Beginner's Guide to Creature Creation for Games
Beginner's Guide to Creature Creation for Games, available at $64.99, has an average rating of 4.1, with 133 lectures, based on 92 reviews, and has 819 subscribers.
You will learn about Sculpting Retopology PBR Texturing Rendering with Unreal Engine 4 This course is ideal for individuals who are I have designed this course for beginner level students and artists who want to learn the complete pipeline that we use to create a character for games. It is particularly useful for I have designed this course for beginner level students and artists who want to learn the complete pipeline that we use to create a character for games.
Enroll now: Beginner's Guide to Creature Creation for Games
Summary
Title: Beginner's Guide to Creature Creation for Games
Price: $64.99
Average Rating: 4.1
Number of Lectures: 133
Number of Published Lectures: 133
Number of Curriculum Items: 133
Number of Published Curriculum Objects: 133
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Sculpting
- Retopology
- PBR Texturing
- Rendering with Unreal Engine 4
Who Should Attend
- I have designed this course for beginner level students and artists who want to learn the complete pipeline that we use to create a character for games.
Target Audiences
- I have designed this course for beginner level students and artists who want to learn the complete pipeline that we use to create a character for games.
Student Reviews :
MARWAN AMMAR says :Really an awesome course! the instructor Abraham Leal explains all aspects in detail I really like his teaching method, the course deserves more than 5 stars.
Prathamesh Suresh Jadhav says :Learned a lots of new things, great teacher, great course . just loved it, Thank you
Are you a beginner and want to create a game character from scratch and take that to a game engine ?
If that is the case then I welcome you to Nexttut Education´s Begginers Guide to Creature Creation for Games.
Instructor : My name is Abraham Leal, I am 3D Artist and producer and I have 8 years of experience in the industry. Currently I lead my own studio Critical Hit where we design and produce projects for the entertainment Industry.
What you can do at the end : At the end of this course, you will able to recreate a 3D Character from a concept. You will understand all the necessary steps to create the Anatomy, Props, Animation Ready topoloogy, UVs, Textures and Materials needed for a final professional look in Unreal Engine 4.
In this Course, we will be covering:
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Maya Modelling
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Zbrush Sculpting
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Anatomy
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Retopology
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UV Mapping
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Texturing
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Rendering with Unreal Engine 4
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Cinematic Lighting
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Post Production
I will start the course by teaching you the basics of Maya and Zbrush. We will then jump into creating our high poly Character as well as all the props and weapons. We will then jump to Maya and Retopologize everything to meet the game engines guidelines. After that we will texture our character in substance painter using several of my favorite techniques. To finalize we will create a small scene using Unreal Engine 4 and we will add some cinematic lighting to our project.
Who should enroll :I have designed this course for beginner level students and artists who want to learn the complete pipeline that we use to create a character for games. However if you already know the basics i am sure you can learn a lot of useful tips and tricks along the way. In this course i will be using Maya, Zbrush, Substance Painter, Photoshop and Unreal Engine 4, so be sure to have all of them installed to follow properly.
