Cinema 4D Complete : Vol. 3 Unleash the power of Mograph!
Cinema 4D Complete : Vol. 3 Unleash the power of Mograph!, available at $69.99, has an average rating of 4.5, with 156 lectures, based on 173 reviews, and has 1802 subscribers.
You will learn about Everything about Mograph Use Mograph for Motion Design Mograph is perfect for modeling too! This course is ideal for individuals who are 3D Artists or Motion Designer or Modelers It is particularly useful for 3D Artists or Motion Designer or Modelers.
Enroll now: Cinema 4D Complete : Vol. 3 Unleash the power of Mograph!
Summary
Title: Cinema 4D Complete : Vol. 3 Unleash the power of Mograph!
Price: $69.99
Average Rating: 4.5
Number of Lectures: 156
Number of Published Lectures: 156
Number of Curriculum Items: 156
Number of Published Curriculum Objects: 156
Original Price: $94.99
Quality Status: approved
Status: Live
What You Will Learn
- Everything about Mograph
- Use Mograph for Motion Design
- Mograph is perfect for modeling too!
Who Should Attend
- 3D Artists
- Motion Designer
- Modelers
Target Audiences
- 3D Artists
- Motion Designer
- Modelers
The third volume of the complete training unleashes the power of Mograph!
But what is Mograph exactly ? This is the toolset that made Motion Design so popular. In the 2000es Maxon introduced Mograph, which was then just a module, and has become over time a key element of Cinema 4D.
Mograph allows you to create eye-opening, mesmerizing, gorgeous looking animation very easily. Its modular approach makes it very simple to just add element of design on top of each other and achieve beautiful result very quickly.
Iām Lionel VICIDOMINI, a Maxon Certified Instructor, Maxon Master Trainer and Motion Designer based in Paris, France. I believe that in order to truly master a software you have to learn it by the details. I have created this series of training, to create a video manual of Cinema 4D and to be the most thorough possible while being entertaining.
In this training we will explore everything that Mograph can do, and that is a lot !
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How Mograph works fundamentally, the core concepts behind it
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A complete library of all the effectors and how to use them
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An in-depth exploration of the fields, and how to combine them with the effectors
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All the Mograph Generators, such as the Voronoi Fracture which can shatter any object into tiny pieces
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How to combine Volumes and Fields to produce stunning imagery
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Master the Vertex Map fields, which can create incredible growth systems, generating organic, living shapes
The last chapter offers several in-depth workshops, with almost 4 hours of in-hands practical exercises. In these workshops you will create :
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A fully procedural, auto-animated clock!Look, mom, no keyframe!
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Model a Barrel Generator: Donkey Kong will be jealous. With control over the number of planks, their thickness, the curvature of the bulge etc…
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Make dominos tumble, any way you want !
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Create a wall of cube, creating a transition between two textures. Ideal for corporate Motion Graphics
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Design an intricate transition made of intersected hexagons. Convert it to an animated, seamless, never-ending background
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Pile up legos to create a stunning logo! Animate the build-up!
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The Fractured Sphere will create a mesmerizing look, of slow motion debris flying to nothingness
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Make dripping droplets of condensation accumulate on a can of beer !
I have designed this training as a video manual, with short sections, packed with information. It is not mandatory to watch all the videos ! You can watch them as you wish, along your journey into Mograph, as needed. You can very well jump straight ahead to the final chapter, the workshops, and go back to studying videos about specific tools used in the exercises.
This training is perfect for beginners, who will need to learn all the fundamentals of Mograph, as well as for more advanced users who will be delighted by the depths of details for every video and with the intricate workshops at the end of the training.
This training has been recorded on R23 but can be followed very easily in newer and older version, going back to R20. It is not recommended for older releases (R19 and below) because of the fields which were introduced in R20 only.
It is not required to have followed the first two volumes of the series, but it can greatly help, especially if you are new to 3D.
Course Curriculum
Chapter 1: The Cloner Object
Lecture 1: Exercice Files and Projects
Lecture 2: R25 and + : Using the old layout to better follow the tutorials
Lecture 3: R25 and + : The new default layout
Lecture 4: What is Mograph ?
