Creating a stylized rock star goat character
Creating a stylized rock star goat character, available at $19.99, has an average rating of 3.67, with 31 lectures, based on 3 reviews, and has 8 subscribers.
You will learn about Learn how to model a character for animation industries Learn how to texture a character Learn how to groom and render a character Produce one final portfolio piece This course is ideal for individuals who are From intermediate to advanced learners It is particularly useful for From intermediate to advanced learners.
Enroll now: Creating a stylized rock star goat character
Summary
Title: Creating a stylized rock star goat character
Price: $19.99
Average Rating: 3.67
Number of Lectures: 31
Number of Published Lectures: 31
Number of Curriculum Items: 31
Number of Published Curriculum Objects: 31
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn how to model a character for animation industries
- Learn how to texture a character
- Learn how to groom and render a character
- Produce one final portfolio piece
Who Should Attend
- From intermediate to advanced learners
Target Audiences
- From intermediate to advanced learners
What’s the course about?
This course is about creating a stylized rockstar goat character, based on a concept that I did some time ago. It’s gonna be stylized and heavily influenced by one of my favorite movies, Zootopia from Walt Disney Animation Studio. I was inspired by Zootopia’s character design. The entire character is modeled from scratch with the mindset that it will be used for animation.
So in general I will address modeling, texturing, grooming, look development, rendering, and post-processing.
Who is the course for?
I prepared this course with the goal of helping you create your first portfolio piece.
In learning 3D programs you often end up watching many tutorials that are not well structured, and all you have is just a work in progress that doesn’t show your skills are very common.
So in this course, we will work together on a project from start to finish with the aim of creating one final image that best shows your skills to clients. And if you have some basic 3D modeling experience yet are struggling to create high-quality images, this course is for you,
I want to mention that this course is not for absolute beginners rather it is for someone who has a basic understanding of 3D modeling and has some basic working knowledge in programs like Maya, Zbrush, and Substance Painter, but if you are a total beginner and curious to learn some general workflows that will help you with your journey in becoming a better artist, feel free to take this course. You will find a lot of good tips and tricks to become a better 3D artist.
What are the requirements?
I will be using industry-standard programs like Zbrush for modeling, Substance Painter for texturing, Autodesk Maya for UV mapping, grooming in xgen, and final rendering using Vray. And lastly, I will use Photoshop for post-processing.
In terms of hardware requirements, you need a decent workstation or gaming PC with at least 16 GB RAM and dedicated graphics card memory, especially when we do grooming things could get a little slower if you have a lower-end PC.
Another nice to have thing is a pressure-sensitive tablet of any kind, it can be just a graphics tablet or a pen tablet
So these are some of the requirements that I think would help you follow along with this course.
Once you download this course you will find all the course videos organized in five chapters. In addition, you will get the resource files under project files.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Trailer
Lecture 2: Introduction
Chapter 2: Modeling
Lecture 1: Modeling the goat
Lecture 2: Modeling the teeth & gum
Lecture 3: Retopologize the Goat
Lecture 4: UV unwrapping the Goat
Lecture 5: Adding surface details
Lecture 6: Poly modeling the guitar
Lecture 7: Modeling the bridge & tunning pegs
Lecture 8: Modeling the strings
Lecture 9: Modeling the strap
Chapter 3: Texturing
Lecture 1: Texturing the goat: Blocking the colors
Lecture 2: Texturing the goat: Adding details
Lecture 3: UV unwrapping the guitar
Lecture 4: Texturing the guitar: Blocking the colors
Lecture 5: Texturing the guitar: Adding details
Chapter 4: Grooming
Lecture 1: Setting up the project
Lecture 2: Grooming the body
Lecture 3: Grooming the head
Lecture 4: Refining the groom
Lecture 5: Grooming the beard
Lecture 6: Grooming the hair bang and eyebrow
Lecture 7: Adding secondary groom
Lecture 8: Refining the beard and adding final touches
Chapter 5: Look dev and Final presentation
Lecture 1: Look development
Lecture 2: Posing
Lecture 3: Groom transfer
Lecture 4: Creating background stage
Lecture 5: Lighting setup
Lecture 6: Final render setup and cloud rendering
Lecture 7: Post processing the render elements
Instructors
-
Nathanael Petros
Freelance 3d artist
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 0 votes
- 5 stars: 2 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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