Enroll now and take your 3d Character skills to the next level!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Intro to the Project
Lecture 2: Introduction to Maya
Lecture 3: Modelling Basics Part 1
Lecture 4: Modelling Basics Part 2
Lecture 5: 04 Modelling Basics Part 3
Chapter 2: Introduction to Zbrush
Lecture 1: Introduction To Zbrush
Lecture 2: Sculpting Basics Part 1
Lecture 3: Sculpting Basics Part 2
Lecture 4: Sculpting Basics Part 3
Lecture 5: Modeling And Sculpting Workflow
Chapter 3: Starting our Project
Lecture 1: Project Description
Lecture 2: Understanding Proportions
Lecture 3: Zspheres Base Mesh
Lecture 4: Working With The Base Mesh
Chapter 4: Sculpting Anatomy
Lecture 1: Block In Of The Chest Muscles
Lecture 2: Block In Of The Back Muscles
Lecture 3: Anatomy Of The Arm
Lecture 4: Sculpting Of The Arm
Lecture 5: Anatomy Of The Legs
Lecture 6: Sculpting Of The Legs
Lecture 7: Creation Of Feet And Horns
Lecture 8: Block In Of The Face
Lecture 9: Creation Of The Wings
Lecture 10: Subdivision Method
Chapter 5: Refining the Sculpture
Lecture 1: Sculpting Of The Face Part 1
Lecture 2: Creation Of The Teeth
Lecture 3: Sculpting Of The Face Part 2
Lecture 4: Sculpting Of The Horns Part 1
Lecture 5: Sculpting Of The Horns Part 2
Lecture 6: Refining Chest And Neck
Lecture 7: Proportion Fixes
Lecture 8: Sculpting The Spikes
Lecture 9: Refining The Arms
Lecture 10: Refining The Forearms
Lecture 11: Sculpting The Hands Part 1
Lecture 12: Sculpting The Hands Part 2
Lecture 13: Refining The Legs
Lecture 14: Refining The Lower Leg
Lecture 15: Creating The Plating
Lecture 16: Refining The Wings
Chapter 6: Modelling the Props and Weapons
Lecture 1: Modelling The Skirt Part 1
Lecture 2: Modelling The Skirt Part 2
Lecture 3: Modelling The Skirt Part 3
Lecture 4: Modelling The Skirt Part 4
Lecture 5: Modelling The Skirt Part 5
Lecture 6: Modelling The Skirt Part 6
Lecture 7: Modelling The Bracer Part 1
Lecture 8: Modelling The Bracer Part 2
Lecture 9: Posing The Bracer
Lecture 10: Finishing The Skirt
Lecture 11: Modelling The Dagger
Lecture 12: Modelling The Staff
Lecture 13: Creating The Wing Membranes
Lecture 14: Exporting To Zbrush
Chapter 7: Detailing of the High Polys
Lecture 1: Sculpting The Dagger
Lecture 2: Sculpting The Staff Part 1
Lecture 3: Sculpting The Staff Part 2
Lecture 4: Sculpting The Staff Part 3
Lecture 5: Sculpting The Staff Part 4
Lecture 6: Sculpting The Staff Part 5 1
Lecture 7: Sculpting The Skirt
Lecture 8: Sculpting The Bracer
Lecture 9: Sculpting The Bandages
Lecture 10: Sculpting The Mouth
Lecture 11: Detailing The Horns
Lecture 12: Detailing The Skin
Lecture 13: Detailing The Hands
Lecture 14: Detailing The Plating
Chapter 8: Retopology
Lecture 1: Preparing The Objects For Retopology
Lecture 2: Understanding Retopology
Lecture 3: Retopology Of The Dagger
Lecture 4: Organizing The Main Character
Lecture 5: Retopology Of The Face Part 1
Lecture 6: Retopology Of The Face Part 2
Lecture 7: Retopology Of The Face Part 3
Lecture 8: Retopology Of The Face Part 4
Lecture 9: Retopology Of The Chest Part 1
Lecture 10: Retopology Of The Chest Part 2
Lecture 11: Retopology Of The Arm
Lecture 12: Retopology Of The Hand
Lecture 13: Retopology Of The Leg Part 1
Lecture 14: Retopology Of The Leg Part 2
Lecture 15: Retopology Of The Leg Part 3
Lecture 16: Retopology Of The Foot Part 1
Lecture 17: Retopology Of The Wings Part 1
Lecture 18: Retopology Of The Wings Part 2
Lecture 19: Finalizing The Demon Retopology
Lecture 20: Retopology Of The Staff Part 1
Lecture 21: Retopology Of The Staff Part 2
Lecture 22: Retopology Of The Staff Part 3
Lecture 23: Retopology Of The Staff Part 4
Lecture 24: Retopology Of The Staff Part 5
Instructors
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Nexttut Education Pvt.Ltd.
A specialist in CG tutorials
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 0 votes
- 3 stars: 5 votes
- 4 stars: 13 votes
- 5 stars: 72 votes
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