Noobies' Guide to Modelling in Blender 3D
Noobies' Guide to Modelling in Blender 3D, available at $19.99, has an average rating of 3.45, with 80 lectures, 4 quizzes, based on 18 reviews, and has 1146 subscribers.
You will learn about Navigate around the 3D software package, Blender. Build 3D models using primitive shapes. Build 3D models using extrude, scale, and translate. Create a 2D template and spin a 3D shape. Create Vertex Groups to select/deselect specific sections of the 3D model. Use modifiers to mirror sections of the model for symmetrical modelling. Use UV unwrap, export reference image for creating texturemaps in an image editing package, such as Photoshop. Apply texturemaps to materials and assign sections to specific vertex groups. Add lights and render the scene using Blender's internal rendering system. This course is ideal for individuals who are This course is designed to those new to 3D modelling. or This course only covers basic modelling skills and DOES NOT discuss any techniques for animation. or This course provides a summary of most areas available in Blender in Part 1 but NOT in any extensive detail. The main focus is teaching basic modelling skills in Part 2. It is particularly useful for This course is designed to those new to 3D modelling. or This course only covers basic modelling skills and DOES NOT discuss any techniques for animation. or This course provides a summary of most areas available in Blender in Part 1 but NOT in any extensive detail. The main focus is teaching basic modelling skills in Part 2.
Enroll now: Noobies' Guide to Modelling in Blender 3D
Summary
Title: Noobies' Guide to Modelling in Blender 3D
Price: $19.99
Average Rating: 3.45
Number of Lectures: 80
Number of Quizzes: 4
Number of Published Lectures: 78
Number of Published Quizzes: 4
Number of Curriculum Items: 84
Number of Published Curriculum Objects: 82
Original Price: £19.99
Quality Status: approved
Status: Live
What You Will Learn
- Navigate around the 3D software package, Blender.
- Build 3D models using primitive shapes.
- Build 3D models using extrude, scale, and translate.
- Create a 2D template and spin a 3D shape.
- Create Vertex Groups to select/deselect specific sections of the 3D model.
- Use modifiers to mirror sections of the model for symmetrical modelling.
- Use UV unwrap, export reference image for creating texturemaps in an image editing package, such as Photoshop.
- Apply texturemaps to materials and assign sections to specific vertex groups.
- Add lights and render the scene using Blender's internal rendering system.
Who Should Attend
- This course is designed to those new to 3D modelling.
- This course only covers basic modelling skills and DOES NOT discuss any techniques for animation.
- This course provides a summary of most areas available in Blender in Part 1 but NOT in any extensive detail. The main focus is teaching basic modelling skills in Part 2.
Target Audiences
- This course is designed to those new to 3D modelling.
- This course only covers basic modelling skills and DOES NOT discuss any techniques for animation.
- This course provides a summary of most areas available in Blender in Part 1 but NOT in any extensive detail. The main focus is teaching basic modelling skills in Part 2.
This course is designed to help those interested in learning 3D modelling using the Open Source software Blender.
The course has 8.5 hours of video tutorials. Part 1 goes through Blender’s interface, providing you with a Guided Tour to many of the software’s features (4 hours of tutorials). Part 2 takes you through a single modelling project starting with preparing background images, through the modelling process, creating UV maps, adding textures, lighting the final model and rendering out a single image (4.5 hours of tutorials).
If you want to get straight to modelling you can start with Part 2 and then go back to dip into relevant sections of Part 1. However, if you want to get a good grasp of what Blender is capable of, you can methodically work your way through Part 1.
In Part 2 look out for supporting files which include Blender files a key parts of the modelling stage, reference images of the camera being modeled and texturemaps used.
3D modelling can be quite difficult, so I encourage you to ask question amongst your peers and to myself for support.
The course is structured as follows:
- Section 1 – Introduction to course
- Section 2 – PART 1 – A Tour of Blender’s interface and the many features inside.
- Section 3 – Where to get Blender and installation.
- Section 4 – Blender 3D interface.
- Section 5 – Exploring the 3D View.
- Section 6 – Using the Object Menu.
- Section 7 – Object Interactive Modes.
- Section 8 – Other Buttons on the 3D View base.
- Section 9 – Properties Region.
- Section 10 – Outliner and Properties Editor.
- Section 11 – Using Reference Images.
- Section 12 – PART 2 – Modelling a 1967 Nikomat FTn 35mm film camera.
- Section 13 – Getting started on your first model.
- Section 14 – Modelling the Camera Prism.
- Section 15 – Lens Construction.
- Section 16 – Adding details to the Camera Body.
- Section 17 – Modelling the Viewfinder and Hotshoe.
- Section 18 – Creating UV Map and adding Texture.
- Section 19 – Lighting and Rendering Final Images.
- Section 20 – Course Conclusion.
In all the are over 70 lectures in the course.
If you have ever wanted to learn how to build models in 3D this is the course for you. So why not enroll today?
Course Curriculum
Chapter 1: Introduction to course
Lecture 1: Course Introduction.
Chapter 2: Where to get Blender and installation.
Lecture 1: Where to find Blender & install?
Lecture 2: Adding Blender to the Dock in Mac OS X.
