The Ultimate Guide to Blender 3D Rigging & Animation
The Ultimate Guide to Blender 3D Rigging & Animation, available at $74.99, has an average rating of 4.72, with 47 lectures, based on 247 reviews, and has 3322 subscribers.
You will learn about • Creating 15 different animation projects including but not limited to grass, wheels, trees, fish, tank tracks, fire, light, and clouds, and adventure trapst • Learning how to animate tank tracks so that they stick to any type of terrain • Mastering the art of character rigging and animating walk cycles • Finding how to make moths move around a light source using Blender’s particle boid system • Enjoying a full introduction to animating in Blender with 16 animation projects of increasing difficulty • Using Blender 3 and understanding its new interface and shortcuts • Completing an introduction to the basics of animation in Blender and learning how to animate with nothing but key frames • Creating create handles and drivers to have your tank tracks move realistically • Maximising the benefits of animated textures to create flames and fire streams • Smoothing out animations with interpolation modes • Building rigs with single and multiple bones • Mastering the art of weighting bones for 3D animation • Changing the shape of objects with multiple shape keys • Animating wildlife and morphing objects (i.e., taking one object and turning it into another over a set number of keyframes) • Creating a stylized smoke effect using Blender’s particle system • Graduating to working on more complex animation techniques such as inverse Kinematics, and animating a large scene • Using Blender’s camera animation options to create a simple but effective camera turntable setup • Utilising rendering to improve the quality of presentation for your 3D animations by rendering out in Eevee and Cycles • Presenting your animations in 16 different prepared environments (provided in the course resources) • Complete the course which is going to be the first steppingstone to creating different 3D animations for future and existing projects This course is ideal for individuals who are • Beginner 3D animators eager to learn about how to animate living and inanimate objects or • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes for animation or • Mid-Level 3D modellers who want to take their 3d animation or modelling skills to a new level and improve their workflow with tips and tricks or • Fantasy and open-world game environment fans who want to breathe life into the environments they make and make them appear even more realistic It is particularly useful for • Beginner 3D animators eager to learn about how to animate living and inanimate objects or • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes for animation or • Mid-Level 3D modellers who want to take their 3d animation or modelling skills to a new level and improve their workflow with tips and tricks or • Fantasy and open-world game environment fans who want to breathe life into the environments they make and make them appear even more realistic.
Enroll now: The Ultimate Guide to Blender 3D Rigging & Animation
Summary
Title: The Ultimate Guide to Blender 3D Rigging & Animation
Price: $74.99
Average Rating: 4.72
Number of Lectures: 47
Number of Published Lectures: 47
Number of Curriculum Items: 47
Number of Published Curriculum Objects: 47
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- • Creating 15 different animation projects including but not limited to grass, wheels, trees, fish, tank tracks, fire, light, and clouds, and adventure trapst
- • Learning how to animate tank tracks so that they stick to any type of terrain
- • Mastering the art of character rigging and animating walk cycles
- • Finding how to make moths move around a light source using Blender’s particle boid system
- • Enjoying a full introduction to animating in Blender with 16 animation projects of increasing difficulty
- • Using Blender 3 and understanding its new interface and shortcuts
- • Completing an introduction to the basics of animation in Blender and learning how to animate with nothing but key frames
- • Creating create handles and drivers to have your tank tracks move realistically
- • Maximising the benefits of animated textures to create flames and fire streams
- • Smoothing out animations with interpolation modes
- • Building rigs with single and multiple bones
- • Mastering the art of weighting bones for 3D animation
- • Changing the shape of objects with multiple shape keys
- • Animating wildlife and morphing objects (i.e., taking one object and turning it into another over a set number of keyframes)
- • Creating a stylized smoke effect using Blender’s particle system
- • Graduating to working on more complex animation techniques such as inverse Kinematics, and animating a large scene
- • Using Blender’s camera animation options to create a simple but effective camera turntable setup
- • Utilising rendering to improve the quality of presentation for your 3D animations by rendering out in Eevee and Cycles
- • Presenting your animations in 16 different prepared environments (provided in the course resources)
- • Complete the course which is going to be the first steppingstone to creating different 3D animations for future and existing projects
Who Should Attend
- • Beginner 3D animators eager to learn about how to animate living and inanimate objects
- • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes for animation
- • Mid-Level 3D modellers who want to take their 3d animation or modelling skills to a new level and improve their workflow with tips and tricks
- • Fantasy and open-world game environment fans who want to breathe life into the environments they make and make them appear even more realistic
Target Audiences
- • Beginner 3D animators eager to learn about how to animate living and inanimate objects
- • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes for animation
- • Mid-Level 3D modellers who want to take their 3d animation or modelling skills to a new level and improve their workflow with tips and tricks
- • Fantasy and open-world game environment fans who want to breathe life into the environments they make and make them appear even more realistic
Course Description
Have you ever wanted to breathe life into the 3D assets you create, moving their limbs, letting them swing to the wind or morphing them into different shapes?
