Blender 2.81 – Substance painter – Sci fi asset creation
Blender 2.81 – Substance painter – Sci fi asset creation, available at $74.99, has an average rating of 4.55, with 35 lectures, based on 504 reviews, and has 3421 subscribers.
You will learn about Discover specific Blender 2.8 modeling tools and apprehend Substance painter Create an asset ready to be imported into a game engine Discover a workflow from A to Z for the creation of a futuristic rifle This course is ideal for individuals who are 3d graphists or Game designers or Illustrators It is particularly useful for 3d graphists or Game designers or Illustrators.
Enroll now: Blender 2.81 – Substance painter – Sci fi asset creation
Summary
Title: Blender 2.81 – Substance painter – Sci fi asset creation
Price: $74.99
Average Rating: 4.55
Number of Lectures: 35
Number of Published Lectures: 35
Number of Curriculum Items: 35
Number of Published Curriculum Objects: 35
Original Price: $49.99
Quality Status: approved
Status: Live
What You Will Learn
- Discover specific Blender 2.8 modeling tools and apprehend Substance painter
- Create an asset ready to be imported into a game engine
- Discover a workflow from A to Z for the creation of a futuristic rifle
Who Should Attend
- 3d graphists
- Game designers
- Illustrators
Target Audiences
- 3d graphists
- Game designers
- Illustrators
In this training we will discover the process of creating science fiction assets. We will take as example the creation of a rifle for video game.
This training will allow you to discover a complete workflow and discover features of both software.
This training is divided into 5 chapters that will follow the process of creating the basic forms to texturing and importing into a game engine.
In the first chapter we will watch in depth the specific modeling tools that we will use in Blender, once these notions have been acquired, we will be able to proceed to the modeling of the rifle in chapter two. In chapter 3 we will add details into the model. Chapter 4 will be in Substance painter for texturing, and then we will come back to Blender in Chapter 5 to render the project on both rendering engines Cycles and Eevee. We will also discover how to make a complete set to experiment new forms and We will import our final model on Sketchfab and Unity.
As a bonus in this training you will also find two complete models that have been produced with the same creative techniques, a complete droid and a complete mecha, these models are rigged and textured ready to be used in your projects. I do not put any restrictions into it.
The source files are included in the training and allow you to understand the entire workflowfrom the beginning to the end.
Course Curriculum
Chapter 1: Chapter 1 Blender – Getting started with modeling tools
Lecture 1: 1.1-Introduction
Lecture 2: 1.2-Bool-tool Addon
Lecture 3: 1.3-Carver Addon
Lecture 4: 1.4-Fast carve Addon
Lecture 5: 1.5-Combination example
Lecture 6: 1.6-Creation Rules and Cleaning
Chapter 2: Chapter 2 Blender – Rifle Modeling
Lecture 1: 2.1-Using a shape generator
Lecture 2: 2.2-Basic shapes modeling part1
Lecture 3: 2.3-Basic shapes modeling part2
Lecture 4: 2.4-Details modeling on the stock
Lecture 5: 2.5-Details modeling on the grip
Lecture 6: 2.6-Details modeling on the body
Lecture 7: 2.7-Details modeling on the barrel
Lecture 8: 2.8-Details modeling on the loader
Lecture 9: 2.9-Details modeling on the viewfinder
Lecture 10: 2.10-Add details in edit mode
Lecture 11: 2.11-Add details with boolean inserts
Chapter 3: Chapter 3 Blender – Preparation and export
Lecture 1: 3.1-Verify the geometry
Lecture 2: 3.2-Materials creation and assignment
Lecture 3: 3.3-UV Unwrap
Lecture 4: 3.4-export
Chapter 4: Chapter 4 Substance painter – Texturing
Lecture 1: 4.1-Import and verify the mesh
Lecture 2: 4.2-Textures sets baking
Lecture 3: 4.3-Paint shader creation
Lecture 4: 4.4-Metal shader creation
Lecture 5: 4.5- Hard surface brushes and anchor points
Lecture 6: 4.6-Adding paint stripes and lights
Lecture 7: 4.7-Camo texture creation
Lecture 8: 4.8-Export textures sets
Chapter 5: Chapter 5 Blender – Shading et render
Lecture 1: 5.1-Shaders creation with exported texture sets
Lecture 2: 5.2-Studio creation and final render
Lecture 3: 5.3-Compositing
Lecture 4: 5.4-Mixing different models to create a set
Lecture 5: 5.5- Import in Unity and sketchfab
Lecture 6: 5.6- Additional files introducing
Instructors
-
Julien Deville
Formateur et graphiste 3d
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 3 votes
- 3 stars: 18 votes
- 4 stars: 144 votes
- 5 stars: 337 votes
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