Chapter 3: Exploring the 3D View
Lecture 1: Exploring the 3D View.
Lecture 2: Potential problems with zooming in & out.
Lecture 3: Managing the 3D view layout.
Lecture 4: Menus at the base of the 3D view.
Lecture 5: 3D view Select Menu.
Lecture 6: 3D view Add Menu.
Lecture 7: Task for Section 5
Chapter 4: Using the Object Menu.
Lecture 1: 3D view Object Menu.
Lecture 2: Using the Object Menu.
Lecture 3: Task for Section 6
Lecture 4: Quick overview of other items in the Object Menu.
Chapter 5: Object Interactive Modes.
Lecture 1: Setting the Object Interaction Mode.
Lecture 2: Adding Bones to an Object.
Lecture 3: Working with Texture Paint Interactive Mode.
Lecture 4: Task for Section 7
Chapter 6: Other Buttons on the 3D View base.
Lecture 1: Working with Viewpoint Shading Menu.
Lecture 2: Working with Pivot Point Menu.
Lecture 3: Proportional Editing Objects Modes.
Lecture 4: Moving Objects to different Layers.
Lecture 5: Using the Snapping Mode.
Lecture 6: Task for Section 8
Chapter 7: Properties Region.
Lecture 1: Looking at the Properties Region.
Lecture 2: How do Clipping Planes Work?
Lecture 3: How to add Background Images?
Lecture 4: Task for Section 9
Chapter 8: Outliner and Properties Editor.
Lecture 1: Task for Section 10
Lecture 2: What Constraints do in the Properties Editor?
Lecture 3: Using Modifiers in the Properties Editor.
Lecture 4: Exploring the Outliner & Properties Editor.
Lecture 5: Looking at the Scene in the Properties Editor.
Lecture 6: World Settings in the Properties Editor.
Lecture 7: The Object Properties Editor.
Lecture 8: Looking at Object Data & Materials in the Properties Editor.
Lecture 9: Working with Textures in the Properties Editor.
Lecture 10: Using Particles and Physics in the Properties Editor.
Chapter 9: Using Reference Images
Lecture 1: Finding reference images.
Lecture 2: Preparing reference images in PhotoShop.
Lecture 3: Bringing reference images into Blender.
Lecture 4: Task for Section 11
Chapter 10: PART 2 – Modelling a 1967 Nikomat FTn 35mm film camera.
Lecture 1: Introduction to Part 2
Lecture 2: Texturemap files used in Part 2.
Lecture 3: Tasks covering Section 13 through to Section 19.
Chapter 11: Getting started on your first model.
Lecture 1: Prep for modelling a Nikomat FTn in PhotoShop.
Lecture 2: Using reference images & modelling camera body.
Chapter 12: Camera Prism.
Lecture 1: Building the camera prism. (Part 1)
Lecture 2: Building the camera prism. (Part 2)
Chapter 13: Lens Construction
Lecture 1: Shaping the Lens using a cylinder & extruding. (Option 1)
Lecture 2: Adding Glass using Primitive Sphere & Spin Tool.
Lecture 3: Creating a Lens Barrel using the Spin Tool. (Option 2)
Chapter 14: Adding details to the Camera Body.
Lecture 1: Modelling the Film Winder.
Lecture 2: Adding details to the top plate.
Lecture 3: Solving Problems
Lecture 4: Using a light to help view the model construction.
Lecture 5: Adding the rewind arm.
Lecture 6: Adding Lightmeter, Self-timer & Lens Mount Button.
Chapter 15: Modelling the Viewfinder and Hotshoe.
Lecture 1: Modelling the Viewfinder. (Part 1)
Lecture 2: Modelling the Viewfinder. (Part 2)
Lecture 3: Modelling the Viewfinder. (Part 3)
Lecture 4: Modelling the Hotshoe.
Chapter 16: Creating UV Map and adding Texture.
Lecture 1: Overview of the texturemap process for the camera body.
Lecture 2: Creating Vertex Groups for the Prism.
Lecture 3: Methods in UV Unwrapping.
Lecture 4: Creating a texturemap for the Prism in Photoshop.
Lecture 5: Opening Camera Base UV Map in Blender.
Lecture 6: Import texturemap into Blender.
Lecture 7: Readjusting texturemap for the Prism in PhotoShop.
Lecture 8: Overview of how Top Plate detail & Glass UV Maps were created.
Lecture 9: Overview of how the Top Plate UV Map was created.
Lecture 10: UV Unwrapping for the Camera Base.
Lecture 11: Working on Camera Base UV Map in PhotoShop.
Lecture 12: Creating UV Map for the Lens Barrel.
Lecture 13: Building Lens Barrel UV Map in PhotoShop.
Lecture 14: Importing Lens Barrel UV Map into Blender & Lens Adjustments.
Chapter 17: Lighting and Rendering Final Images.
Lecture 1: Lighting & Rendering
Chapter 18: Course Conclusion
Lecture 1: Course Conclusion
Instructors
-
George Kingsnorth
Filmmaker, 3D Artist, Writer & Educationalist.
Rating Distribution
- 1 stars: 5 votes
- 2 stars: 1 votes
- 3 stars: 3 votes
- 4 stars: 3 votes
- 5 stars: 6 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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