Character Modelling & Rigging in Blender – Unreal Engine 5
Character Modelling & Rigging in Blender – Unreal Engine 5, available at $89.99, has an average rating of 4.1, with 138 lectures, based on 187 reviews, and has 2256 subscribers.
You will learn about Learn 3D Modelling, 3D Rigging & 3D Animation techniques in Blender Learn the tools and master the skills to fully model, rig and animate 3D characters Learn to setup cameras to capture the action in Blender and transfer to Unreal sequencer Learn the character rigging process and apply these new skills rigging your own characters Master the entire production pipeline from Blender to Unreal engine Learn to export characters, animations and cameras directly into Unreal engine without issue Render animations from sequencer in Unreal Engine Learn the steps in creating a walk cycle action for your character Master the shortcuts and smart workflows to accelerate your character creation All this inside the free and open source software Blender & Unreal engine This course is ideal for individuals who are Game developers who need to make fully rigged and animated characters or Artists who want to learn the full 3D character workflow or You have played around with Blender or Unreal engine but need some help progressing further or Students who want to learn a free & open source software for their own professional use or Blender users who want to learn new and faster character creation workflows It is particularly useful for Game developers who need to make fully rigged and animated characters or Artists who want to learn the full 3D character workflow or You have played around with Blender or Unreal engine but need some help progressing further or Students who want to learn a free & open source software for their own professional use or Blender users who want to learn new and faster character creation workflows.
Enroll now: Character Modelling & Rigging in Blender – Unreal Engine 5
Summary
Title: Character Modelling & Rigging in Blender – Unreal Engine 5
Price: $89.99
Average Rating: 4.1
Number of Lectures: 138
Number of Published Lectures: 138
Number of Curriculum Items: 138
Number of Published Curriculum Objects: 138
Original Price: $199.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn 3D Modelling, 3D Rigging & 3D Animation techniques in Blender
- Learn the tools and master the skills to fully model, rig and animate 3D characters
- Learn to setup cameras to capture the action in Blender and transfer to Unreal sequencer
- Learn the character rigging process and apply these new skills rigging your own characters
- Master the entire production pipeline from Blender to Unreal engine
- Learn to export characters, animations and cameras directly into Unreal engine without issue
- Render animations from sequencer in Unreal Engine
- Learn the steps in creating a walk cycle action for your character
- Master the shortcuts and smart workflows to accelerate your character creation
- All this inside the free and open source software Blender & Unreal engine
Who Should Attend
- Game developers who need to make fully rigged and animated characters
- Artists who want to learn the full 3D character workflow
- You have played around with Blender or Unreal engine but need some help progressing further
- Students who want to learn a free & open source software for their own professional use
- Blender users who want to learn new and faster character creation workflows
Target Audiences
- Game developers who need to make fully rigged and animated characters
- Artists who want to learn the full 3D character workflow
- You have played around with Blender or Unreal engine but need some help progressing further
- Students who want to learn a free & open source software for their own professional use
- Blender users who want to learn new and faster character creation workflows
Welcome to Character Modelling & Rigging in Blender & Unreal Engine 5 – the complete 3D character creation course, the only course you’ll need for Character Modelling, Character Rigging and Character Animation in the free and open source software blender& Unreal Engine 5. Learn 3D Modelling, 3D Rigging & 3D Animation techniques in Blender.
This highly rated course has had great success teaching students on Udemy!
Packed with hours of video training this comprehensive course teaches students the entire pipeline of character creation. This course will have you successfully 3D modelling and rigging characters.
Here’s how:
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The course is taught by a top instructor with almost 100,000 students
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Get experience using the very basic tools right through to the more advanced
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Highly detailed course explaining the entire character creation workflow
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The curriculum has continuously being developed through student feedback
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Save yourself time & money by learning the smart workflows for character creation
This course takes you step – by – step through engaging video tutorials and teaches you to 3D model, rig, texture and animate a humanoid character in the free and open source software blender & Unreal Engine 5.
This comprehensive course covers a great deal that include:
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The detailed 3D modelling process of the character
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UV unwrapping the entire character and getting it ready for texturing
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Creating materials in Blender& Unreal engine
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Riggingand creating controls for the character
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Creating a walk cycle animation for use in both Blender& Unreal engine
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Create an animation in Blender
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Importing all the Assets into Unreal Engine
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Create an animation in Unreal using sequencer
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Video Editing in Blenderto create the final video
Some of the topics covered during the course include:
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Find Missing Files
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Packing Files Internally
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Objects Origin
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A Pose
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Bone Names
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Bone Orientation
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Bone Hierarchy
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Bone Parenting
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Mirror Command
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Extruding Bones
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Naming & Orientation
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Active Element
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Symmetrizing Bones & Updating Names
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Binding the Character to the Rig
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Solving Binding Issues
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Weight Paint Mode
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Track to Constraint
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Eye Texture
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Inverse Kinematics
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Control Objects
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Bone Layers
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Bone Groups
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Custom Shapes
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Copy Rotation Constraints
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Limit Rotation Constraints
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Key Frames
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Keying Set
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Paste Flipped
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Follow path Constraint
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Binding Cameras to Markers
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Level Sequence Setup
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Character Animation Setup
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Camera Setup
At the end of the course you will have afully rigged character and environment you can animate and practice on. The course is aimed at intermediate blender users with a quick pace throughout teaching you lots of new skills along the way.
