Blender for Complete Beginners Course
Blender for Complete Beginners Course, available at $49.99, has an average rating of 4.05, with 29 lectures, based on 14 reviews, and has 229 subscribers.
You will learn about How to navigate in Blender for the first time Modeling and sculpting to block out shapes Retopologizing for clean topology Unwrapping and texturing How to rig and fix skin weights How to animate and organize keyframes Render out animation and images of character This course is ideal for individuals who are Those who are interested in learning Blender It is particularly useful for Those who are interested in learning Blender.
Enroll now: Blender for Complete Beginners Course
Summary
Title: Blender for Complete Beginners Course
Price: $49.99
Average Rating: 4.05
Number of Lectures: 29
Number of Published Lectures: 29
Number of Curriculum Items: 29
Number of Published Curriculum Objects: 29
Original Price: $49.99
Quality Status: approved
Status: Live
What You Will Learn
- How to navigate in Blender for the first time
- Modeling and sculpting to block out shapes
- Retopologizing for clean topology
- Unwrapping and texturing
- How to rig and fix skin weights
- How to animate and organize keyframes
- Render out animation and images of character
Who Should Attend
- Those who are interested in learning Blender
Target Audiences
- Those who are interested in learning Blender
Want to learn how to use Blender? Do you have a hard time finding a good beginner Blender course that is easy to understand? Are you interested in working in the 3d industry as a 3d modeler, a texture artist or maybe an animator? Hi, my name is Alejandro Aguilar and I’ll be teaching the basics of these aspects of 3d and more in Blender for people completely new to 3D art . To know a little bit about me – I’ve worked in 3D for about 5 years now, ranging from mobile games to video production. Now I want to teach what I know to new and upcoming artists like you!
To get an idea of what we’ll be going through this course, we will be creating a character from start to finish in 3D. We’ll start with modeling and sculpting, to work our way into blocking out the shapes we need. I’ll be showing you how to move, scale, extrude, and cut objects with tools inside Blender. These tools are essential, as these will be your first steps in understanding how to work in 3D. I’ll even show some more advanced tips to give you an idea of how to think when creating our character!
From there, we’ll move on to unwrapping and texture painting, all within Blender. It’s important to understand these workflows if you are trying to paint your art. Unwrapping will cover what UVs are and why a clean, and organized layout is essential. This part of the course will also cover how to paint in 3D. We’ll use the shader editor in Blender as well to get a bit more advanced with our materials. I’ll show you some ways you can expand on texture painting to give more detail to your work!
We’ll finish up by making an animation of our character moving within a 3D space. You’ll learn how to animate the character jumping in the air, as well as transitioning into a walk cycle. I’ll also cover how to organize keyframes and understand why they are essential to animating in Blender. The last part of the course will show you how to render out the animation and images of the character, so you can get a full experience of the aspects in 3D art.
So lets get this course started! I’m here to teach you in a way to impact and make your 3D artwork better. You will definitely get the knowledge you need, and I’ll make sure to show you in an easy to understand way. The content you watch here will push and challenge you to become the best version of yourself. So join me, and I’ll teach you how to get started on your 3D career!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction and Blender UI
Chapter 2: Modeling & Sculpting
Lecture 1: Modeling the Head
Lecture 2: Modeling the Body
Lecture 3: Setting up Sculpt
Lecture 4: How to Sculpt
Lecture 5: Masks and Alphas
Lecture 6: Sculpting the Body and Arms
Lecture 7: Sculpting the Hands
Lecture 8: Sculpting the Legs
Chapter 3: Retopology
Lecture 1: How to Retopo
Lecture 2: Head Retopology
Lecture 3: Body and Arm Retopo
Lecture 4: Finishing Retopo
Chapter 4: Unwrapping, Baking, and Texturing
Lecture 1: How to Unwrap
Lecture 2: Baking Detail
Lecture 3: Finish Baking
Lecture 4: Mask and UV Paint
Lecture 5: Painting in Detail
Lecture 6: Adding Highlights
Lecture 7: Finish Texture Painting
Chapter 5: Rigging and Animating
Lecture 1: Rigging the Robot
Lecture 2: Painting Weights
Lecture 3: Inverse Kinematics
Lecture 4: Blocking out Animation
Lecture 5: Polishing the Jump Cycle
Lecture 6: Making a Walk Cycle
Lecture 7: Polishing the Walk Cycle
Chapter 6: Adjustments and Final Render
Lecture 1: Final Adjustments
Lecture 2: Rendering Final
Instructors
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Victory3D LLC
Dedicated to Transforming The Way Artists Create
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 2 votes
- 4 stars: 4 votes
- 5 stars: 6 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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