Unreal Engine: Character UI
Unreal Engine: Character UI, available at $94.99, has an average rating of 4.64, with 80 lectures, based on 464 reviews, and has 5735 subscribers.
You will learn about How to download, install, and setup a project in the Unreal Engine How to create menus using Unreal Engine widget blueprints How to create variables, functions, and write blueprint scripts How to layout a character menu screen How to make a character menu screen interactive How to bind data from a data table (spreadsheet) to elements in our character menu screen How to create a game save, load a game save, and overwrite a game save How to make character data editable and save updated data How to toggle playable characters This course is ideal for individuals who are Students looking to learn how to create menus with Unreal Engine or Students looking to learn how to make interactive character user interfaces for their gaming projects or Students interested in learning how to use all the various widgets inside of Unreal's Widget Blueprints It is particularly useful for Students looking to learn how to create menus with Unreal Engine or Students looking to learn how to make interactive character user interfaces for their gaming projects or Students interested in learning how to use all the various widgets inside of Unreal's Widget Blueprints.
Enroll now: Unreal Engine: Character UI
Summary
Title: Unreal Engine: Character UI
Price: $94.99
Average Rating: 4.64
Number of Lectures: 80
Number of Published Lectures: 80
Number of Curriculum Items: 80
Number of Published Curriculum Objects: 80
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- How to download, install, and setup a project in the Unreal Engine
- How to create menus using Unreal Engine widget blueprints
- How to create variables, functions, and write blueprint scripts
- How to layout a character menu screen
- How to make a character menu screen interactive
- How to bind data from a data table (spreadsheet) to elements in our character menu screen
- How to create a game save, load a game save, and overwrite a game save
- How to make character data editable and save updated data
- How to toggle playable characters
Who Should Attend
- Students looking to learn how to create menus with Unreal Engine
- Students looking to learn how to make interactive character user interfaces for their gaming projects
- Students interested in learning how to use all the various widgets inside of Unreal's Widget Blueprints
Target Audiences
- Students looking to learn how to create menus with Unreal Engine
- Students looking to learn how to make interactive character user interfaces for their gaming projects
- Students interested in learning how to use all the various widgets inside of Unreal's Widget Blueprints
In this game development course, you’ll learn how to use Unreal Engine’s Widget Blueprints to create a Character based UI (User Interface). This type of interface can be found in all genres of games! Games such as The Witcher, God of War, Final Fantasy, and Madden Football ALL have character UIs present in them. Knowing how to use widget blueprints is a critical skill for those aspiring to be a UX (User Experience) or UI (User Interface) designer on an Unreal Engine project.
This course contains 80 fun-to-follow video lessons. You’ll learn how to:
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Download, install, and setup a project using the Unreal Engine
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Add-on (free!) Marketplace content (several Paragon character asset packs)
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Import outside assets
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Create a character based User Interface layout
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Work with and understand many of the different “Widget” types available in widget blueprints including:
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Buttons
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Images
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Text Boxes
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Horizontal & Vertical Boxes
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Spinner Boxes
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Sliders
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Uniform Grid Panels
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Create Data Tables
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Extract data from a Data Table and Bind Data to Widget Variables in our User Interface
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Create Variables, Write Functions, and Create Scripts to make an interactive and editable User Interface
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Animate Widgets (such as buttons)
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Have UI alterations affect our in-game character (such as character speed)
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Create a Save / Load System
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And more!
With the knowledge gained in these video lessons you’ll have the necessary skills to start creating your OWN character user interface!