‘The Ultimate Guide to Blender 3D Rigging and Animation’ is very different to any other Blender course out there! Most Blender courses show you 3D modelling, texturing, and rendering tips and tricks. ‘The Ultimate Guide to Blender 3D Rigging and Animation’ focuses on creating a variety of animations from basic, to intermediate, to advanced, all completely made in Blender – one of the top open-source and free 3D modeling software out there.
We will not be using any other software to animate all that you see in the thumbnail, except Blender. You will also learn about multiple armatures, walk cycles, and turntables, and as an added plus, you will learn about how to animate a full scene reminiscent of adventure films with different deadly traps.
This is great because it means you will get to see how we animate organic and inanimate objects from scratch for video games. I am sure ‘The Ultimate Guide to Blender 3D Rigging and Animation’ will be the one course that you will want to keep handy anytime you need animate an asset.
Our ‘The Ultimate Guide to Blender 3D Rigging and Animation’ top 6:
1. Following through a full introduction to animating in Blender with basic animations;
2. Learning how to animate tank tracks so that they stick to any type of terrain;
3. Creating create handles and drivers to have your tank tracks move realistically;
4. Mastering the art of character rigging and animating walk cycles;
5. Finding how to make moths move around a light source using Blender’s particle boid system;
6. Maximising the benefits of animated textures to create flames and fire streams.
Now, there are courses out there that can show you how to animate specific assets from start to finish, but there is nothing that covers the entire process from grass to wheels, to trees, to fish, to tank tracks, to fire, to light, and clouds, and even deadly adventure game traps. ‘The Ultimate Guide to Blender 3D Rigging and Animation’is intended to be the complete guide to animating in Blender.
Stage 1: Basic Animation
This part of ‘The Ultimate Guide to Blender 3D Rigging and Animation’will cover the basics of animation. No bones or rigs, just key frames. We will also be looking into interpolation modes and how we can use them to smooth out animations.
· Move – Rotate – Scale
· Interpolation modes
· Basic simulations
Stage 2: Swing Animation
Using the skills we learn from stage 1, we take this up a notch by creating our first rig and single bones. This is the basis of most animations. This part of ‘The Ultimate Guide to Blender 3D Rigging and Animation’ will teach you why a root bone is important.
· Swing Animation
· Simple Rig
· Root Bone
Stage 3: Wheel Turning
When working with anything that can spin, it is important to understand how frames and keys work. In this stage, we will be explaining how to create a spinning wheel. Our goal is for its movement to look realistic. The best thing about wheel animations is that this can be achieved in the shortest amount of time.
· Key Frames
· Blank Frames
· Linear Interpolation
Stage 4: Basic Weighting
In this part of ‘The Ultimate Guide to Blender 3D Rigging and Animation’,we will be looking at how weighting works and you will learn how to add weight to bones. This is important for creating a certain level of realism. We will also be looking at when and how to use bendy bones.
· Bendy Bones
· Tree Swaying
· Weight Chart
Stage 5: Shape Keys
Shape keys are a very powerful animation tool that we have at our disposal. We can not only change the shape of objects in ways that rigs simply cannot do but we are also able to combine multiple shape keys.
· Shape Keys
· Animated Texture
· Growth Animation
Stage 6: Multiple Bones
As a 3D artist, at some point or another, you will have models that will need a lot more than just one single bone. In this part of the course, we learn how we can create animations with multiple bones working independently.
· Multiple Bones
· Combining Keyframes
· Timelines
Stage 7: Animated Fish
Realistically animating wildlife can be difficult. Luckily, we have a fair amount of Blender that can speed up your workflow and enhance the realism of an animation. Within the graph editor, we will look at modifiers and how to combine them with displacement.
· Noise Modifier
· Animated Paths
· Displacement
Stage 8: Morphing
Morphing is the process of taking one object and turning it into another over a set number of keyframes. Now, this is not as simple as clicking a button. In this part of ‘The Ultimate Guide to Blender 3D Rigging and Animation’,we will look at how to set up this process and how to change the textures along with the object.
· Shrink Wrapping
· Morphing
· Texture Setup
Stage 9: Tank Tracks
In my opinion, tank tracks are the number one asked-for animation, coming second after character rigs. This is why it is included in the course. We will be going through how to stick our tracks to any terrain. You will finish this part with the skills to create handles and drivers to have your tank tracks move realistically.
