Character Creation for Game: Complete Pipeline
Character Creation for Game: Complete Pipeline, available at $19.99, has an average rating of 3.7, with 77 lectures, based on 45 reviews, and has 614 subscribers.
You will learn about Making Shirt, Jacket & Pant in Marvelous Designer Learning Different Type of Folds Retopology UV Unwrapping Texturing Skin and Clothing Creating Hair Cards Rendering for presentation shots This course is ideal for individuals who are Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair cards for real time games but you don't have any step by step tutorial to follow along. or Students who struggles to model realistic clothing for characters. or Artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow. It is particularly useful for Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair cards for real time games but you don't have any step by step tutorial to follow along. or Students who struggles to model realistic clothing for characters. or Artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow.
Enroll now: Character Creation for Game: Complete Pipeline
Summary
Title: Character Creation for Game: Complete Pipeline
Price: $19.99
Average Rating: 3.7
Number of Lectures: 77
Number of Published Lectures: 77
Number of Curriculum Items: 77
Number of Published Curriculum Objects: 77
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Making Shirt, Jacket & Pant in Marvelous Designer
- Learning Different Type of Folds
- Retopology
- UV Unwrapping
- Texturing Skin and Clothing
- Creating Hair Cards
- Rendering for presentation shots
Who Should Attend
- Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair cards for real time games but you don't have any step by step tutorial to follow along.
- Students who struggles to model realistic clothing for characters.
- Artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow.
Target Audiences
- Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair cards for real time games but you don't have any step by step tutorial to follow along.
- Students who struggles to model realistic clothing for characters.
- Artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow.
Do you want to make the entire character by yourself starting from sculpting to texturing and hair cards ?
Welcome to Nexttut Education’s Character Creation for Game | Complete Pipeline Course
INSTRUCTOR : My name is Masuk Ahemad, I am a 3d modelling and texturing artist. I have been working in production since 20. Currently I am working at Little red zombie studio in India.
GOAL OF THE COURSE : At the end of this course, you will be able to use Marvelous Designer & Zbrush workflow to create high quality realistic clothing for AAA game male characters and you will be able to Retopo your Zbrush character sculpt and create the low poly version for game, texture skin and clothing and create game ready hair for your character and render images for presentation.
YOU WILL LEARN :
In this course, we will be covering:
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Sculpting the base body
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Creating cloth patterns in MD
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Refining the wrinkles and folds in Zbrush
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Adding memory folds
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Adding Wear & Tear
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Posing the Character
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Rendering for presentation
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Retopology method
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UV Unwrapping
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Texturing Skin and clothing
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Creating Hair cards
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Rendering for presentation shots
IDEAL STUDENTS :
I have design this course keeping in mind the students who struggles to model realistic clothing for characters. This course is also for artist who wants to speed up their cloth modeling workflow by replacing the old school hand sculpting method to MD & Zbrush workflow.
I have also designed this course for Intermediate modeling students and artist who wants to texture their Zbrush high poly characters and create hair for real time games but they don’t have any step by step tutorial to follow. In this course I have used Zbrush, Maya, Topogun, Substance painter and Marmoset toolbag so make sure you have installed these software in order to follow the course properly.
WHO IS NOT THE IDEAL STUDENT :
This course is not for absolute zbrush beginners, as I haven’t spent mush time on zbrush basics. so I expect you to have some sort of zbrush basic experience.
So enroll now and take your Zbrush sculpt and make it game ready with beautiful textures and Hair.
