Dynamic 2D Character Animation and Character Design Workflow
Dynamic 2D Character Animation and Character Design Workflow, available at $19.99, has an average rating of 3.35, with 25 lectures, based on 20 reviews, and has 225 subscribers.
You will learn about Work with timeline and Spriter free addition Develop a wide range of animation classes and states Develop advanced cell shading techniques and line art manipulation Work with advanced techniques such as foreshortening and secondary animation This course is ideal for individuals who are Anyone who wants to learn how to efficiently animate and design 2-D characters It is particularly useful for Anyone who wants to learn how to efficiently animate and design 2-D characters.
Enroll now: Dynamic 2D Character Animation and Character Design Workflow
Summary
Title: Dynamic 2D Character Animation and Character Design Workflow
Price: $19.99
Average Rating: 3.35
Number of Lectures: 25
Number of Published Lectures: 25
Number of Curriculum Items: 25
Number of Published Curriculum Objects: 25
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Work with timeline and Spriter free addition
- Develop a wide range of animation classes and states
- Develop advanced cell shading techniques and line art manipulation
- Work with advanced techniques such as foreshortening and secondary animation
Who Should Attend
- Anyone who wants to learn how to efficiently animate and design 2-D characters
Target Audiences
- Anyone who wants to learn how to efficiently animate and design 2-D characters
In this course, I will teach you how to design and animate 2-D game characters in the simplest, clearest way possible. You will get an over the shoulder viewpoint of my actual workflow from start to finish.
By the end of the series, you will be able to build modular game characters that allow for an unlimited amount of movement and poses needed for most game characters. You will learn how to create expressions and switch them out depending on what actions the characters were taking.
In this course, you will learn:
- how to design a 2-D game character that works across all screens
- how to apply color theory to your game character
- how to build a modular 2-D game character
- how to navigate Spriter’s timeline
- how to work with my “Foundation First” approach to animation and design
- and much more!
Always start with the end in mind!
In this course, you will not only learn how to animate 2-D game characters, but I will also teach you how to design characters for multiple screen sizes. Screens are now smaller than ever, and not everyone plays games on a TV, so is essential that we maximize the screen real estate so the main character stands out as they should.
We will also touch on simple color theory so we can create a color scheme for the character that works well with his environment. We will design the character in specific proportions that will allow for the most readability and clear understanding of what the characters capable of as soon as the player sees and interacts with the character.
We will then move on to a basic walk cycle building off the momentum from the simple jump animation we just finished creating. The methodology I’ll be using for these lessons is that we make a solid foundational animation, then overlay our secondary animation over the foundation, this ensures that the core animation is complete and we don’t get bogged down with details too early.
Enroll today!
Course Curriculum
Chapter 1: Adobe Illustrator Basics
Lecture 1: The Brush Tool
Lecture 2: Cell Shading Basics
Lecture 3: Working with Line Tools
Chapter 2: Character Design
Lecture 1: Basic Sketch
Lecture 2: Creating Line Art in Adobe Illustrator
Lecture 3: Cell shading in Adobe Illustrator
Lecture 4: Spriter Pre-production Pipeline
Chapter 3: Up and Running with Spriter Free Edition
Lecture 1: Setting Up Files in Spriter Free Edition
Lecture 2: Manipulating the Animation Timeline
Lecture 3: Introduction to the Bone System
Lecture 4: Building a Skeletal System
Lecture 5: Attaching the Bones to the Character
Chapter 4: Animating the Character in Spriter Free Edition
Lecture 1: Creating the Jump Animation Part 1.
Lecture 2: Creating the Jump Animation Part 2.
Lecture 3: Creating the Walk Animation Part 1.
Lecture 4: Creating the Walk Animation Part 2
Lecture 5: Creating the Run Animation Part 1.
Lecture 6: Creating the Run Animation Part 2
Chapter 5: Advanced Topics
Lecture 1: Advanced Hand Poses Part 1
Lecture 2: Advanced Hand Poses Part 2
Lecture 3: Advanced Hand Poses Part 3
Lecture 4: Advanced Hand Poses Part 4
Lecture 5: Leg Poses
Lecture 6: Death Animation Brainstorm
Lecture 7: Transitional Animations
Instructors
-
Michael Austin
Illustrator & Designer
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 0 votes
- 3 stars: 6 votes
- 4 stars: 5 votes
- 5 stars: 7 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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