Building, Animating, and Setting up Custom Weapons In Unreal
Building, Animating, and Setting up Custom Weapons In Unreal, available at $19.99, has an average rating of 2.83, with 6 lectures, based on 3 reviews, and has 142 subscribers.
You will learn about Learn to bring in a custom weapon out of Maya and into UDK Learn to setup up a custom FX for the shot from the barrel Learn to export a custom weapon out of Maya This course is ideal for individuals who are Students interested in getting their own custom weapons into UDK or Anyone interested in learning how to add custom particles to their weapon's fire It is particularly useful for Students interested in getting their own custom weapons into UDK or Anyone interested in learning how to add custom particles to their weapon's fire.
Enroll now: Building, Animating, and Setting up Custom Weapons In Unreal
Summary
Title: Building, Animating, and Setting up Custom Weapons In Unreal
Price: $19.99
Average Rating: 2.83
Number of Lectures: 6
Number of Published Lectures: 6
Number of Curriculum Items: 6
Number of Published Curriculum Objects: 6
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to bring in a custom weapon out of Maya and into UDK
- Learn to setup up a custom FX for the shot from the barrel
- Learn to export a custom weapon out of Maya
Who Should Attend
- Students interested in getting their own custom weapons into UDK
- Anyone interested in learning how to add custom particles to their weapon's fire
Target Audiences
- Students interested in getting their own custom weapons into UDK
- Anyone interested in learning how to add custom particles to their weapon's fire
In this course on creating a custom weapon in UDK, Justin Harrison takes us through the pipeline of setting up a completely unique tesla weapon for use inside the game! We’ll cover the rigging and exporting process from Maya, setting up the actor classes, as well as adding up our own custom FX and attaching them! If you’ve ever wanted to bring in a custom weapon for your mod or game type, this course is for you!
About the Instructor:
Justin Harrison is a Character and Technical Animator with more than 7 years experience in the game development industry. Currently, he is working for Molten Games in Del Mar, CA on an unannounced title. Previously he has worked for for both Activision and Sony on titles such as The Bourne Conspiracy, Ghostbusters: The Game, as well as Transformers: War for Cybertron to name a few. Justin holds a BFA in Digital Art and Animation from the College for Creative Studies, and has a generalist skill set that ranges from artistic modeling and asset creation, to motion capture and keyframe animation, to technical rigging and character setup..
Course Curriculum
Chapter 1: Custom Weapons in UDK
Lecture 1: Introduction
Lecture 2: Weapon Setup in Maya
Lecture 3: Getting the Weapon into UDK
Lecture 4: Mod Folders and INI Files
Lecture 5: Unreal Scripting 01
Lecture 6: Adding the FX
Instructors
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3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 1 votes
- 5 stars: 0 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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