assumes you know nothing about ZBrush, that you’ve never used it, and I will guide you through all of it’s quirks and gems from start to finish. ZBrush is renowned for use in character creation, but it is used for so much more than that. I am an environment artist primarily, but I create creatures and props too and I use ZBrush for all of my endeavors in art creation for video games.
Not only will you learn how to use ZBrush, but I will take you though the stages to prepare your models for export to various packages like Substance Painter, Unity / Unreal and 3DS Max etc. and show you how you can tighten your pipeline and include ZBrush so it will bring the quality of your art to another level.
You will learn all the tools in Zbrush that will allow you to do; detail sculpting, concept sculpting, low-poly modeling, optimize your models, paint your models, texture your models, create grass and hair, retopologize, create UVs, prepare and export your models and much, much more. I will give you challenges throughout the course, and test what you have learned with little fun quizzes along the way.
If you take this course, I promise you, you will be proficient in Zbrush by the end of it and you will be able to create anything your creative juices will allow. If you are not happy with it, we offer a 30 day, money back guarantee. So why wait. You have nothing to lose and everything to gain.
I’ll see you in there.
Kevin…
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction to the course
Chapter 2: Course Details
Lecture 1: Course requirements
Lecture 2: What is Zbrush and Who Uses it?
Lecture 3: Installing Zbrush
Lecture 4: Course structure
Lecture 5: Join our facebook page
Chapter 3: Becoming Familiar With Zbrush
Lecture 1: Introduction
Lecture 2: First Look
Lecture 3: Getting Started
Lecture 4: Some Basic Controls
Lecture 5: Your First Brush and Smoothing
Lecture 6: Using the Space Bar
Lecture 7: Changing Your Sculpting Material
Lecture 8: What is a tool?
Lecture 9: Transform Basics | move, rotate, scale
Lecture 10: Apple Shape | ASSIGNMENT #01
Chapter 4: Basic Features
Lecture 1: Introduction
Lecture 2: More Help and Quicksave
Lecture 3: Sub Division
Lecture 4: Using Append
Lecture 5: Sub Tool Menu
Lecture 6: Folders
Lecture 7: Swapping Between Sub Tools
Lecture 8: Undo – Redo
Lecture 9: Move and Move Topological (4th Jan 2021)
Lecture 10: Bison Toy Blockout | ASSIGNMENT #2
Lecture 11: My Bison blockout TIMELAPSE
Chapter 5: Advanced Features
Lecture 1: Introduction
Lecture 2: Masking
Lecture 3: More Masking
Lecture 4: Symmetry X, Y, Z and Radial
Lecture 5: Live Boolean and Initialize
Lecture 6: Live Boolean and Dynamic Subdivide
Lecture 7: Live Boolean and IMM Boolean
Lecture 8: Deformation
Lecture 9: Polygroups Basics
Lecture 10: Alphas
Lecture 11: Alpha Map to 3D Mesh
Lecture 12: Dynamesh Basics
Lecture 13: More Dynamesh Features
Lecture 14: More Brushes
Lecture 15: A New Apple | ASSIGNMENT #3
Lecture 16: My Apple | I show you mine
Lecture 17: IMM Brushes
Lecture 18: Create Custom IMM Brushes
Lecture 19: Custom Curve IMM Brushes
Lecture 20: Lazy Mouse
Lecture 21: Bison Sculpt | ASSIGNMENT #4
Lecture 22: Bison Sculpt |Part 1
Lecture 23: Bison Sculpt | Part 2
Lecture 24: Bison Final Detail | Lightbox Brushes
Lecture 25: Quick Start Guide
Lecture 26: Dynamic Draw Size
Lecture 27: ZSpheres | A Different Start
Chapter 6: Custom UI
Lecture 1: Introduction
Lecture 2: Current UI Overview
Lecture 3: Customise UI
Lecture 4: Setting up your Quick Brush Pallette
Lecture 5: Changing Camera View Head
Lecture 6: Changing UI Colours
Chapter 7: ZModeler
Lecture 1: Introduction
Lecture 2: The ZModeler Brush
Lecture 3: ZModeler Basics
Lecture 4: ZModeler and Dynamic Subdivide
Lecture 5: ZModeler | Creating a Vase
Chapter 8: Zmodeler to Dynamesh | Master Sword
Lecture 1: Introduction
Lecture 2: Sword 01 | Creating the Blade
Lecture 3: Sword 02 | Creating the Handle
Lecture 4: Sword 03 | Handle Wings
Lecture 5: Sword 04 | Bevel and Details
Lecture 6: Sword 05 | Subdivide and Details
Lecture 7: Sword 06 | Handle
Lecture 8: Sword 07 | Finalising Detail
Chapter 9: Stone Circle Scene Project
Lecture 1: Introduction
Lecture 2: Modelling the Basic Shapes 01
Lecture 3: Modelling the Basic Shapes 02
Lecture 4: Sculpting Detail 01
Lecture 5: Sculpting Detail 02
Lecture 6: Dropping Some Long Grass
Lecture 7: Dropping Some Shorter Grass
Lecture 8: Adding a Tree
Lecture 9: Final Details
Chapter 10: Concepting / Speed Sculpting In Zbrush
Lecture 1: Introduction
Lecture 2: Creature Scultp | 01 | The Shape
Lecture 3: Creature Scultp | 02 | Refining the Shape
Instructors
-
Kevin Oxland
Game Developer, Creative Director and Writer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 5 votes
- 3 stars: 8 votes
- 4 stars: 44 votes
- 5 stars: 118 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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