Lecture 5: The Cloner
Lecture 6: The Cloner – Linear Mode
Lecture 7: The Cloner – Step Mode
Lecture 8: Reset Coordinates Option
Lecture 9: Transform Panel
Lecture 10: Radial Mode
Lecture 11: Grid Array
Lecture 12: Honeycomb Array
Lecture 13: Distributing Clones onto an Object
Lecture 14: Distributing Clones onto a Spline
Lecture 15: Distributing Clones onto a Spline – Alignment
Lecture 16: Iterate, Random, and Sort Modes
Lecture 17: Blend Mode
Lecture 18: Instancing Modes
Lecture 19: Using Particles as a Cloner
Lecture 20: Caching Mograph
Chapter 2: The Effector 101
Lecture 1: What is an Effector
Lecture 2: The Transform Parameter – Strength, Min and Max
Lecture 3: The Mograph Selection and Weightmap
Lecture 4: The Tranform Mode : Relative, Remap, Absolute
Lecture 5: Managing Colors
Lecture 6: UV Transform
Lecture 7: Modify Clone
Lecture 8: Visibility Checkbox
Lecture 9: Using the Time Offset to Play Animation
Lecture 10: Transforming Animations using Time Value
Lecture 11: Deforming Meshes using Effectors
Chapter 3: Using Fields
Lecture 1: What Are Fields
Lecture 2: Visualizing Fields
Lecture 3: Blending Fields
Lecture 4: Using Masks and Folders
Lecture 5: Remapping and Clamping
Lecture 6: Remapping : Contour
Lecture 7: Controling Colors with Fields
Lecture 8: The Color and Multi Shader Materials
Chapter 4: The Effector and Field Library
Lecture 1: Let's Randomize : the Random Effector and the Random Field
Lecture 2: Advanced options of the Random Effector
Lecture 3: Noise Pattern with the Random Field
Lecture 4: Sorting the Randomness
Lecture 5: Synchronized and Indexed options on the Random Effector
Lecture 6: Using the Random Field as a Deformer
Lecture 7: Push Apart Effector
Lecture 8: Using the Push Apart Effector to Populate a Landscape
Lecture 9: Creating a Color Blindness Test with the Push Apart Effector
Lecture 10: The Delay Effector
Lecture 11: Delay Effector : Advanced Uses
Lecture 12: The Delay Field
Lecture 13: Randomizing the Delay Effector and Field
Lecture 14: The Inheritance Effector
Lecture 15: The Inheritance Effector : On a Text
Lecture 16: The Inheritance Effector : Morphing Clones
Lecture 17: The Time Effector and Field
Lecture 18: Using the Time Effector to Offset Time
Lecture 19: The Step Effector and Field
Lecture 20: The Formula Effector and Field
Lecture 21: The Spline Effector
Lecture 22: The Target Effector
Lecture 23: The Target Effector : Using Fields
Lecture 24: The Volume Effector
Lecture 25: The Shader Effector and Field
Lecture 26: The Sound Effector and Field : Loading and Playing a Sound
Lecture 27: The Sound Effector and Field : Creating an Animation
Lecture 28: The Sound Effector and Field : Deforming Geometry with Sound
Lecture 29: The ReEffector
Chapter 5: Field Layers and Modifiers Layers
Lecture 1: The Spline Field : Mask Mode
Lecture 2: The Spline Field : Curve Mode
Lecture 3: Radial Field
Lecture 4: Using an Object as a Field
Lecture 5: The Volume Object Field
Lecture 6: Particles as Fields
Lecture 7: Using Volume Objects as Fields
Lecture 8: Using a Mograph Selection or Weightmap as a Field
Lecture 9: Unleashing the Power of the Group Field
Lecture 10: Decay Field
Lecture 11: Animating with the Curve Field
Lecture 12: Creating Accelerating Motion with Curve Field
Lecture 13: Clamp, Range, Remap Fields
Lecture 14: Noise Remap Field
Lecture 15: The Color Modifier Fields
Lecture 16: Quantize Field
Chapter 6: More Fun with the Mograph Generators
Lecture 1: Fracture Object : the Basics
Lecture 2: Fracture Object : Modes
Lecture 3: Animating a Logo with Fracture
Lecture 4: Fracturing a Clock
Lecture 5: Morphing a Car into Another with Fracture
Lecture 6: Voronoi Fracture : the Basics
Lecture 7: Voronoi Fracture : Point Distribution
Lecture 8: Voronoi Fracture : Shader Distribution
Lecture 9: Voronoi Fracture : Fracturing with Objects
Lecture 10: Voronoi Fracture : Sorting Tab
Instructors
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Lionel VICIDOMINI
Instructor in 3D Motion Design
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 3 votes
- 3 stars: 10 votes
- 4 stars: 46 votes
- 5 stars: 112 votes
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