· Drivers
· Handles
· Curve Modifier
Stage 10: Fire & Light Flicker
There will always be an abundance of models that require flames in some shape or form. This means that knowing how to animate flames is a key component of ‘The Ultimate Guide to Blender 3D Rigging and Animation’. You will not only learnhow to create flames from scratch, but you will also learn how to animate them. Empties and displacement will be the key to creating realistic flames without the need for complex simulations.
· Texture Coordinates
· Animated Lighting
· Moving Flames
Stage 11: Moths & Light
It is the little things that can bring a scene to life. In this part of the course, we will be covering object tracking. Object tracking can be used to create moths flying around a light source. Wherever the light goes, the moths will follow, all thanks to boid brain which is an amazing Blender feature that comes with the particle setup.
· How to use empties
· Object Tracking
· Particle Boids System
Stage 12: Clouds
The main focus of ‘The Ultimate Guide to Blender 3D Rigging and Animation’is to create animations without the need for simulations. This means we need to find other ways of creating things like smoke. In this part of the course, we create a stylized smoke effect using Blender’s particle system. This also means that it is really easy to see results in real-time.
· Meatballs
· Velocity
· Inverse Timelines
Stage 13: Complex Chains
This part of ‘The Ultimate Guide to Blender 3D Rigging and Animation’will involve bringing much of what we have learned so far and applying it all together. This will involve us creating a complex rig and will also introduce you to inverse Kinematics or IKs for short. We will also look at bone tracking and take the level of learning animation up a notch.
· Inverse Kinematics
· Bone Divisions
· Complex Armatures
Stage 14: Walk Cycle
Well, we left the best part of ‘The Ultimate Guide to Blender 3D Rigging and Animation’near the end. Here, we will be focusing on character rigs and animation. This will be done over many lessons as there is a massive amount of learning to take in. Not only will you be rigging a character, but you will learn just how easy it is to make a basic walk cycle. This is a must if you intend to create your own games and characters.
· Character Rigging
· Walk Cycles
· Pole Bones
Stage 15: Camera Turntable
This is the final part of ‘The Ultimate Guide to Blender 3D Rigging and Animation’before we animate a huge scene. To be honest, anyone who is thinking of getting into modelling should learn the basics of camera animation. More importantly, to show off your work, you will need a simple but effective camera turntable setup. This is what we will be learning in section 15.
· Turntables
· Smooth Motion
· Camera Controls
Stage 16: Indiana Jones Large Scene
We finally made it to the last part of the course, and you should now have the skills to animate your very own large scene. This will include rolling boulders, shaking ceilings and much more. This adventure scene with deadly traps around every corner will be a great way to put everything you have learned into practice.
· Large Scene
· Multiple Armatures
· Skills Test
Are you excited about all the different skills you can learn in this unique animation masterclass course?
So, come join me on this amazing course and you will never be stuck again when it comes to bringing your scene to life!
Your project will be to animate 16 different scenes, going through an equal number of distinct skill-level stages. Of course, you could set yourself a challenge and diversify aspects or details of the animations such as using assets you already have from your other projects. You could change the length or complexity of animations to make your environments more alive as your skills increase.
I imagine you using these animations in 3D Tudor’s other courses!
To get you pumped, imagine how well this ‘The Ultimate Guide to Blender 3D Rigging and Animation’16-stage animation masterclass fits in with your other 3D Tudor projects.
Be creative! Feature the animations you created in another project such as from ‘Blender 3: Stylized Scene the Ultimate Guide’. See your palm trees sway to the wing and create the effects of a high or low tide in the sea. Also, think about using them in other environments and complete all sorts of projects such as:
– Animating different inanimate objects in your ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’ dungeon through ‘Blender to Unreal Engine Become a Dungeon Prop Artist’;
– Transforming the landscape of the ‘Blender 3D Model a Ghibli Art Stylized Scene’;
– Populating and making your ‘Blender 3 The Ultimate Medieval Scene Course’farmstead even more beautiful;
– Moving and creating an animated scene video for your wagon in ‘Substance Painter to Unreal Engine 5 Masterclass’.
This course will give you access to just under 8 hours of 3D art in around 46 comprehensive lessons.
Course Resources & Freebies
The ‘The Ultimate Guide to Blender 3D Rigging and Animation’resource pack includes 15 individual scene set-ups as seen in the stages of the course, and another separate scene featuring a massive adventure scene with deadly traps inspired by film.
Join this course and come be part of an animation masterclass journey of over 8 hours of learning that will see you creating all the Animations you Perhaps will ever need in just 46 lessons.
I am excited for you to share your renders and turntables of how you used your new animation in different environments for your portfolios with me. Go beyond the taught material and make new animation templates for assets and props not seen in the course.
Check out the free introduction and I am sure you won’t be able to put this course down!
Until next time, happy modelling everyone!
