Spine PRO: A Complete 2D Character Animation Guide
Spine PRO: A Complete 2D Character Animation Guide, available at $94.99, has an average rating of 4.59, with 48 lectures, 6 quizzes, based on 1355 reviews, and has 5109 subscribers.
You will learn about Creating professional 2D animations: idle, blinking and run cycle Advanced Spine Pro techniques for animation enhancement and 3D feel Including: Meshes, Weights, Paths, IK, Transform Constraints, and more Preparing a character rig ready for animation Useful practices to save time & increase animation process efficiency Overcoming common issues This course is ideal for individuals who are Beginner to advanced level 2D digital animators or Game developers looking to create professional 2D character animations or Anyone passionate about 2D animation for games It is particularly useful for Beginner to advanced level 2D digital animators or Game developers looking to create professional 2D character animations or Anyone passionate about 2D animation for games.
Enroll now: Spine PRO: A Complete 2D Character Animation Guide
Summary
Title: Spine PRO: A Complete 2D Character Animation Guide
Price: $94.99
Average Rating: 4.59
Number of Lectures: 48
Number of Quizzes: 6
Number of Published Lectures: 48
Number of Published Quizzes: 6
Number of Curriculum Items: 54
Number of Published Curriculum Objects: 54
Original Price: $129.99
Quality Status: approved
Status: Live
What You Will Learn
- Creating professional 2D animations: idle, blinking and run cycle
- Advanced Spine Pro techniques for animation enhancement and 3D feel
- Including: Meshes, Weights, Paths, IK, Transform Constraints, and more
- Preparing a character rig ready for animation
- Useful practices to save time & increase animation process efficiency
- Overcoming common issues
Who Should Attend
- Beginner to advanced level 2D digital animators
- Game developers looking to create professional 2D character animations
- Anyone passionate about 2D animation for games
Target Audiences
- Beginner to advanced level 2D digital animators
- Game developers looking to create professional 2D character animations
- Anyone passionate about 2D animation for games
When it comes to professional looking 2D character animations for games with a 3D effect to them, Spine Pro is your go-to software. This course will show you how to use Spine and all its advanced practical tools for creation of pro-level animations you could use in your game.
Starting off with basics, and quickly advancing to Pro techniques such as Mesh Animation, Path Constraints, IK and many more, this course sets out to grant you a complete understanding of 2D character animation process in Spine Pro.
Why choose Spine for your game character animations?
Spine 2D Animation Software has gained an immense following both from game developers and 2D digital animators in the past few years. In fact, it is one of the leading tools for 2D skeletal animation.
The Pro licence is the ultimate form of this powerful software.
The reasons to use Spine are quite straightforward:
– Spine is easy to learn, and intuitive in use.
– The software is fit both for beginners and advanced animators.
– Spine Pro has all of the advanced 2D animation features a software can offer.
– Spine game animations are easily integrated with most game engines.
– Excellent integration with illustration tools for artwork import.
In other words, with Spine Pro there is pretty much no limit to what you can do as a 2D animation artist. Even a 3D effect in 2D animations! All is in your hands.
So, get ready to create animations like a Pro!
What will you get from this course?
This course offers a detailed review of Spine Pro 2D animation software. It will include preparation for animation process, best practices for animating a character, and enhancing the animations with various advanced tools.
In this course we will:
– Export a character from Photoshop (or other graphic redactor) into Spine
– Create a character rig using Meshes, Paths, and Transform Constraints
– Bind meshes to character bones using Weights
– Add Inverse Kinematics Constraints, and deal with Draw Order
– Create professional looking Idle, and Run animations with a 3D effect
– Enhance our animations using Offset and Graphs
– Learn how to export your animations from Spine
– Fix some common issues along the way, and more…
Throughout the course we will go over Spine Pro user interface, some useful shortcuts and best practices to make your animation process faster and more efficient.
On top of all that, the course is planned to be updated in the future.
Which means more fresh, up-to-date content for you, for the same price!
Why choose this course to learn 2D character animation?
