Game Environments Art Masterclass
Game Environments Art Masterclass, available at $74.99, has an average rating of 4.75, with 77 lectures, based on 36 reviews, and has 593 subscribers.
You will learn about Learn how to plan and execute the Modular Environment Planning Environment based on references Create AAA meshes using kitbash system Texture high quality props Lean how kitbashing can save you a lot of time This course is ideal for individuals who are This course is not designed for absolute 3d modelling beginners. or This course is for intermediate 3d modelling/ 3d environment art students, who want to model beautiful looking environments for games. It is particularly useful for This course is not designed for absolute 3d modelling beginners. or This course is for intermediate 3d modelling/ 3d environment art students, who want to model beautiful looking environments for games.
Enroll now: Game Environments Art Masterclass
Summary
Title: Game Environments Art Masterclass
Price: $74.99
Average Rating: 4.75
Number of Lectures: 77
Number of Published Lectures: 77
Number of Curriculum Items: 77
Number of Published Curriculum Objects: 77
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to plan and execute the Modular Environment
- Planning Environment based on references
- Create AAA meshes using kitbash system
- Texture high quality props
- Lean how kitbashing can save you a lot of time
Who Should Attend
- This course is not designed for absolute 3d modelling beginners.
- This course is for intermediate 3d modelling/ 3d environment art students, who want to model beautiful looking environments for games.
Target Audiences
- This course is not designed for absolute 3d modelling beginners.
- This course is for intermediate 3d modelling/ 3d environment art students, who want to model beautiful looking environments for games.
Do you have problems making good-looking environments for your games?
Then I welcome you to Nexttut education’s Game Environment Art Master Class.
WHY SHOULD YOU LEARN FROM ME:
My name is Arash and I have been a 3D environment artist with a passion for real-time game environments. I have experience in teaching a lot of people, and I feel confident that you are going to learn some new techniques from this course.
By the end of this course,
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Learn how to plan and execute the Modular Environment
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Be efficient in production by Re-Using from your already-created content
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Lean how kitbashing can save you a lot of time
WHAT WILL I LEARN:
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Planning Environment based on references
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How to Block out an environment to make sure that your ideas will work
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Create AAA meshes using kitbash system
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Texture high quality props
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Be faster in production by mixing best powers of different pieces of software together
COURSE PROJECTS:
We will start by planning and taking a look at references. Then block out the environment to make sure that the ideas are alright. Then we will tackle the AAA creation and make sure that everything in here is modular so that you can reuse the same pieces over and over again to get a special result every time. We do a lighting pass so that you learn how to push your scenes further by a good lighting and mood.
IS THIS COURSE RIGHT FOR ME:
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I have designed this course for intermediate 3d modelling/ 3d environment art students, who want to model beautiful looking environments for games, but they struggle to get it because they don’t find a tutorial which is a step by step, no fast-forward, no skip and everything has been explained.
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The course is also for artists who want to speed up their workflow in Zbrush, Unreal Engine 5, Blender, Substance 3D Designer and Substance 3D Painter.
WHO IS NOT THE IDEAL STUDENT:
This course is not designed for absolute 3d modelling beginners.
WHAT SHOULD I KNOW OR HAVE FOR THE COURSE:
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I expect you to have some sort of basic 3d modelling experience.
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You should have Unreal Engine 5 and the softwares mentioned installed on your computer.
JOIN ME NOW:
So if you want to model production ready female characters, then join me now, and take your skills to the next level. Don’t forget that investing in yourself will pay for the rest of your life. Hope to see you in the course.
Course Curriculum
Chapter 1: Introduction: References And Blockout
Lecture 1: Introduction
Lecture 2: Download Project Files
Lecture 3: References And Planning
Lecture 4: Blockout Main Shapes
Lecture 5: Finalizing The Blockout
Lecture 6: Temple Floor Modularity
Lecture 7: Finishing Temple Blockout
Lecture 8: Secondary Temple Blockout
Chapter 2: Chapter 2: Main And Secondary Temples
Lecture 1: Black Smith Mentality
Lecture 2: Intro To Zbrush
Lecture 3: Primitive Kitbash Sculpt
Lecture 4: Alpha Creation In Substance
Lecture 5: More Alpha In Substance
Lecture 6: Ruined Kitbash Sculpt
Lecture 7: Medium Details Sculpting
Lecture 8: Healthy Kit Small Details
Lecture 9: Broken Kit Small Details
Lecture 10: Healthy Bricks Kit Unwrap
Lecture 11: Unwrap And Bake Kits
Lecture 12: Kits Texturing First Pass
Lecture 13: Kits Texturing Final Pass
Lecture 14: Kitbashing Floor Kits
Lecture 15: Molding Trim Sculpt
Lecture 16: UV And Texture Modeling
Lecture 17: The Floor Kit In UE5
Lecture 18: Mid Kit Blockout
Lecture 19: Sculpting Mid Floor Details
Lecture 20: Bake And Texture Mid Kit
Lecture 21: Test The Mid Kit In UE5
Lecture 22: Top Floor Block-Out
Lecture 23: Brick Creation In Zbrush
Lecture 24: Top Front Module Sculpt
Lecture 25: Finishing Main Room Sculpt
Lecture 26: Lowpoly From Highpoly
Lecture 27: Unwrap The Main Room
Lecture 28: Test Main Room In UE5
Lecture 29: Enterance Blockout
Lecture 30: Secondary Temple Extra
Lecture 31: Pillar And Dome Sculpt
Lecture 32: Finishing Extra Sculpts
Lecture 33: Sculpt Frame Ornament
Lecture 34: Lowpoly And UV Secondary
Lecture 35: Unwrap And Bake Extra Kit
Lecture 36: Texture Extra kit
Lecture 37: Secondary Temple In UE5
Chapter 3: Chapter 3: Suspension Bridge
Lecture 1: Suspension Bridge Kit Blockout
Lecture 2: Wood Alpha In Designer
Lecture 3: Sculpting Planks
Lecture 4: Unwrap Bridge Kit
Lecture 5: Texture Bridge Kit
Lecture 6: Kitbashing Suspension Bridge
Lecture 7: Placing Bridge Into UE5
Chapter 4: Chapter 4: Modular Rocks
Lecture 1: First Rock Heigh Map
Lecture 2: Finishing Rock Height Maps
Lecture 3: Sculpt Rocks In Zbrush
Lecture 4: Lowpoly Rocks In UE5
Lecture 5: Create The Cave Using Rocks
Lecture 6: Create Variations In Temple
Chapter 5: Chapter 5: Foliage
Lecture 1: The Foliage Workflow
Lecture 2: Sculpting Ivy leaves
Lecture 3: Texturing Foliages
Lecture 4: Lowpoly Foliage
Chapter 6: Chapter 6: Material Creation
Lecture 1: Master Material Creation
Lecture 2: Temple First Pass Material
Lecture 3: Tiling Rock Material
Lecture 4: Rock Material In UE5
Lecture 5: Floor Kit Second UV
Lecture 6: All Of Second UVs
Lecture 7: Second UVs In UE5
Lecture 8: Second UV Grime And Dirt
Chapter 7: Chapteer 7: Lighting And Extra Touch-Ups
Lecture 1: First Pass Lighting
Lecture 2: Second Lighting Pass
Lecture 3: Last Minute Touches
Lecture 4: Dragon Flag
Lecture 5: Flags In UE5
Chapter 8: Conclusion
Lecture 1: Thank you
Lecture 2: Bonus Lecture
Instructors
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Nexttut Education Pvt.Ltd.
A specialist in CG tutorials
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 11 votes
- 5 stars: 23 votes
Frequently Asked Questions
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