Blender 2.8 Character Creation
Blender 2.8 Character Creation, available at $64.99, has an average rating of 4.7, with 94 lectures, based on 1179 reviews, and has 5770 subscribers.
You will learn about Create a 3D Character with Blender 2.8 Use the Sculpt Tools in Blender 2.8 Bake a Normal Map Create PBR Materials with the Eevee Render Engine Use Krita to Paint Textures Rig a 3D Character in Blender 2.8 Light and Render a Turntable Animation with Eevee This course is ideal for individuals who are Beginner Blender users who would like to create their own 3D characters It is particularly useful for Beginner Blender users who would like to create their own 3D characters.
Enroll now: Blender 2.8 Character Creation
Summary
Title: Blender 2.8 Character Creation
Price: $64.99
Average Rating: 4.7
Number of Lectures: 94
Number of Published Lectures: 94
Number of Curriculum Items: 94
Number of Published Curriculum Objects: 94
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- Create a 3D Character with Blender 2.8
- Use the Sculpt Tools in Blender 2.8
- Bake a Normal Map
- Create PBR Materials with the Eevee Render Engine
- Use Krita to Paint Textures
- Rig a 3D Character in Blender 2.8
- Light and Render a Turntable Animation with Eevee
Who Should Attend
- Beginner Blender users who would like to create their own 3D characters
Target Audiences
- Beginner Blender users who would like to create their own 3D characters
Blender 2.8 is here! And it’s time to explore this new frontier of 3D animation with Blender 2.8 Character Creation. This course takes you through everything you need to know to create your own 3D characters.
You’ll learn how to:
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Model a 3D Character
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Use the Sculpt Tools in Blender 2.8
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Bake a Normal Map and apply it to a low poly object
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Create PBR Materials with the new Eevee Render engine
-
Use Krita to paint textures
-
Rig a 3D Character in Blender 2.8
-
Light and Render a Turntable Animation with Eevee
In this course you’ll use Blender 2.8 to model the character’s face with proper edge flow, so it will animate believably. You’ll learn how to create hands and feet, as well as the character’s space suit and helmet. We’ll use the Blender 2.8 sculpting tools to create the wrinkles and folds of the space suit. Then you will learn how to bake a normal map to capture the high resolution detail, and apply it to a lower poly version.
We use the new Eevee render engine in Blender 2.8 to create PBR materials for the character. We will also create UV maps so that we can apply textures, to add greater detail to the model. You’ll learn how to paint eyelashes and eyebrows in Krita, and map the textures using transparency in Blender.
When the character has been modeled and textured, we will then turn our attention to rigging. You’ll learn how to create the underlying skeleton, or armature, that will control the character. And we will pose the character in the scene. We will then go over how to create lights and a turntable animation.
Blender 2.8 is an exciting milestone in the history of Blender. And there’s no better time to start learning its new tools and workflows. So join me as we explore the amazing new frontiers of Blender 2.8 Character Creation!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Welcome to the Course
Lecture 2: A Brief Introduction to Blender 2.8
Chapter 2: Modeling the Head
Lecture 1: Importing Reference Images
Lecture 2: Beginning the Face
Lecture 3: Establishing the Face Loops
Lecture 4: Completing the Loop Mask
Lecture 5: Adjusting the Face
