Unreal Engine 5 : Materials for Beginners Guide
Unreal Engine 5 : Materials for Beginners Guide, available at $79.99, has an average rating of 4.45, with 59 lectures, based on 19 reviews, and has 245 subscribers.
You will learn about High level understanding of the different workflow for creating materials inside of Unreal Engine 5 Learn how to optimize and create efficient materials and shaders inside of Unreal Engine 5. Integrate your unreal engine materials into blueprints for more dynamic material control. Confidence that you will be able to create your own materials for your own needs after the course This course is ideal for individuals who are Beginners to Unreal Engine 5 and its Material Editor. It is particularly useful for Beginners to Unreal Engine 5 and its Material Editor.
Enroll now: Unreal Engine 5 : Materials for Beginners Guide
Summary
Title: Unreal Engine 5 : Materials for Beginners Guide
Price: $79.99
Average Rating: 4.45
Number of Lectures: 59
Number of Published Lectures: 59
Number of Curriculum Items: 59
Number of Published Curriculum Objects: 59
Original Price: $69.99
Quality Status: approved
Status: Live
What You Will Learn
- High level understanding of the different workflow for creating materials inside of Unreal Engine 5
- Learn how to optimize and create efficient materials and shaders inside of Unreal Engine 5.
- Integrate your unreal engine materials into blueprints for more dynamic material control.
- Confidence that you will be able to create your own materials for your own needs after the course
Who Should Attend
- Beginners to Unreal Engine 5 and its Material Editor.
Target Audiences
- Beginners to Unreal Engine 5 and its Material Editor.
Learning the material editor in Unreal Engine 5 can feel overwhelming. With numerous techniques and methods available to achieve your desired visuals, starting can seem nearly impossible.
In this course, we delve into the basics of the Unreal Engine 5 Material Editor, providing you with a strong foundation to unleash your creative potential for your project or game. No longer will you be confused when striving for specific outcomes or be confused with material editor options. You will gain the confidence on how to attain a specific look or effect.
This course is taught by a Senior Technical Artist with over 12 years of experience in the video game industry, you can be confident that the methods taught in this course are demonstrated in a manner expected by a professional game studio for approaching material creation.
The course begins by covering the fundamentals necessary to start building your own materials. It also addresses how to construct optimized materials that are performance-oriented, and how to structure your materials for easy updates and sharing. Furthermore, the course addresses creating materials that interact with the blueprint system, enabling you to have materials that react dynamically. By the end of the course, you’ll possess the confidence to craft materials for your projects and games that truly shine. Let’s get started!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Installing Project Files
Lecture 3: How to use Project Files
Chapter 2: Material Editing Fundementals
Lecture 1: Installing Unreal Engine
Lecture 2: Creating your first material
Lecture 3: Material Editor UI Overview
Lecture 4: Material Editor Nodes and Naviagation Basics
Lecture 5: Applying Materials to Meshes
Chapter 3: Core Nodes and Concepts
Lecture 1: What do the color of Nodes mean ?
Lecture 2: RGB is XYZ
Lecture 3: Texture Sample Node
Lecture 4: Texture Coordinate Node
Lecture 5: Vectors and Constants Node
Lecture 6: Core Math Nodes
Lecture 7: Clamp and Saturate Nodes
Lecture 8: Append Node
Lecture 9: Component Mask Node
Lecture 10: The LERP Node
Lecture 11: The Fresnel Node
Lecture 12: The Transform Node
Lecture 13: The Panner Node
Lecture 14: The Time Node
Lecture 15: Vertex Painting Basics
Chapter 4: Material Detail Panel Overview
Lecture 1: Detail Panel High Level Overview
Lecture 2: Material Domains
Lecture 3: Shading Models
Lecture 4: Blend Modes
Lecture 5: Two Sided Materials
Lecture 6: Material Attributes
Chapter 5: Material Domain Examples
Lecture 1: Decal Materials
Lecture 2: Light Function Materials
Lecture 3: Volume Materials
Lecture 4: Post Process Materials
Lecture 5: User Interface Materials
Chapter 6: Special Case Materials
Lecture 1: UV Tiling Basic Example
Lecture 2: World Space Tiling
Lecture 3: Basic Emissive Material Setup
Lecture 4: Masked Emissive Material Setup
Chapter 7: Blend Modes
Lecture 1: Opaque Blend Mode
Lecture 2: Translucent Blend Mode
Lecture 3: How to use refraction in Translucent Blend Mode
Lecture 4: Masked / Cutout Blend Mode
Lecture 5: Additive Blend Mode
Lecture 6: Modulate Blend Mode
Lecture 7: Alpha Composite Blend Mode
Lecture 8: Alpha Holdout Blend Mode
Chapter 8: Material Organization
Lecture 1: Material Parameters
Lecture 2: Sorting Material Parameters
Lecture 3: Material Instances
Lecture 4: Material Functions
Lecture 5: Material Parameter Collections
Lecture 6: Adding Comments and Node Comments
Lecture 7: Reroute Pins and Named Reroute Nodes
Chapter 9: Master Material Scene Organization Setup
Lecture 1: Master Material Overview
Lecture 2: Base Color Controls
Lecture 3: Setting up ORM options
Lecture 4: Emissive Color Controls
Lecture 5: Normal Maps Options
Chapter 10: Summary
Lecture 1: Course summary and congratulations!
Instructors
-
Bradley Wascher
Senior Technical Artist in the Video Game Industry
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- 3 stars: 0 votes
- 4 stars: 8 votes
- 5 stars: 11 votes
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