So what are you waiting for. Click the buy now button and start creating your next animated character now!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Where to Get the Free and Open Source Software Blender & the Installation Proces
Lecture 3: Saving Incrementally, Increasing Undo Steps & Navigation Settings
Lecture 4: How to start the Challenges
Lecture 5: Challenge 1 – Interface Settings
Lecture 6: How to Enable Add-ons
Lecture 7: Challenge 2 – Add-ons
Lecture 8: How to Recover Blend Files after Crashes & Auto Saving Files
Lecture 9: Challenge 3 – Recovery
Lecture 10: Get Your Free Blender Shortcut Key Guide
Lecture 11: How to Navigate the Blender Interface
Lecture 12: Challenge 4 – Navigation
Lecture 13: The Tool Shelf, Sidebar, Modes, & Changing Editor Types
Lecture 14: Challenge 5 – Tool Settings
Lecture 15: Selection Types, Quick Favourites Menu & Transform Orientations
Lecture 16: Challenge 6 – Object Properties
Lecture 17: Pivots, Snapping, Zoom Range and Object Visibility
Lecture 18: Challenge 7 – Visual Aids
Lecture 19: Activating Selection Types & the 3D Cursor Tool
Lecture 20: Challenge 8 – Tool Shelf
Lecture 21: The Annotate Tool, Dimensioning Add-on and the Interactive Cube Tool
Lecture 22: Challenge 9 – Activating Tools
Lecture 23: Extrude, Bevel & Edge Loop Tool
Lecture 24: Challenge 10 – Loop Cut
Lecture 25: The Knife, Bisect & Poly Build Tool
Lecture 26: Challenge 11 – Knife Tool
Lecture 27: Using the Spin Tool to Form Profiles
Lecture 28: Challenge 12 – Spin Tool
Lecture 29: How to Create, Split & Join Editor to Form Custom Workspaces
Lecture 30: Challenge 13 – Workspaces
Lecture 31: How to use Collections
Lecture 32: Challenge 14 – Collections
Lecture 33: The Versatile Multi-Purpose 3D Cursor Tool
Lecture 34: Challenge 15 – 3D Cursor
Lecture 35: Snapping using Relative or Absolute and During Rotation
Lecture 36: Challenge 16 – Snapping
Lecture 37: Face Normals and the Face Orientation Overlay
Lecture 38: Challenge 17 – Face Normals
Lecture 39: The Coordinates System and Vertices, Edges & Faces
Lecture 40: Challenge 18 – Coordinates
Lecture 41: How to Start Building your Asset Browser and Linking Blend Files
Lecture 42: Common Issues
Lecture 43: Section End Master Challenge
Chapter 2: Intro to Rigging
Lecture 1: Setting Up the Unit Scale
Lecture 2: Challenge 44 – Unit Scale
Lecture 3: Origin Points, Child Parent Relationships, Constraints
Lecture 4: Armature Object, Root Bone & Deform Bones
Lecture 5: Naming Convention, Joint orientation & 3D Cursor Location Transforms
Lecture 6: Centre Points
Lecture 7: Disconnected Bones & Symmetrizing
Lecture 8: Binding, Vertex Weighting & Pose Mode
Lecture 9: How to Lock Unwanted Transform Channels
Lecture 10: Location & Rotation Constraints
Lecture 11: Rig Controls & Custom Shapes
Lecture 12: Key Frames & Animation
Chapter 3: 3D Modelling 3x
Lecture 1: We Import & Setup Reference Modelling Images
Lecture 2: Challenge 45 – Background Images
Lecture 3: How the Origin Point Affects the Mirror Modifier
Lecture 4: We Begin Blocking in The Upper Body
Lecture 5: Positioning Vertices using Edge Slide
Lecture 6: Proportional Editing to Reshape Mesh
Lecture 7: Transform Orientations & Matcap Studio Lighting
Lecture 8: Setting origins using the 3D Cursor & Clearing Transforms
Lecture 9: Mirroring Objects and the Screw Modifier
Lecture 10: Bevelling edges & Ripping Vertices
Lecture 11: The 3D Cursor as a Pivot
Lecture 12: 3D Cursor Coordinates & The Quick Favourites Menu
Lecture 13: Adding Surface Thickness using a Solidify Modifier
Lecture 14: The Symmetrise Command and Select Linked
Lecture 15: Duplicating & Modifying Upper Finger Section
Lecture 16: Multiple Object Editing Clearing the Parent constraint and Rotation Snapping
Lecture 17: Arraying Modifier
Lecture 18: Joining Objects and Local View
Lecture 19: Reusing & Hiding Objects
Lecture 20: Spacing Vertices along an edge
Lecture 21: Removing Doubled up Vertices
Lecture 22: Ripping Edges
Lecture 23: Linking Object Modifier Data
Lecture 24: Blocking the Characters Head
Lecture 25: Bridging Between Edges & Splitting Geometry
Lecture 26: Merging Vertices & Repeating Last command
Lecture 27: Recalculating Normals & Forming Circles
Lecture 28: Unhide Objects and Circle Command
Lecture 29: Local View & Excluding Axis when Scaling
Chapter 4: UV Mapping the Character
Lecture 1: Applying Transforms Face Orientation & Overlapping Vertices
Lecture 2: Applying Transforms & Modifiers in Order
Lecture 3: UV Mapping Introduction
Lecture 4: Texel Density Settings
Lecture 5: Select Overlap & Marking Seams
Lecture 6: Maximizing Editors Screen Area & Linking Materials
Lecture 7: Automatically Update Seams with Live Unwrap
Lecture 8: Updating after Extra Geometry
Lecture 9: Smart UV Project
Lecture 10: The Symmetrize Command
Lecture 11: Texture Resolution & Applying Modifiers
Chapter 5: Rigging the Character
Instructors
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Thomas McDonald
Software Developer, Designer & Instructor
Rating Distribution
- 1 stars: 3 votes
- 2 stars: 1 votes
- 3 stars: 23 votes
- 4 stars: 60 votes
- 5 stars: 100 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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