Unity3D: Create Your Very First Game Using Unity
Unity3D: Create Your Very First Game Using Unity, available at $59.99, has an average rating of 4.65, with 29 lectures, 2 quizzes, based on 31 reviews, and has 783 subscribers.
You will learn about Learn C#: A powerful Object-Orientated programming language well suited for games design. Become well adapted to the Unity Game Engine Learn to find creative ways of solving difficult problems, this will help when you build your own games Understand what makes a game tick, learn how to design games based on the games requirements Create your own Standalone Executable File to Redistribute. Learn how to use Prefabricated Objects for Enemy Spawning. This course is ideal for individuals who are Beginner Game Developers interested in 3D Games Design It is particularly useful for Beginner Game Developers interested in 3D Games Design.
Enroll now: Unity3D: Create Your Very First Game Using Unity
Summary
Title: Unity3D: Create Your Very First Game Using Unity
Price: $59.99
Average Rating: 4.65
Number of Lectures: 29
Number of Quizzes: 2
Number of Published Lectures: 29
Number of Published Quizzes: 2
Number of Curriculum Items: 31
Number of Published Curriculum Objects: 31
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn C#: A powerful Object-Orientated programming language well suited for games design.
- Become well adapted to the Unity Game Engine
- Learn to find creative ways of solving difficult problems, this will help when you build your own games
- Understand what makes a game tick, learn how to design games based on the games requirements
- Create your own Standalone Executable File to Redistribute.
- Learn how to use Prefabricated Objects for Enemy Spawning.
Who Should Attend
- Beginner Game Developers interested in 3D Games Design
Target Audiences
- Beginner Game Developers interested in 3D Games Design
Get the First-hand experience developing and building a simple PC Standalone Game in just over 2 hours.
Learning to build games is all about your mentality. You can accomplish anything in game development with enough practice.
In just above 2 hours, you would have created a standalone PC Game that you can add and improve on with your own practice and creativity.
This course is designed for new developers and game developers. Students who want to understand the depths of the Unity Game Engine in a smart direction. I have designed it to be informative and well structured to ensure that your learning isn’t limited to tutorials but to make you understand why things work.
This course will teach you how to do the following and more:
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To Understand the Unity Game Engine Editor:You will learn how to navigate and interact with the Unity Editor for the different features it provides.
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To Control and Add Force for Player Movement:Create a custom script to detect your button inputs on the keyboard, then taking that information and providing it for the player movement script.
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Spawning Enemy Units and Player Death:Creating a script to control the spawn rate of enemies in a given area, then taking their collision data to tell the player whether or not to be killed.
This class is a must-watch for those interested in Games DevelopmentWhether you are new to Unity or someone who is just jumping into Games Development, this course will teach you some clever tips and tricks to help you go from no understanding to someone who can create their own games!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: The Unity Engine
Lecture 1: Installing Unity
Lecture 2: Learning the Unity Layout
Lecture 3: Rearranging Layouts
Lecture 4: Creating GameObjects
Lecture 5: Camera Navigation
Lecture 6: Tools and Pivots
Lecture 7: Parent and Child Hierarchies
Lecture 8: Understanding Components
Lecture 9: Collider Components
Chapter 3: Hello World
Lecture 1: Creating your first C# Script
Lecture 2: Hello World!
Lecture 3: Your First Function
Chapter 4: Creating the Game
Lecture 1: Input Controls
Lecture 2: Creating the Player
Lecture 3: Applying Force using Rigidbodies
Lecture 4: Applying Speed
Lecture 5: Creating the Enemy Object
Lecture 6: Tags and Collisions
Lecture 7: Deactivating the Player on death
Lecture 8: Text Components
Lecture 9: Converting Time to Text
Lecture 10: Enemy Spawner
Lecture 11: Spawning within level boundaries
Lecture 12: Destroying Enemy Objects
Lecture 13: Polish and UI
Lecture 14: Enemy Spawn Rate
Lecture 15: Final bug fixes and Building Standalone Application
Chapter 5: Conclusion
Lecture 1: Well done! You finished!
Instructors
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Jordan Grant-Hall
Freelance Unity Games Developer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 9 votes
- 5 stars: 20 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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