XR UX Foundations: Human Factors
XR UX Foundations: Human Factors, available at Free, has an average rating of 4.65, with 12 lectures, 1 quizzes, based on 11 reviews, and has 795 subscribers.
You will learn about Explain why UX is important to emerging technology List the various human factors to consider when creating an XR experience Identify mitigations to reduce the risk of injury or sickness Analyze the human factors considerations of an existing experience This course is ideal for individuals who are Current and aspiring XR Designers or Current and aspiring XR Developers or XR Project Teams or Business Owners or Entrepreneurs or Students or Engineers or Anyone who wants to create effective XR experiences It is particularly useful for Current and aspiring XR Designers or Current and aspiring XR Developers or XR Project Teams or Business Owners or Entrepreneurs or Students or Engineers or Anyone who wants to create effective XR experiences.
Enroll now: XR UX Foundations: Human Factors
Summary
Title: XR UX Foundations: Human Factors
Price: Free
Average Rating: 4.65
Number of Lectures: 12
Number of Quizzes: 1
Number of Published Lectures: 12
Number of Published Quizzes: 1
Number of Curriculum Items: 14
Number of Published Curriculum Objects: 14
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- Explain why UX is important to emerging technology
- List the various human factors to consider when creating an XR experience
- Identify mitigations to reduce the risk of injury or sickness
- Analyze the human factors considerations of an existing experience
Who Should Attend
- Current and aspiring XR Designers
- Current and aspiring XR Developers
- XR Project Teams
- Business Owners
- Entrepreneurs
- Students
- Engineers
- Anyone who wants to create effective XR experiences
Target Audiences
- Current and aspiring XR Designers
- Current and aspiring XR Developers
- XR Project Teams
- Business Owners
- Entrepreneurs
- Students
- Engineers
- Anyone who wants to create effective XR experiences
If you’re paying any attention at all to social media, you’ll see a whole lot of “cool” XR or Apple Vision Pro mockups and prototypes. And a lot of that “cool” stuff can make people sick, cause neck strain, eyestrain, physical injury, or even psychological trauma.
Any time we interact with a digital device whether 2D or 3D, there can be physical and psychological side effects. We’ve seen this with repetitive use of the mouse or poor posture when sitting at our desk, or with intense video games. Since XR is even more physically and mentally interactive than our 2D devices, we need to keep the side effects in mind so we can work to mitigate them or prevent them.
Human Factors as a field of study focuses on the interaction of humans with machines, and aims to minimize the poor physical and psychological side effects of those interactions. This course focuses on Human Factors as applied to XR and spatial computing.
Whether you’re a designer, developer, or anyone else on an XR project team, your responsibility is to make sure you’re creating compelling and safe experiences.
In this course, I’ll show you how to reduce the risk of these physical and psychological side effects so that you can make sure you’re designing amazing and compelling experiences that don’t cause unexpected or unintended harm to your target audience. This is a curated course of content that I’ve created over the years around human factors, and it will lay part of the foundational knowledge of UX Best Practices for XR that you’ll need when creating your own experiences.
Course Curriculum
Chapter 1: Getting started with the course
Lecture 1: Welcome to the course!
Lecture 2: How the course works
Lecture 3: Tools, resources or software needed for this course
Chapter 2: The basics of human factors
Lecture 1: UX best practices for Extended Reality
Lecture 2: Psychological factors
Lecture 3: Motion sickness
Lecture 4: Head comfort zones
Lecture 5: Physical fatigue
Lecture 6: External distractions
Lecture 7: External enhancements
Lecture 8: Here's a quick review
Lecture 9: Next steps
Instructors
-
Aleatha Singleton
XR UX Design Educator
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 1 votes
- 4 stars: 2 votes
- 5 stars: 8 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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