Practical Sci-Fi Design
Practical Sci-Fi Design, available at $19.99, has an average rating of 4.88, with 57 lectures, based on 4 reviews, and has 157 subscribers.
You will learn about Learn to use 3DS Max at a high level for sci-fi asset creation. Learn to use Plasticity at a high level for sci-fi asset creation. Learn the design principles and decisions that I think about when creating sci-fi assets. Take modern objects and redesign them into nice-looking sci-fi assets. This course is ideal for individuals who are New and intermediate modelers and designers who want to improve their designs in polygon and CAD applications. It is particularly useful for New and intermediate modelers and designers who want to improve their designs in polygon and CAD applications.
Enroll now: Practical Sci-Fi Design
Summary
Title: Practical Sci-Fi Design
Price: $19.99
Average Rating: 4.88
Number of Lectures: 57
Number of Published Lectures: 57
Number of Curriculum Items: 57
Number of Published Curriculum Objects: 57
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to use 3DS Max at a high level for sci-fi asset creation.
- Learn to use Plasticity at a high level for sci-fi asset creation.
- Learn the design principles and decisions that I think about when creating sci-fi assets.
- Take modern objects and redesign them into nice-looking sci-fi assets.
Who Should Attend
- New and intermediate modelers and designers who want to improve their designs in polygon and CAD applications.
Target Audiences
- New and intermediate modelers and designers who want to improve their designs in polygon and CAD applications.
Fast. Fun. Dynamic. Practical. Easy-to-grasp. Are you a beginner or intermediate 3D artist who is interested in sci-fi design? Are you interested in a course that guides your hand and takes you step-by-step through a series of gradually more complex designs until you are confident in making anything you want? If you are then this course is for you! I designed this course to introduce design in a cohesive and practical way, by taking real life objects and giving them a sci-fi twist! We will take objects like thermoses, crates, shovels, helmets, concrete barriers, medkits, glasses, traffic cones, coolers, game consoles, and more and turn them into sleek sci-fi props. You will become proficient in 3D Studio Max, V-Ray, and Plasticity and learn some great techniques for fast design such as the auto-crease workflow for Max. To sweeten the deal, in addition to modeling, you will also learn how to create procedural materials in V-Ray so you can add complex detail and damage and grime to your models right away without having to worry about unwrapping UVs or going into Substance Painter. V-Ray decals are used extensively so you can add stickers and logos quickly by just placing the decal object on your model. You will also learn how to easily render and add post-processing effects, volume lights, and lens effects directly in Max without having to go into Photoshop or any other program. Max and V-Ray have all that you need! This course will continue to get updates for months to come so be sure to visit often to see the new content and stay tuned for updates on my Youtube channel: Arrimus3D.
Course Curriculum
Chapter 1: Modeling
Lecture 1: Soda Can
Lecture 2: Using Polygons to the Max
Lecture 3: 5 Steps to Design
Lecture 4: Experiment After Finishing a Design
Lecture 5: General Tips – Part 1
Lecture 6: Border Principle
Lecture 7: Thermos – Part 1
Lecture 8: Thermos – Part 2
Lecture 9: Wall Lever
Lecture 10: Traffic Cone – Part 1
Lecture 11: Traffic Cone – Part 2
Lecture 12: Medkit – Part 1
Lecture 13: Medkit – Part 2
Lecture 14: Medkit – Part 3
Lecture 15: Medkit – Part 4
Lecture 16: Medkit – Part 5
Lecture 17: Medkit – Part 6
Lecture 18: Game Console – Part 1
Lecture 19: Game Console – Part 2
Lecture 20: Game Console – Part 3
Lecture 21: Thermal Shovel – Part 1
Lecture 22: Thermal Shovel – Part 2
Lecture 23: Thermal Shovel – Part 3
Lecture 24: Cooler – Part 1
Lecture 25: Cooler – Part 2
Lecture 26: Concrete Barrier – Part 1
Lecture 27: Concrete Barrier – Part 2
Lecture 28: Laptop – Part 1
Lecture 29: Glasses
Lecture 30: Propane Tank
Lecture 31: Kitbashing and Mechanical Arm – Part 1
Lecture 32: Kitbashing and Mechanical Arm – Part 2
Lecture 33: Kitbashing and Mechanical Arm – Part 3
Lecture 34: Vest – Part 1
Lecture 35: Vest – Part 2
Lecture 36: Helmet – Part 1
Lecture 37: Helmet – Part 2
Lecture 38: Helmet – Part 3
Lecture 39: Helmet – Part 4
Lecture 40: Helmet – Part 5
Lecture 41: Helmet – Part 6
Lecture 42: Helmet – Part 7
Lecture 43: Helmet – Part 8
Lecture 44: Helmet – Part 9
Chapter 2: V-Ray Rendering
Lecture 1: V-Ray – Part 1 – Glasses
Lecture 2: V-Ray – Part 2 – Decals
Lecture 3: V-Ray – Part 3 – Cooler 1
Lecture 4: V-Ray – Part 4 – Cooler 2
Lecture 5: V-Ray – Part 5 – Traffic Cone 1
Lecture 6: V-Ray – Part 6 – Traffic Cone 2
Lecture 7: V-Ray – Part 7 – Thermos
Lecture 8: V-Ray – Part 8 – Concrete Barrier
Lecture 9: V-Ray – Part 9 – Medkit
Lecture 10: V-Ray – Part 10 – Soda Can and Jar
Lecture 11: V-Ray – Part 11 – Game Console
Lecture 12: V-Ray – Part 12 – Helmet 1
Lecture 13: V-Ray – Part 13 – Helmet 2
Instructors
-
Arrimus 3D
3D Modeler and Designer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 1 votes
- 5 stars: 3 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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