Geometry Nodes in Blender 4: Create Complex 3D Models
Geometry Nodes in Blender 4: Create Complex 3D Models, available at $49.99, has an average rating of 4.67, with 65 lectures, based on 49 reviews, and has 1155 subscribers.
You will learn about Learn the core concepts used in Geometry Nodes; data types, boolean math for selection, fields and attributes etc. Discover how to manipulate geometry, meshes and curves directly in the Geometry Node editor while learning about the most vital nodes and workflows. Create a Modifer that can be used to populate any mesh with a low-poly forest, complete with trees, rocks, bushes and grass. Data types used in Blender, how to identify and use them, and how fields and attributes are used in Geometry Nodes Manipulate geometry, primitive meshes and curves directly in Geometry Nodes in a non-destructive workflow. Basic concepts and more advanced workflows for populating scenes with instances of simple or more complex geometr Use curves to create your own objects that can be used in your scenes. Fundamentals of Geometry nodes in Blender. This course is ideal for individuals who are You want to learn a powerful new tool for non-destructive, procedural modelling. or You want to create models that may be difficult or time-consuming using traditional modelling. or You want to create your own modifiers, operators and mesh editing tools. or You want to learn geometry nodes from scratch, with a focus on the most essential tools, nodes and workflows. It is particularly useful for You want to learn a powerful new tool for non-destructive, procedural modelling. or You want to create models that may be difficult or time-consuming using traditional modelling. or You want to create your own modifiers, operators and mesh editing tools. or You want to learn geometry nodes from scratch, with a focus on the most essential tools, nodes and workflows.
Enroll now: Geometry Nodes in Blender 4: Create Complex 3D Models
Summary
Title: Geometry Nodes in Blender 4: Create Complex 3D Models
Price: $49.99
Average Rating: 4.67
Number of Lectures: 65
Number of Published Lectures: 65
Number of Curriculum Items: 65
Number of Published Curriculum Objects: 65
Original Price: $84.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the core concepts used in Geometry Nodes; data types, boolean math for selection, fields and attributes etc.
- Discover how to manipulate geometry, meshes and curves directly in the Geometry Node editor while learning about the most vital nodes and workflows.
- Create a Modifer that can be used to populate any mesh with a low-poly forest, complete with trees, rocks, bushes and grass.
- Data types used in Blender, how to identify and use them, and how fields and attributes are used in Geometry Nodes
- Manipulate geometry, primitive meshes and curves directly in Geometry Nodes in a non-destructive workflow.
- Basic concepts and more advanced workflows for populating scenes with instances of simple or more complex geometr
- Use curves to create your own objects that can be used in your scenes.
- Fundamentals of Geometry nodes in Blender.
Who Should Attend
- You want to learn a powerful new tool for non-destructive, procedural modelling.
- You want to create models that may be difficult or time-consuming using traditional modelling.
- You want to create your own modifiers, operators and mesh editing tools.
- You want to learn geometry nodes from scratch, with a focus on the most essential tools, nodes and workflows.
Target Audiences
- You want to learn a powerful new tool for non-destructive, procedural modelling.
- You want to create models that may be difficult or time-consuming using traditional modelling.
- You want to create your own modifiers, operators and mesh editing tools.
- You want to learn geometry nodes from scratch, with a focus on the most essential tools, nodes and workflows.
Ready to learn a powerful new tool for non-destructive, procedural modelling?
Geometry Nodes allows to you create complex 3D models procedurally, so you can create models that may be difficult or time-consuming using traditional modelling.
The non-destructive aspect of Geometry Nodes means changes can be made to your models and node trees without having to start from scratch. Dependencies can be built into node trees that will automatically take into account other changes in your scene.
Geometry Nodes is flexible and efficient, allowing you to save all or portions of individual node trees to re-use later and save precious time.
By creating node trees by visually connecting different nodes, Blender users can gain a greater understanding of the processes of procedural modelling.
-
Learn the core concepts used in Geometry Nodes; data types, boolean math for selection, fields and attributes etc.
-
Discover how to manipulate geometry, meshes and curves directly in the Geometry Node editor while learning about the most vital nodes and workflows.
-
Create a Modifer that can be used to populate any mesh with a low-poly forest, complete with trees, rocks, bushes and grass.
-
Use curves to create your own objects that can be used in your scenes, from simple blades of grass and leaves, fencing that follows terrain automatically, and finally a stylised tree generator.