Our goal with this course is to bring you all the practical tools of Spine Pro you might need for creating professional 2D character animations; Regardless of the level of your prior experience in animation.
We strive to build our lectures in a clear and precise manner that is both highly informative and easy to understand. All of the practices that you will learn, were tested out in the field, and derive from personal experience with 2D animation.
Moreover, we offer you:
– Personal guidance and answer to any questions (within reasonable response time of up to 1-2 work days, depending on the day of the week).
– Additional materials on the use of Spine Pro.
– Quizzes at the end of each course section to fortify your knowledge.
– Lifetime access to course materials (including any future updates in the course).
We love games and adore animation. This 2D character animation course is a passion which we are looking forward to sharing with you. So, let’s get to work!
Sing up to this course, and start animating 2D game characters like a Pro!
Course Curriculum
Chapter 1: Preparing Your 2D Character for Animation
Lecture 1: Introduction
Lecture 2: How Spine-ready Character Should Look Like
Lecture 3: How to Export a Character from Photoshop
Lecture 4: How to Import a Character Into Spine
Lecture 5: How to Fix Missing Images Issue
Lecture 6: How to Save Your Spine Project
Chapter 2: Rigging with Meshes and IK Constraints
Lecture 1: Creating Your First Mesh
Lecture 2: Creating Meshes for the Armor
Lecture 3: Creating Meshes for the Bending Parts
Lecture 4: Character Rig pt.1: Rigging a Leg
Lecture 5: Character Rig pt.2: Core Skeleton
Lecture 6: Character Rig pt.3: Cape and Hair
Lecture 7: Character Rig pt.4: Ponytail with Path
Lecture 8: Character Rig pt.5: Head Control with Transform Constraints
Lecture 9: Completing The Head Control
Lecture 10: Binding Meshes to the Bones with Weights Tool
Lecture 11: Binding Ponytail Path to the Bones
Lecture 12: Adding IK Constraints
Lecture 13: Adding the Second Leg
Lecture 14: How to Change the Draw Oder
Lecture 15: Adding a Missing Bone
Lecture 16: How to Color the Bones
Lecture 17: How to Change the Bones Icons
Lecture 18: Creating a Test Animation With a 3D Effect
Lecture 19: Download the Character Rig
Chapter 3: Spine Pro User Interface
Lecture 1: Spine User Interface
Lecture 2: Useful Keyboard Shortcuts
Chapter 4: Creating The Idle Animation
Lecture 1: Idle Animation pt.1: Core Movement
Lecture 2: Idle Animation pt.2: Secondary Motion
Lecture 3: [NEW – Spine 4.0 Graph Editor] – Enhancing Idle Animation with Graphs
Lecture 4: [OLD – Spine 3.8 Graph Editor] – Enhancing Idle Animation with Graphs
Lecture 5: Enhancing Idle Animation with Offsets
Chapter 5: Creating the Run Cycle
Lecture 1: Run Cycle pt.1: Core Movement
Lecture 2: Run Cycle pt.2: Completing the Core Loop
Lecture 3: Run Cycle pt.3: Secondary Motion
Lecture 4: Run Cycle pt.4: Creating a 3D Illusion
Lecture 5: Run Cycle pt.5: Completing the 3D Illusion
Lecture 6: Enhancing Run Animation with Graphs
Lecture 7: Enhancing Run Animation with Offsets
Lecture 8: [NEW – Spine 4.0 Update] – How to Change Animation Length
Lecture 9: [OLD – Spine 3.8] – How to Change Animation Length
Lecture 10: Small Fixes to the Run Cycle
Chapter 6: Creating the Blinking Animation
Lecture 1: How to Add a New Image to Your Spine Project
Lecture 2: How to Add a New Slot
Lecture 3: Blinking Eyes Animation
Lecture 4: How to Use Preview Mode
Chapter 7: Advanced Features
Lecture 1: How to Export Animations from Spine
Chapter 8: Course Conclusion
Lecture 1: Conclusion
Instructors
-
Think Citric
Indie Game Dev Studio
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 5 votes
- 3 stars: 56 votes
- 4 stars: 344 votes
- 5 stars: 946 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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