Videogame Prop Modeling: From Beginner to Advanced
Videogame Prop Modeling: From Beginner to Advanced, available at $64.99, has an average rating of 4.95, with 69 lectures, based on 62 reviews, and has 314 subscribers.
You will learn about Students will learn how to model and texture a high-quality, game-ready 3D asset from scratch Low-poly and high-poly modeling techniques Efficient UV unwrapping within 3DS Max Baking seamless texture maps within Substance Painter Realistic texture creation with PBR materials within Substance Painter Time-saving techniques to make the creation process more efficient This course is ideal for individuals who are Beginner 3D artists It is particularly useful for Beginner 3D artists.
Enroll now: Videogame Prop Modeling: From Beginner to Advanced
Summary
Title: Videogame Prop Modeling: From Beginner to Advanced
Price: $64.99
Average Rating: 4.95
Number of Lectures: 69
Number of Published Lectures: 69
Number of Curriculum Items: 69
Number of Published Curriculum Objects: 69
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Students will learn how to model and texture a high-quality, game-ready 3D asset from scratch
- Low-poly and high-poly modeling techniques
- Efficient UV unwrapping within 3DS Max
- Baking seamless texture maps within Substance Painter
- Realistic texture creation with PBR materials within Substance Painter
- Time-saving techniques to make the creation process more efficient
Who Should Attend
- Beginner 3D artists
Target Audiences
- Beginner 3D artists
– In this course, students will become familiar with all of the fundamentals used to create high-quality videogame props.
– All aspects of the creation process will be covered, everything from creating the low-poly model all the way to rendering a final image.
– Specifically, we will be covering the following processes in depth:
– Creating the low-poly model using reference images within 3DS Max
– Creating the high-poly model using 3DS Max
– UV unwrapping the low-poly model using 3DS Max
– Baking the Normal map using the high-poly model in Substance Painter
– Baking ambient occlusion, thickness, material ID, and curvature maps in Substance Painter
– Texturing in Substance Painter
– Rendering in iRay within Substance Painter
– Various tools and techniques of model creation and texturing will be explored. A strong emphasis is placed on using different techniques to approach similar modeling problems as a means to teach students as many different techniques as possible.
– Time-saving techniques will be explored, such as setting up hotkeys, customizing the interface, and utilizing scripts to accomplish complex modeling tasks quickly.
– By the end of this course, students will have a solid understanding of how to create high-quality videogame props and will be able to apply that knowledge to the creation of their own 3D models.
Course Curriculum
Chapter 1: Introduction: Navigation and Hotkeys
Lecture 1: 1.01 Navigation and Hotkeys 1
Lecture 2: 1.02 Navigation and Hotkeys 2
Lecture 3: 1.02.5 Navigation and Hotkeys (Addendum)
Lecture 4: 1.03 Navigation and Hotkeys 3
Lecture 5: 1.04 Navigation and Hotkeys 4
Chapter 2: Setting up Reference Planes
Lecture 1: 2.01 Reference Planes 1
Lecture 2: 2.02 Reference Planes 2
Chapter 3: Creating the Low-Polygon Camera
Lecture 1: 3.01 Low-Poly Camera 1
Lecture 2: 3.02 Low-Poly Camera 2
Lecture 3: 3.03 Low-Poly Camera 3
Lecture 4: 3.04 Low-Poly Camera 4
Lecture 5: 3.05 Low-Poly Camera 5
Lecture 6: 3.06 Low-Poly Camera 6
Lecture 7: 3.07 Low-Poly Camera 7
Lecture 8: 3.08 Low-Poly Camera 8
Lecture 9: 3.09 Low-Poly Camera 9
Lecture 10: 3.10 Low-Poly Camera 10
Lecture 11: 3.11 Low-Poly Camera 11
Lecture 12: 3.12 Low-Poly Camera 12
Lecture 13: 3.13 Low-Poly Camera 13
Lecture 14: 3.14 Low-Poly Camera 14
Lecture 15: 3.15 Low-Poly Camera 15
Lecture 16: 3.16 Low-Poly Camera 16
Lecture 17: 3.17 Low-Poly Camera 17
Lecture 18: 3.18 Low-Poly Camera 18
Chapter 4: Creating the High-Poly Camera
Lecture 1: 4.01 High-Poly Camera
Lecture 2: 4.02 High-Poly Camera
Lecture 3: 4.03 High-Poly Camera
Lecture 4: 4.04 High-Poly Camera
Lecture 5: 4.05 High-Poly Camera
Lecture 6: 4.06 High-Poly Camera
Lecture 7: 4.07 High-Poly Camera
Lecture 8: 4.08 High-Poly Camera
Lecture 9: 4.09 High-Poly Camera
Lecture 10: 4.10 High-Poly Camera
Lecture 11: 4.11 High-Poly Camera
Lecture 12: 4.12 High-Poly Camera
Lecture 13: 4.13 High-Poly Camera
Lecture 14: 4.14 High-Poly Camera
Lecture 15: 4.15 High-Poly Camera
Lecture 16: 4.16 High-Poly Camera
Chapter 5: UV Unwrapping the Camera
Lecture 1: 5.01 UV Unwrapping
Lecture 2: 5.02 UV Unwrapping
Lecture 3: 5.03 UV Unwrapping
Lecture 4: 5.04 UV Unwrapping
Lecture 5: 5.05 UV Unwrapping
Lecture 6: 5.06 UV Unwrapping
Lecture 7: 5.07 UV Unwrapping
Lecture 8: 5.08 UV Unwrapping
Lecture 9: 5.09 UV Unwrapping
Chapter 6: Baking the Texture Maps
Lecture 1: 6.01 Baking Texture Maps
Lecture 2: 6.02 Baking Texture Maps
Lecture 3: 6.03 Baking Texture Maps
Chapter 7: Texturing and Rendering the Camera
Lecture 1: 7.01 Texturing and Rendering
Lecture 2: 7.02 Texturing and Rendering
Lecture 3: 7.03 Texturing and Rendering
Lecture 4: 7.04 Texturing and Rendering
Lecture 5: 7.05 Texturing and Rendering
Lecture 6: 7.06 Texturing and Rendering
Lecture 7: 7.07 Texturing and Rendering
Lecture 8: 7.08 Texturing and Rendering
Lecture 9: 7.09 Texturing and Rendering
Lecture 10: 7.10 Texturing and Rendering
Lecture 11: 7.11 Texturing and Rendering
Lecture 12: 7.12 Texturing and Rendering
Lecture 13: 7.13 Texturing and Rendering
Lecture 14: 7.14 Texturing and Rendering
Lecture 15: 7.14.5 Texturing and Rendering
Lecture 16: 7.15 Texturing and Rendering
Instructors
-
Jon Holland
3D Instructor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 16 votes
- 5 stars: 45 votes
Frequently Asked Questions
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