So if you want to learn a powerful new tool for non-destructive, procedural modelling and create your own modifiers, operators and mesh editing tools this is the course for you!
You’ll need a basic knowledge of Blender and the ability to run Blender 4.0 (or a later version of Blender).
You’ll get full lifetime access for a single one-off fee. The creators are qualified and experienced coders, so are able to explain complex concepts clearly, as well as entertain along the way.
Benefit from our world-class support from both other students, and the instructors who are on the forums regularly.
You’ll gain access to a course forum where you can discuss topics on a course-wide basis, or down to the individual video. Get plugged into our communities of amazing developers on Facebook (nearly 20k), in our own TA-curated Community (17k views/day), and our student chat group (10k live at any one time).
Dive in now and power up your Blender skills!
Course Curriculum
Chapter 1: Introduction & Setup
Lecture 1: Course Introduction
Lecture 2: Downloading & Installing Blender 4
Lecture 3: Setting Up Blender for Geometry Nodes
Lecture 4: Community & Support
Chapter 2: Geometry Node Basics
Lecture 1: Section Introduction – Geometry Node Basics
Lecture 2: The Spreadsheet
Lecture 3: Data Types
Lecture 4: Socket Types – Floats & Integers
Lecture 5: Socket Types – Boolean & Vector
Lecture 6: Fields & Attributes
Chapter 3: Instancing Geometry
Lecture 1: Section Introduction – Instancing Geometry
Lecture 2: Adding & Manipulating Primitives
Lecture 3: Adding Materials & Smooth Shading
Lecture 4: Distribute Points On Faces
Lecture 5: Instance On Points
Lecture 6: Instance On Points – Challenge Solution
Lecture 7: Instancing Collections
Lecture 8: Controlling Density
Lecture 9: Manipulating Instances Using Distance Fields
Lecture 10: Combining Distance Fields
Lecture 11: Adding Low Poly Trees & Boulders
Lecture 12: Adding Low Poly Pebbles & Grass
Lecture 13: Challenge Solution – Tidying Up The Node Tree
Lecture 14: Base Mesh Displacement & Shading
Lecture 15: Replacing The Base Mesh
Lecture 16: Setting Up Switches
Lecture 17: Setting Up Simple Lighting
Lecture 18: Using Vertex Groups for Density
Lecture 19: Setting Random Colors Per Instance
Lecture 20: Final Adjustments to The Node Tree
Lecture 21: Setting Up The Render
Lecture 22: Final Render
Chapter 4: Using Curves
Lecture 1: Section Introduction – Using Curves
Lecture 2: Bezier Splines
Lecture 3: Using Bezier Splines in Geometry Nodes
Lecture 4: Curve Primitives in Geometry Nodes
Lecture 5: Fill & Fillet Curve Nodes
Lecture 6: More Curve Operations
Lecture 7: Resample Curve Node
Lecture 8: Reshaping Curves
Lecture 9: Creating a Blade of Grass
Lecture 10: Creating a Grass Shader
Lecture 11: Creating Random Variations
Lecture 12: Creating Grass Clumps
Lecture 13: Creating the Grass System
Lecture 14: Adding Group Inputs
Chapter 5: Tree Generator
Lecture 1: Tree Generator – Section Intro
Lecture 2: Planning Our Solution
Lecture 3: Creating the Trunk & Branches
Lecture 4: Adding Thickness
Lecture 5: Changing the Shape of the Tree
Lecture 6: Creating Secondary Branches
Lecture 7: Creating Tertiary Branches
Lecture 8: Tweaking the Tree Settings
Lecture 9: Creating a Distortion Node
Lecture 10: Setting Individual Distortions
Lecture 11: Adjusting Individual Radii
Lecture 12: Simple Leaf Distribution
Lecture 13: Creating a Simple Twig
Lecture 14: Adding Leaves to the Twigs
Lecture 15: Creating Simple Shaders
Lecture 16: Distorting the Trunk to Add Roots
Lecture 17: Creating a Tree Generator Node Group
Lecture 18: Finishing & Testing the Node Group
Lecture 19: Project Wrap Up
Instructors
-
GameDev.tv Team
Learn to Make and Sell Games -
Stephen Woods
3D Artist and Instructor
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 19 votes
- 5 stars: 28 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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