Learn Toon Boom Harmony Essentials: Simple Turnaround Rigs
Learn Toon Boom Harmony Essentials: Simple Turnaround Rigs, available at $49.99, has an average rating of 4.25, with 60 lectures, based on 106 reviews, and has 623 subscribers.
You will learn about By the end of this course, you'll learn how you can rig and animate your own characters using Toon Boom's entry level software, Harmony Essentials This course is ideal for individuals who are This course is for beginners looking to learn Toon Boom Harmony Essentials or If you are transitioning from Flash to Harmony, this course is a good intro It is particularly useful for This course is for beginners looking to learn Toon Boom Harmony Essentials or If you are transitioning from Flash to Harmony, this course is a good intro.
Enroll now: Learn Toon Boom Harmony Essentials: Simple Turnaround Rigs
Summary
Title: Learn Toon Boom Harmony Essentials: Simple Turnaround Rigs
Price: $49.99
Average Rating: 4.25
Number of Lectures: 60
Number of Published Lectures: 60
Number of Curriculum Items: 60
Number of Published Curriculum Objects: 60
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- By the end of this course, you'll learn how you can rig and animate your own characters using Toon Boom's entry level software, Harmony Essentials
Who Should Attend
- This course is for beginners looking to learn Toon Boom Harmony Essentials
- If you are transitioning from Flash to Harmony, this course is a good intro
Target Audiences
- This course is for beginners looking to learn Toon Boom Harmony Essentials
- If you are transitioning from Flash to Harmony, this course is a good intro
Have you ever wondered could you create a turnaround rig in Harmony Essentials? In this new course, I’ll show you step-by-step how to rig a simple, yet powerful cut-out character just using Harmony Essentials.
Now a full production character rig typically requires the node view and deformers that are only available in Harmony Premium – That being said, even at the entry level of Toon Boom software, out of the box, Harmony Essentials has a stronger set of animation features than programs like Animate or Flash!
Here are a few of the topics covered in the course:
TOC Welcome/Intro & Basics
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About this Course
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Harmony Essentials vs Harmony Premium
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Harmony Essentials vs Flash/Animate
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Setting your Preferences
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Using the Brush Tool
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Using the Pencil Tool
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Working in Drawing Mode
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Working in Camera Mode
Designing the Character
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Designing Cut-Outs for Harmony Essentials
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Sketching the Character
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Cleanup and Inking the Character
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Setting up Views of the Character
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Setting up Layers
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Working with Drawing Substitutions
Working with Pegs
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Should You Animate Pegs or Drawings?
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Setting Drawing Pivots
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Setting Peg Pivots
Using Bone Deformers
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Bone Deformer Basics
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Rigging the Torso
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Rigging the Arms
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Rigging the Legs
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Rigging the Hair
Using Symbols & Patches
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Advanced Arm Rigging
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Advanced Leg Rigging
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Advanced Hair Rigging
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Advanced Rigging the Eyes
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Rough Sketch of Drawing Substitutions
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Advanced Rigging the Eyes
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Setting up Layers
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Working with Masking & Cutters
Adding the Mouth
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Rough Sketch of Drawing Substitutions
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Advanced Rigging the Mouth
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Setting up Layers
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Working with Masking & Cutters
Setting up a Template
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Re-Naming Drawing Substitutions
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Using Kinematic Output
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Working with Child-Parent hierarchy
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Working with Layers and Nudging
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Creating Master Pegs
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Working with Libraries
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Creating Templates
Animating your Character
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Creating a 3/4 Walk Cycle
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Creating Blinks
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Creating Action Templates
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and Much, much more!!!
Course Curriculum
Chapter 1: Welcome/Intro & Basics
Lecture 1: About this Course
Lecture 2: Harmony Essentials vs Harmony Premium
Lecture 3: Harmony Essentials vs Adobe Animate (Flash)
Lecture 4: Using the Support FIles
Lecture 5: Setting Preferences
Lecture 6: Workspace Overview
Lecture 7: Working with the Brush Tool
Lecture 8: Working with the Pencil Tool
Lecture 9: Using the Contour Tool and Centerline Tool
Lecture 10: Using the Camera View
Chapter 2: 02 Designing the Character
Lecture 1: Designing Characters to Animate
Lecture 2: Cleaning up Your Character's Linework
Lecture 3: Adding Colors to the Character
Lecture 4: How to set up Character Layers
Lecture 5: Setting up Front, Side and 3/4 Views
Lecture 6: Working with Drawing Substitutions and Views
Chapter 3: 03 Working with Pegs
Lecture 1: What's the difference between a Drawing and a Peg?
Lecture 2: How to Set Drawing Pivots
Lecture 3: How to Set Peg Pivots
Lecture 4: How to set your Character's Pivots
Chapter 4: 04 Using Bone Deformers
Lecture 1: Bone Deformer Rigging Basics
Lecture 2: Rigging the Torso
Lecture 3: Rigging the Arms
Lecture 4: Rigging the Legs
Lecture 5: Rigging the Hair with Bone Deformers
Chapter 5: 05 Using Parent-Child Rigging
Lecture 1: The Basics Parent-Child Rigging
Lecture 2: Nudging Objects forward on the Z-axis
Lecture 3: Using the Kinematic Output
Lecture 4: How to Add Pegs to Deformers
Chapter 6: 06 Using Symbols & Patches
Lecture 1: How to Create Symbols
Lecture 2: Advanced Leg Rigging
Lecture 3: Advanced Arm Rigging
Lecture 4: Advanced Rigging for the Hair
Chapter 7: 07 Creating the Eyes
Lecture 1: Creating the Eye Symbol
Lecture 2: Setting the Eye Layers
Lecture 3: Cloning the Eye Layer
Lecture 4: Masking the Eye using Layer Masks
Lecture 5: Masking the Eye using the Cutter Filter
Lecture 6: Rigging the Pupils
Chapter 8: 08 Adding the Mouth
Lecture 1: Creating the Mouth Sketches
Lecture 2: Cleaning up and Inking the Mouths
Lecture 3: Creating the Mouth Layers
Lecture 4: Masking the Mouth Layers
Chapter 9: 09 How to Save a Template
Lecture 1: How to rename your Drawing Substitutions
Lecture 2: Adjusting the Frame Exposure of Drawings
Lecture 3: How to Create a Master Peg
Lecture 4: How to Nudge Layers on the Z-axis
Chapter 10: 10 A Basic Eye Blink
Lecture 1: Create a Simple Eye Blink Animation
Lecture 2: How to Create Action Templates
Chapter 11: 11 Creating a Walk Cycle
Lecture 1: Setting Your Contact Poses
Lecture 2: Setting Your Passing Poses
Lecture 3: Animating the Hair
Lecture 4: How to Set Your Walk Cycle Timing
Lecture 5: Converting Your Keyframes to Animate on 2s
Lecture 6: Saving Your Walk Cycle as a Template
Lecture 7: How to Avoid a Sliding Walk Cycle
Chapter 12: 12 Exporting Animations
Lecture 1: How to Export an H.264 format video
Lecture 2: How to Export Your Video w/ Alpha Channel
Lecture 3: How to Export Stills
Chapter 13: Closing
Lecture 1: So, What's Next?
Instructors
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Tony Ross
Video Trainer, Instructor, and Author: Learning Made Simple!
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 3 votes
- 3 stars: 11 votes
- 4 stars: 28 votes
- 5 stars: 62 votes
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