UNREAL ENGINE 4&5 – Create own INVENTORY system for RPG game
UNREAL ENGINE 4&5 – Create own INVENTORY system for RPG game, available at $64.99, has an average rating of 4.78, with 24 lectures, based on 9 reviews, and has 143 subscribers.
You will learn about Creating core elements of inventory Creating universal items Creating world actors as pickable item Interface implement Sound design for inventory This course is ideal for individuals who are For every people in the world who wants to create the inventory in own game, or similar project or Knowledge development of Unreal Engine 5 It is particularly useful for For every people in the world who wants to create the inventory in own game, or similar project or Knowledge development of Unreal Engine 5.
Enroll now: UNREAL ENGINE 4&5 – Create own INVENTORY system for RPG game
Summary
Title: UNREAL ENGINE 4&5 – Create own INVENTORY system for RPG game
Price: $64.99
Average Rating: 4.78
Number of Lectures: 24
Number of Published Lectures: 24
Number of Curriculum Items: 24
Number of Published Curriculum Objects: 24
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Creating core elements of inventory
- Creating universal items
- Creating world actors as pickable item
- Interface implement
- Sound design for inventory
Who Should Attend
- For every people in the world who wants to create the inventory in own game, or similar project
- Knowledge development of Unreal Engine 5
Target Audiences
- For every people in the world who wants to create the inventory in own game, or similar project
- Knowledge development of Unreal Engine 5
In this course you will learn how to create versatile inventory system which is able to integrate to existing project as well as new empty project. Unreal Engine version is not important, this system works in any Unreal Engine version. After this course you can create inventory and add it to any character as component which makes this inventory flexible and easy to use.
FAQ:
1) Can I download the materials or the project somewhere?
Answer: no, the project is made completely from scratch, all elements are developed from scratch, and what is taken from the assets is available in the Unreal market. The project is not available for download in order to curb piracy and theft of copyright content.
2) Is it possible to ask about the topic of the course?
Answer: Of course you can. I will read and answer. If you need help with some additional points, for example, “how to add a sword to inventory”, then you can also contact me, I will help. The only thing is that I will not write the code for you, I will only tell you how to do it.
4) What will I learn in this course?
Answer: everything you need to create a fully working inventory.
5) What is the format of the classes?
Answer: Classes are held in the format of video lessons. Each next lesson builds on the previous lesson, so it is recommended to complete the tasks in order.
6) Is there support after the course?
Answer: You can always ask the project author your question related to the course and elements within the project. There are no time limits after completing the course.
Course Curriculum
Chapter 1: Inventory Setup
Lecture 1: Utility for inventory blueprint
Lecture 2: Creating inventory blueprint
Lecture 3: Creating slot information function
Lecture 4: Creating widget for slot
Lecture 5: Creating widget for inventory
Lecture 6: Setting inventory on the screen
Lecture 7: Adding open/close inventory function.
Chapter 2: World actor of items
Lecture 1: Creating world actor
Chapter 3: Adding items from world
Lecture 1: Finding slots for item function creation
Lecture 2: Add Item function
Lecture 3: Adding item by pressing the button
Chapter 4: Item Description
Lecture 1: Creating interface for description
Lecture 2: Adding description to items when mouse hovers the slot
Chapter 5: Inventory interaction
Lecture 1: Click Item functions
Lecture 2: Use item mechanic
Lecture 3: Drag and Drop. Part 1 – Drag operation
Lecture 4: Drag and Drop. Part 2 – Drop operation and slot swap
Chapter 6: Drop Item mechanics
Lecture 1: Drop Item function
Lecture 2: Drop confirmation window
Lecture 3: Confirmation window logic creation
Lecture 4: Finishing drop mechanic
Lecture 5: Adding drop functions to inventory
Lecture 6: Final touch and bug fix
Chapter 7: Conclusion
Lecture 1: Inventory Visual fix, Precise Drag&Drop and final thoughts
Instructors
-
Grim Future Studio
Game design
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 1 votes
- 5 stars: 7 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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