Modeling a Castle in Unreal Engine 5
Modeling a Castle in Unreal Engine 5, available at $49.99, has an average rating of 3.7, with 98 lectures, based on 41 reviews, and has 479 subscribers.
You will learn about Learn Visual Arts in Unreal Engine 5 Learn to make Terrains in Unreal Engine 5 Learn to model inside Unreal Engine 5 Learn composition techniques used in AAA games This course is ideal for individuals who are Beginners who want to learn how to create environments in Unreal Engine 5 It is particularly useful for Beginners who want to learn how to create environments in Unreal Engine 5.
Enroll now: Modeling a Castle in Unreal Engine 5
Summary
Title: Modeling a Castle in Unreal Engine 5
Price: $49.99
Average Rating: 3.7
Number of Lectures: 98
Number of Published Lectures: 97
Number of Curriculum Items: 98
Number of Published Curriculum Objects: 97
Original Price: $79.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn Visual Arts in Unreal Engine 5
- Learn to make Terrains in Unreal Engine 5
- Learn to model inside Unreal Engine 5
- Learn composition techniques used in AAA games
Who Should Attend
- Beginners who want to learn how to create environments in Unreal Engine 5
Target Audiences
- Beginners who want to learn how to create environments in Unreal Engine 5
Ever wondered how AAA game studios make their environments? What is it that big game titles have in their environments that make them look great? If you have asked this questions before then this course is for you.
In this course you will learn to create an entire castle environment in Unreal Engine 5. You will model everything inside Unreal without the need to go to any other 3D modeling application.
You will learn the most common modeling operations inside Unreal such as basic modeling, UV mapping, changing materials, advanced modeling techniques for detailing your meshes and sculpting!
You will also learn common Set Dressing and Level Art skills that are used in games to create environments that look great by applying art foundation techniques like composition, color theory and shapes.
Creating an environment can be a very daunting task. Studios take several months and even years to decorate entire games. In this course you will learn the best approaches to secret to create levels faster without sacrificing the visual quality of your game.
By the end of this tutorial, you will not only be confident to model inside Unreal. But have a great understanding of Game Art foundation and know the secrets of what it takes to make a great environment.
Course Curriculum
Chapter 1: Blocking out the Castle
Lecture 1: Creating the terrain
Lecture 2: References
Lecture 3: Blockout
Lecture 4: Scale
Lecture 5: Designing the tower
Lecture 6: Adding details to the gate
Lecture 7: Detailing the bastion – Part 1
Lecture 8: Detailing straight curtains – Part 1
Lecture 9: Detailing curved curtains – Part 1
Lecture 10: Detailing the bastion – Part 2
Lecture 11: Detailing straight curtains – Part 2
Lecture 12: Detailing curved curtains – Part 2
Lecture 13: Adding fog
Lecture 14: Creating a Packed Instanced Blueprint
Chapter 2: Refining the Castle
Lecture 1: 15. Weighted Normals Theory
Lecture 2: 16. Using the Lattice to change the shape of the Bastion
Lecture 3: 17. Bastion weighted normals
Lecture 4: 18. Fixing Bastion support line
Lecture 5: 19. Straight Carronade Blueprint
Lecture 6: 20. Curved Carronade Blueprint
Lecture 7: 21. Creating a Square Tower
Lecture 8: 22. Adding smooth edges to Square Tower
Lecture 9: 23. Straight Carronade support loops
Lecture 10: 24. Curved Carronade support loops
Chapter 3: Landscape Automatic Material
Lecture 1: 25. Gaea export Terrain Masks
Lecture 2: 26. Creating a Landscape Auto Material – Part 1
Lecture 3: 27. Creating a Landscape Auto Material – Part 2
Lecture 4: 28. Painting Landscape Layers
Lecture 5: 29. Activating Landmass
Lecture 6: 30. Landscape Distanced Based Blending
Lecture 7: 31. Applying the distance blend for other materials
Lecture 8: 32. Creating a Material Instance Parameter Collection
Lecture 9: 33. Changing Terrain textures
Lecture 10: 34. Slope Auto Material
Lecture 11: 35. Landmass mountain
Chapter 4: Texturing the Castle
Lecture 1: 36. Carronade Basic Material UV
Lecture 2: 37. Carronade Vertex Painting
Lecture 3: 38. Bastion UVs
Lecture 4: 39. Bastion Vertex Painting
Lecture 5: 40. Curved Carronade UVs
Lecture 6: 41. Curved Carronade Vertex Painting
Lecture 7: 42. Carronade Support UVs
Lecture 8: 43. Carronade Support Vertex Painting
Lecture 9: 44 Carronade Props UVs
Lecture 10: 45. Curved Carronade Props UVs
Lecture 11: 46. Square Tower UVs
Lecture 12: 47. Square Tower Vertex Painting
Lecture 13: 48. Gate UVs
Lecture 14: 49. Gate Vertex Painting
Chapter 5: World Building
Lecture 1: 50. Castle Layout
Lecture 2: 51. Castle Logic Layout
Lecture 3: 52. Recreating a tower with right scale
Lecture 4: 53. Creating the Castle Bridge
Lecture 5: 54. Creating the main Castle Wall
Lecture 6: 55. Blending the Castle with rocks
Lecture 7: 56. Creating the Rock Master Material
Lecture 8: 57. Creating Material Layer Blends
Lecture 9: 58. Creating Slope Mask Layer Blend
Lecture 10: 59. Creating Mountains for background
Lecture 11: 60. Creating a cliff on the Landscape
Lecture 12: 61. Creating a Mid Size Boulder asset
Lecture 13: 62. Using physics to simulate rocks
Lecture 14: 63. Using Booleans to Create Destroyed assets
Lecture 15: 64. Set Dressing Destroyed assets
Lecture 16: 65. Creating the Castle Bridge
Lecture 17: 66. Set dressing the outside of the Castle
Lecture 18: 67. Modifying Quixel Master Material for 3D assets
Lecture 19: 68. Decorating with Big Ground Shapes
Lecture 20: 69. Decorating the Cliffs
Chapter 6: Detailing the Castle
Lecture 1: 70. Creating the Carronade window
Lecture 2: 71. Adding Carronade lights
Lecture 3: 72. Controling the Castle lights globally
Lecture 4: 73. Understanding Art Value Theory
Lecture 5: 74. Changing the Castle pattern visual language
Lecture 6: 75. Modeling with Displacement
Lecture 7: 76. Modeling with Displacement Tips
Lecture 8: 77. Displacement Tips part 2
Lecture 9: 78. Sculpting the Flags
Lecture 10: 79. Texturing the Flags
Lecture 11: 80. Populating the castle with flags
Chapter 7: World Building Polish pass
Lecture 1: 81. Adjusting our castle height
Lecture 2: 82. Decorating Castle Smaller Elements
Lecture 3: 83. Creating The Wooden Bridge Floor
Lecture 4: 84. Finishing The Bridge Structure
Lecture 5: 85. Detailing Our Bridge
Lecture 6: 86. Creating Our Custom Rope
Lecture 7: 87. Refining The Terrain
Lecture 8: 88. Adding The Terrain That Leads To The Castle
Lecture 9: 89. Terrain Set Dressing
Lecture 10: 89. Terrain Set Dressing
Lecture 11: 90. Detialing The Terrain With Procedural Grass
Lecture 12: 91. Set Dressing Tips
Lecture 13: 93. Castle Finishing Modeling Touches
Instructors
-
UNF Games
Industry veterans providing you the best tutorials in Unreal
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 3 votes
- 3 stars: 5 votes
- 4 stars: 14 votes
- 5 stars: 15 votes
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