Course Curriculum
Chapter 1: Project Setup
Lecture 1: Project Primer
Lecture 2: Download & Install
Lecture 3: Project Creation
Lecture 4: Add Content Packs
Chapter 2: Character Basics Layout
Lecture 1: Import Assets
Lecture 2: Widget Blueprint Creation
Lecture 3: Widget Blueprint Display
Lecture 4: Character Pic & Name Layout
Lecture 5: Character Role Layout
Lecture 6: Custom Widget Creation
Lecture 7: Character Affinities Layout
Lecture 8: Character Status Layout
Lecture 9: Character Change Layout
Lecture 10: Character Category Layout
Chapter 3: Character Data Assets
Lecture 1: Character Structs
Lecture 2: Character Data Table
Lecture 3: Export Data Table
Lecture 4: Import Data Table
Chapter 4: Character Data Bindings
Lecture 1: Game Instance Blueprint
Lecture 2: Get Character Data Function
Lecture 3: Character Name Binding
Lecture 4: Widget Binding Bug Fix
Lecture 5: Character Image Binding
Lecture 6: Character Role Binding
Lecture 7: Character Affinity Bindings
Lecture 8: Character Level Binding
Lecture 9: Character Money Binding
Lecture 10: Character XP Binding
Lecture 11: Character Color Binding
Chapter 5: Character Change Scripts
Lecture 1: Player Controller Blueprint
Lecture 2: Character Change (UI) #1
Lecture 3: Character Change (UI) #2
Lecture 4: Character Change (Game) #1
Lecture 5: Character Change (Game) #2
Lecture 6: Character Change (Game) #3
Chapter 6: Character Abilities Layout
Lecture 1: Abilities Base Layout
Lecture 2: Ability Icon & Button Layout
Lecture 3: Ability Name & Description Layout
Lecture 4: Ability Properties Layout
Chapter 7: Character Ability Bindings
Lecture 1: Ability Icon Binding
Lecture 2: Ability Name Binding
Lecture 3: Ability Description Binding
Lecture 4: Ability Property Name Bindings
Lecture 5: Ability Property Value Bindings
Chapter 8: Character Ability FX
Lecture 1: Ability Widget Animations
Lecture 2: Ability Hover Function
Chapter 9: Character Ability Scripts
Lecture 1: Ability Default Button Script
Lecture 2: Ability Button Hover Script
Lecture 3: Ability Button Unhover Script
Lecture 4: Ability Voice Script
Chapter 10: Character Attributes Layout
Lecture 1: Attributes Base Layout
Lecture 2: Attribute Name Layout
Lecture 3: Attribute Auto Move Layout
Lecture 4: Attribute Auto Move Speed Layout
Lecture 5: Attribute Health Layout
Lecture 6: Attribute Health Regen Amount Layout
Lecture 7: Attribute Health Regen Rate Layout
Lecture 8: Attribute Taunt Layout
Lecture 9: Attribute Color Layout
Chapter 11: Character Category Selection
Lecture 1: Category Selection Script – Mouse
Lecture 2: Category Selection Script – Controller
Chapter 12: Character Attribute Bindings
Lecture 1: Attribute Auto Move Binding
Lecture 2: Attribute Auto Move Speed Bindings
Lecture 3: Attribute Health Bindings
Lecture 4: Attribute Health Regen Amount Binding
Lecture 5: Attribute Health Regen Rate Binding
Lecture 6: Attribute Color Bindings
Chapter 13: Character Data Save / Load
Lecture 1: Save Game Blueprint
Lecture 2: Create Save Game Function
Lecture 3: Load Save Game Function
Lecture 4: Overwrite Save Game Function
Lecture 5: Save / Load Script
Chapter 14: Character Attribute Scripts
Lecture 1: GetCharacterData Function Update
Lecture 2: Attribute Name Script
Lecture 3: Attribute Auto Move Script
Lecture 4: Attribute Auto Move Speed Script
Lecture 5: Attribute Health Regen Rate Script
Lecture 6: Attribute Taunt Script #1
Lecture 7: Attribute Taunt Script #2
Lecture 8: Attribute Color Script
Instructors
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Greg Wondra
Unreal Authorized Instructor
Rating Distribution
- 1 stars: 5 votes
- 2 stars: 6 votes
- 3 stars: 24 votes
- 4 stars: 142 votes
- 5 stars: 287 votes
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