Lecture 6: Creating the Top of the Head
Lecture 7: Modeling the Eyes
Lecture 8: Placing the Eyes
Lecture 9: Creating the Side of the Head and Neck
Lecture 10: Modeling the Ears
Lecture 11: Creating the Nostrils
Lecture 12: Beginning the Lips
Lecture 13: Extruding the Inner Mouth
Lecture 14: Creating the Gums
Lecture 15: Beginning the Teeth
Lecture 16: Finishing the Teeth
Lecture 17: Modeling the Eyelids
Chapter 3: Modeling the Body
Lecture 1: Extruding the Torso
Lecture 2: Creating the Legs
Lecture 3: Modeling the Arms
Lecture 4: Beginning the Fingers
Lecture 5: Continuing the Fingers
Lecture 6: Extruding the Hand
Lecture 7: Modeling the Thumb
Lecture 8: Connecting the Hand
Lecture 9: Beginning the Foot
Lecture 10: Finishing the Feet
Lecture 11: Beginning the Body Suit
Lecture 12: Finishing the Body Suit
Chapter 4: Creating the Space Suit
Lecture 1: Beginning the Space Suit
Lecture 2: Creating the Sole of the Boot
Lecture 3: Modeling the Boots
Lecture 4: Creating the Glove
Lecture 5: Continuing the Space Suit
Lecture 6: Working on the Breastplate and Belt
Lecture 7: Finishing the Breastplate and Belt
Lecture 8: Creating the Knee and Elbow Pads
Lecture 9: Preparing to Sculpt
Lecture 10: Beginning the Legs
Lecture 11: Sculpting the Upper Legs and Hips
Lecture 12: Sculpting the Torso and Arms
Lecture 13: Sculpting the Boots
Lecture 14: Sculpting the Gloves
Lecture 15: Finishing the Sculpting
Chapter 5: Modeling the Helmet and Cap
Lecture 1: Beginning the Helmet
Lecture 2: Continuing the Helmet
Lecture 3: Adding Thickness to the Helmet
Lecture 4: Finishing the Helmet
Lecture 5: Starting the Snoopy Cap
Lecture 6: Continuing the Snoopy Cap
Lecture 7: Modeling the Cap Mics
Lecture 8: Creating the Chin Strap
Chapter 6: UV Mapping and Baking
Lecture 1: Beginning to Organize the Model
Lecture 2: Finishing the Organization
Lecture 3: UV Mapping the Suit
Lecture 4: UV Mapping the Cap
Lecture 5: UV Mapping the Head
Lecture 6: Baking a Normal Map
Chapter 7: Creating Materials and Textures
Lecture 1: Assigning Materials for the Suit
Lecture 2: Assigning Materials to the Head
Lecture 3: Adjusting the Materials
Lecture 4: Adding Textures to the Suit and Eyes
Lecture 5: Texturing the Snoopy Cap
Lecture 6: Beginning to Texture the Face
Lecture 7: Finishing the Face Textures
Lecture 8: Texture Painting Details on the Suit
Chapter 8: Creating the Eyebrows, Eyelashes, and Bangs
Lecture 1: Modeling the Eyelashes
Lecture 2: Texturing the Eyelashes
Lecture 3: Beginning to Texture the Eyebrows
Lecture 4: Finishing the Eyebrow Textures
Lecture 5: Modeling and UV Mapping the Bangs
Lecture 6: Texturing the Bangs
Chapter 9: Rigging the Character
Lecture 1: Preparing the Character for Rigging
Lecture 2: Creating the Armature and Adjusting Joints
Lecture 3: Placing the Joints of the Hands
Lecture 4: Adjusting the Joints of the Face
Lecture 5: Placing the Joints for the Mouth and Eyes
Lecture 6: Generating the Rig and Binding the Mesh
Lecture 7: Parenting the Eyes and Teeth
Lecture 8: Adjusting Weights of the Face
Lecture 9: Testing the Face Controls
Lecture 10: Adjusting the Neck and Chest Weights
Lecture 11: Painting the Weights of the Hand
Lecture 12: Painting Weights for the Elbows and Knees
Lecture 13: Weight Painting the Torso and Hips
Lecture 14: Weight Painting the Boots and Testing the Rig
Chapter 10: Lighting and Rendering the Scene
Lecture 1: Posing the Character
Lecture 2: Lighting the Scene
Instructors
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Darrin Lile
Blender Foundation Certified Trainer
Rating Distribution
- 1 stars: 7 votes
- 2 stars: 11 votes
- 3 stars: 55 votes
- 4 stars: 333 votes
- 5 stars: 773 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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