Creating a Traditional Chinese Room Environment in UE5
Creating a Traditional Chinese Room Environment in UE5, available at $89.99, has an average rating of 4.65, with 33 lectures, based on 18 reviews, and has 154 subscribers.
You will learn about Learn to create a High-Quality 3D environment from Start to Finish Learn 3D modelling in Blender Learn to create realistic textures in Substance Painter Using Smart Masks and Materials in Substance Painter Level Design, Composition and Lighting in Unreal Engine 5 This course is ideal for individuals who are Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful. It is particularly useful for Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.
Enroll now: Creating a Traditional Chinese Room Environment in UE5
Summary
Title: Creating a Traditional Chinese Room Environment in UE5
Price: $89.99
Average Rating: 4.65
Number of Lectures: 33
Number of Published Lectures: 33
Number of Curriculum Items: 33
Number of Published Curriculum Objects: 33
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to create a High-Quality 3D environment from Start to Finish
- Learn 3D modelling in Blender
- Learn to create realistic textures in Substance Painter
- Using Smart Masks and Materials in Substance Painter
- Level Design, Composition and Lighting in Unreal Engine 5
Who Should Attend
- Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.
Target Audiences
- Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything in this course would be explained in detailed but some prior knowledge of the software would be helpful.
Hello everyone and welcome to this new course. In this course, we will go over the entire process of creating a Traditional Chinese Room Environment using Unreal Engine 5, Blender, Substance Painter.
We will go over modelling in Blender, texturing using Substance Painter and setting up the scene, lighting, and materials in Unreal Engine 5.
You will get:
1. 33 Full HD video lectures with over 11+ hours of content and AUDIO commentary.
2. All the files related to the course including .blend files, unreal project files, substance files, reference images, textures etc.
SOFTWARES USED – (BLENDER, Substance Painter, Unreal Engine 5):
All the modelling will be done in Blender, However, the techniques used are universal and can be replicated in any other 3D modelling package. The materials and textures will be created using Substance Painter. Level art, lighting and composition will be done in Unreal Engine 5.
In this course, you will learn everything you need to know to create the final results that you see in the images and trailers. The same techniques can be applied to almost any type of environment.
This course has over 11 hours of content! (All the videos have audio commentary)
We will go over every step in this course together and nothing will be skipped. The course does not have any kind of timelapse so that you can follow every step easily.
We will start by gathering some reference images to gain some initial ideas and the mood for our scene. We will arrange these reference images in a free program called Pure Ref. After this we will move on to Blenderand start modelling our main assets. We will start by modelling things like the Writing Table, Chairs, Shelfs and all the different props in our scene, the entire process of modelling will be covered in Blenderonly.
After we have modeled all our main assets, we will UV Unwrap and export them to Substance Painter to start the texturing process. We will learn to create high quality and realistic materials and the key features of Substance Painter like Smart Masks, generators, smart materials etc.
After this we will import all our models and textures into Unreal Engine and set up the scene over there. The next step would be to set up our lighting and create a mood and atmosphere for our scene. We will use the new features of Unreal Engine such as Lumen to get realistic lighting for our scene and set up a Post-Processing volume to further enhance our scene’s visuals.
Then we will spend some more time creating a lot of small props to further detail the scene even more like some Vases, Lamps, Tea Pots etc. We will end this course by adding a couple of props from Quixel Megascans to give the environment a finishing touch, setting up different camera angles and taking high resolution screenshots for our portfolio.
So, I hope to see you there in the course, thank you.
Who is this course for?
Students that have basic knowledge of modelling, texturing and want to learn how to create environments. Everything on this course would be explained in detail but some prior knowledge of the software would be helpful.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Modelling the Assets
Lecture 1: Setting up the Reference Images
Lecture 2: 2. Creating the Writing Table – Part 1
Lecture 3: 3. Creating the Writing Table – Part 2
Lecture 4: Creating the Writing Table – Part 3
Lecture 5: Creating the Chair
Lecture 6: Fixing the Chair
Lecture 7: Creating the Windows Part – 1
Lecture 8: Creating the Windows Part – 2
Lecture 9: Creating the Small Shelf
Lecture 10: Creating the Big Shelf
Lecture 11: Creating the 4-Fold Screen
Lecture 12: Setting up the Room
Lecture 13: Creating Small Table and Chairs
Lecture 14: Detailing the Room
Chapter 3: Texturing the Assets
Lecture 1: Texturing the Table Part – 1
Lecture 2: Understanding Masks
Lecture 3: UV Unwrapping the Table and Chair
Lecture 4: Texturing the Table Part – 2
Lecture 5: Texturing the Chair
Lecture 6: Texturing the Shelf and Tables
Lecture 7: Texturing the 4-Fold Screen and Shelf
Lecture 8: Adding the Balcony
Lecture 9: Texturing the Room
Chapter 4: Level Design in Unreal Engine
Lecture 1: Setting up the Scene in Unreal Engine
Lecture 2: Exporting Textures
Lecture 3: Setting up the Lighting and Post-Processing
Lecture 4: Creating the Vases
Lecture 5: Creating Small Props Part – 1
Lecture 6: Creating Small Props Part – 2
Lecture 7: Texturing the Props
Lecture 8: Placing the Props
Lecture 9: Adding More Props and Taking Hi-Res Screenshots
Instructors
-
Aniket Rawat
3D Artist
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 1 votes
- 5 stars: 15 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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