Course Curriculum
Chapter 1: Introduction
Lecture 1: My Tools and References
Lecture 2: My Zbrush UI
Lecture 3: Download Resources
Chapter 2: Blocking out the character in Zbrush
Lecture 1: Blocking out the body
Lecture 2: Preparing the model for MD
Chapter 3: Blocking out Clothing in Marvelous Designer
Lecture 1: A brief Introduction to Marvelous Designer
Lecture 2: Clothing in Marvelous 1
Lecture 3: Clothing in Marvelous 2
Lecture 4: Clothing in Marvelous 3
Lecture 5: Clothing in Marvelous 4
Lecture 6: Clothing in Marvelous 4 part2
Lecture 7: Exporting mesh out of Marvelous Designer
Chapter 4: MD to Zbrush
Lecture 1: Creating a clean mesh for Zbrush
Lecture 2: Preparing the model for sculpting
Chapter 5: Detailing the Clothing in Zbrush
Lecture 1: Essential Concepts for Sculpting Clothing
Lecture 2: Proportions and cleanup
Lecture 3: Secoundary folds and seams
Lecture 4: Tertiary folds and wear and tear
Lecture 5: Shoes and belt
Chapter 6: Detailing the Character in Zbrush
Lecture 1: Sculpting the head
Lecture 2: Sculting the hands
Chapter 7: Rendering the Character for Presentation
Lecture 1: Posing the Character
Lecture 2: BPR Rendering
Lecture 3: Compositing in Photoshop
Chapter 8: Preparing The model for Retopology
Lecture 1: Cleaning up the jacket
Lecture 2: Cleaning up the shirt and the sweater
Lecture 3: Cleaning up the pants
Lecture 4: Decimating the model
Lecture 5: Exporting the model
Chapter 9: Retopology in Topogun
Lecture 1: Introduction to Topogun
Lecture 2: Retopologizing the jacket back part -1
Lecture 3: Retopologizing the jacket back part -2
Lecture 4: Retopologizing the jacket front part -1
Lecture 5: Retopologizing the jacket front part -2
Lecture 6: Retopologizing the jacket sleeves part -1
Lecture 7: Retopologizing the jacket sleeves part -2
Lecture 8: Retopologizing the Sweater
Lecture 9: Retopologizing the Sweater
Lecture 10: Retopologizing the pants part -1
Lecture 11: Retopologizing the pants part -2
Lecture 12: Retopologizing the pants part -2
Lecture 13: Retopologizing the head – Eyes and Nose
Lecture 14: Retopologizing the head – Ears
Lecture 15: Retopologizing the head – Mouth and cheeks
Lecture 16: Finalizing the head
Lecture 17: Cleaning up the head in Maya
Lecture 18: Retopologizing the head – eyeballs
Lecture 19: Retopologizing the hands
Lecture 20: Retopologizing the Shoes and belt
Lecture 21: cleaning up the mesh
Chapter 10: UV-ing the Character
Lecture 1: UV-ing the upper clothing
Lecture 2: Packing the upper clothing
Lecture 3: UV-ing the lower clothing
Lecture 4: UV-ing the heads and hands
Chapter 11: Baking the model in Marmoset Toolbag
Lecture 1: Preparing the model for baking
Lecture 2: Baking the character
Lecture 3: Cleaning up the normal map
Chapter 12: Texturing the clothing
Lecture 1: Introduction to substance painter
Lecture 2: Adding base material to the clothing
Lecture 3: Adding colour variation to the clothing
Lecture 4: Detailing the shoe and the belt
Lecture 5: Adding dirt to the upper clothing
Lecture 6: Adding damages to the lower clothing
Lecture 7: Adding damages to the upper clothing
Chapter 13: Texturing the Skin
Lecture 1: Texturing the head – sub dermis layer
Lecture 2: Texturing the head – Skin layer
Lecture 3: Texturing the head – Irregularities layer
Lecture 4: Texturing the head – Eyes and Additional maps
Lecture 5: Texturing the hands
Lecture 6: Exporting the textures
Chapter 14: Setting up the Marmoset toolbag
Lecture 1: Setting up the marmoset file
Lecture 2: Lighting the Scene
Chapter 15: Hair
Lecture 1: Creating the Hair alpha
Lecture 2: Creating the Hair cards
Lecture 3: Final Render
Chapter 16: Conclusion
Lecture 1: Goodbye
Lecture 2: Bonus Lecture : What should be your next course
Instructors
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Nexttut Education Pvt.Ltd.
A specialist in CG tutorials
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 4 votes
- 3 stars: 8 votes
- 4 stars: 11 votes
- 5 stars: 18 votes
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