Neil – 3D Tudor
Course Curriculum
Chapter 1: Section 1 – Course Download Pack & Basics of Animation
Lecture 1: Introduction to the Ultimate Guide to Blender 3D Rigging & Animation
Lecture 2: Lesson 1 – Blender Scene Overview & [Resource Pack]
Lecture 3: Lesson 2 – Basic Transform 3D Animation
Lecture 4: Lesson 3 – 3D Barrel Rolling Motion
Lecture 5: Lesson 4 – Digital Ball Soft Body Simulation
Chapter 2: Section 2 – Basic Swing Animation
Lecture 1: Lesson 5 – Swing Animation Rigging
Chapter 3: Section 3 – Spinning Wheels
Lecture 1: Lesson 6 – Water Wheel 3D Rolling Animation
Chapter 4: Section 4 – Swaying Tree Animations
Lecture 1: Lesson 7 – Stylized Tree Animation
Chapter 5: Section 5 – Growth with Shape Keys
Lecture 1: Lesson 8 – Vegetation Growth Using Shape Key
Chapter 6: Section 6 – Working with Multiple Bones
Lecture 1: Lesson 9 – Multiple Bone Animation for 3D Globe
Lecture 2: Lesson 10 – Globe 3D Animation Loop
Chapter 7: Section 7 – Working with Wildlife
Lecture 1: Lesson 11 – Fish Swim Motion
Chapter 8: Section 8 – Morphing Different Shapes
Lecture 1: Lesson 12 – Stuffed Animal Body Morphing
Chapter 9: Section 9 – Tank Track Animation
Lecture 1: Lesson 13 – 3D Tank Track Curvature Setup
Lecture 2: Lesson 14 – Animating Tank Track on 3D Terrain
Chapter 10: Section 10 – Animating Material Nodes
Lecture 1: Lesson 15 – Materials and Nodes Introduction
Lecture 2: Lesson 16 – Creating Stylized Flame Transparency
Lecture 3: Lesson 17 -Working with Graph Shaders for our Stylized Fire
Lecture 4: Lesson 18 – Animating Light Flicker
Chapter 11: Section 11 – Like Moths to a Flame
Lecture 1: Lesson 19 – Creating Moth Animation Using Particles
Chapter 12: Section 12 – Clouds & Smoke
Lecture 1: Lesson 20 – Metaball Animation for Stylized Clouds
Chapter 13: Section 13 – Complex Animations & Rigs
Lecture 1: Lesson 21 – Bone Chain Rigging
Lecture 2: Lesson 22 – Creating Inverse Kinematics Controls for Chains
Chapter 14: Section 14 – Character Rigging Setup
Lecture 1: Lesson 23 – Character Rigging
Lecture 2: Lesson 24 – Naming Bones for 3D Rig
Lecture 3: Lesson 25 – Creating IK Controls for 3D Character
Lecture 4: Lesson 26 – Mirror 3D Rigged Character Controls
Lecture 5: Lesson 27 – Weighting 3D Character
Chapter 15: Section 15 – Walk Cycles for Characters
Lecture 1: Lesson 28 – Creating Character Walking Cycle
Lecture 2: Lesson 29 – Adding Detail to 3D Walk Animation
Lecture 3: Lesson 30 – Refining Our Walk Cycle
Lecture 4: Lesson 31 – How to Fix Animation Sliding
Chapter 16: Section 16 – Camera turntables
Lecture 1: Lesson 32 – Creating A Camera Turntable
Chapter 17: Section 17 – Welcome to Animating Large Scenes
Lecture 1: Lesson 33 – Breaking Down Our Large Scene
Lecture 2: Lesson 34 – Creating the Spikes Animation
Lecture 3: Lesson 35 – Invisible Animations
Lecture 4: Lesson 36 – Finishing the Arrow Animation
Lecture 5: Lesson 37 – Weighting the Steppingstones
Lecture 6: Lesson 38 – Creating Steppingstone Trap Animation
Lecture 7: Lesson 39 – Weight Painting the Branch
Lecture 8: Lesson 40 – Shaking Ceilings with Noise Modifier
Lecture 9: Lesson 41 – The Monkey Idol Animation
Lecture 10: Lesson 42 – Weighting Our Falling Rocks
Lecture 11: Lesson 43 – Falling Rock Animation
Lecture 12: Lesson 44 – Rolling Ball Setup & Location
Lecture 13: Lesson 45 – Final Lesson Summary
Chapter 18: Whats Next
Lecture 1: Course outro whats next
Instructors
-
3D Tudor
3D Tudor | 3D Artist & Tutor
Rating Distribution
- 1 stars: 8 votes
- 2 stars: 3 votes
- 3 stars: 13 votes
- 4 stars: 71 votes
- 5 stars: 152 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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