Blender 2.79 Nature environment creation
Blender 2.79 Nature environment creation, available at $44.99, has an average rating of 4.8, with 65 lectures, based on 469 reviews, and has 4317 subscribers.
You will learn about Creation of assets from scratch ( plants, trees, rocks, cliffs, lianas, ivys, etc) Creation of three complete scenes ( jungle, river, temple ) This course is ideal for individuals who are 3d graphists or Illustrators or Game designers It is particularly useful for 3d graphists or Illustrators or Game designers.
Enroll now: Blender 2.79 Nature environment creation
Summary
Title: Blender 2.79 Nature environment creation
Price: $44.99
Average Rating: 4.8
Number of Lectures: 65
Number of Published Lectures: 65
Number of Curriculum Items: 65
Number of Published Curriculum Objects: 65
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Creation of assets from scratch ( plants, trees, rocks, cliffs, lianas, ivys, etc)
- Creation of three complete scenes ( jungle, river, temple )
Who Should Attend
- 3d graphists
- Illustrators
- Game designers
Target Audiences
- 3d graphists
- Illustrators
- Game designers
Here is a complete training dedicated to the creation of natural scenes in Blender 2.7. Blender is a free 3D software and opensource. During this training you will learn all the steps to create realistic and ready to render assets. Several packs of assets are included in the training.
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Discover a complete workflow to create three scenes of nature.
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Apprehend the interface and keyboard shortcuts for better efficiency.
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Get some polygonal modeling basics.
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Discover the tools of sculpting, texturing and shading.
The creation of natural environments with Blender is intended for all future users wishing to familiarize themselves with the software or the professional wishing to update its knowledge. From the freelance graphic designer to the illustrator wanting to evolve towards free software, Blender will be an indispensable asset for your graphic and video productions.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Chapter 1 Low vegetation
Lecture 1: 1.1-Texture creation from photos
Lecture 2: 1.2-Fern creation
Lecture 3: 1.3-Variation from the first model
Lecture 4: 1.4-Vegetation without stem creation with the same system
Lecture 5: 1.5-Vegetation with stem
Lecture 6: 1.6-Pack file creation
Lecture 7: 1.7-Grass creation with Grass-free addon
Lecture 8: 1.8-Place the vegetation on the ground with particle system
Chapter 3: Chapter 2 The trees
Lecture 1: 2.1-Manual tree creation 1 Base mesh creation
Lecture 2: 2.2-Manual tree creation 2 Sculpt mode
Lecture 3: 2.3-Manual tree creation 3 Sculpt mode alpha
Lecture 4: 2.4-Manual tree creation 4 Retopology and UV mapping
Lecture 5: 2.5-Manual tree creation 5 Baking
Lecture 6: 2.6-Manual tree creation 6 Shader creation
Lecture 7: 2.7-Manual tree creation 7 Variation with moss
Lecture 8: 2.8-Manual tree creation 8 Twigs creation
Lecture 9: 2.9-Manual tree creation 9 Particle system creation
Lecture 10: 2.10-Tree creation with Modular tree addon – variation 1
Lecture 11: 2.11-Tree creation with Modular tree addon – variation 2
Lecture 12: 2.12-Tree creation with Modular tree addon – variation 3
Chapter 4: Chapter 3 Lianas and ivy
Lecture 1: 3.1-Lianas creation without support
Lecture 2: 3.2-Lianas creation on support
Lecture 3: 3.3-Spanish moss creation
Lecture 4: 3.4-Ivy creation with Ivy-gen addon
Chapter 5: Chapter 4 Rocks and cliffs
Lecture 1: 4.1-High poly rock creation with modifiers
Lecture 2: 4.2-High poly rock creation with Sculpt mode
Lecture 3: 4.3-High poly cliff creation with Sculpt mode
Lecture 4: 4.4-UV mapping and retopology
Lecture 5: 4.5-Baking
Lecture 6: 4.6-Texturing
Lecture 7: 4.7-Rock shader creation
Chapter 6: Chapter 5 Ruins
Lecture 1: 5.1-Basic ruins creation with wall factory addon
Lecture 2: 5.2-Destruction simulation with rigid bodies
Lecture 3: 5.3-Ruin shader creation
Lecture 4: 5.4-Pillar creation modeling
Lecture 5: 5.5-Pillar creation sculpt mode
Lecture 6: 5.6-UV mapping and retopology
Lecture 7: 5.7-Baking
Lecture 8: 5.8-Pillar shader creation
Chapter 7: Chapter 6 debris
Lecture 1: 6.1-Twigs creation
Lecture 2: 6.2-Pebbles creation
Lecture 3: 6.3-Dead leaves creation
Chapter 8: Chapter 7 Full scène creation: The jungle
Lecture 1: 7.1-Ground Creation
Lecture 2: 7.2-framing
Lecture 3: 7.3-Adding the trees
Lecture 4: 7.4-Adding the rocks
Lecture 5: 7.5-Particle system creation
Lecture 6: 7.6-Adding the foliage
Lecture 7: 7.7-Adding the lianas
Lecture 8: 7.8-Adding the mist and lighting
Lecture 9: 7.9-Render and compositing
Chapter 9: Chapter 8 Full scène creation: The river
Lecture 1: 8.1-Adding the cliffs and framing
Lecture 2: 8.2-Ground Creation
Lecture 3: 8.3-Water creation
Lecture 4: 8.4-Adding the rocks
Lecture 5: 8.5-Adding the trees
Lecture 6: 8.6-Vegetation particle system creation
Lecture 7: 8.7-Adding the ruins
Lecture 8: 8.8-Render and compositing
Chapter 10: Chapter 9 Full scène creation: The temple
Lecture 1: 9.1-Adding cliffs, ruins and framing
Lecture 2: 9.2-Adding the trees
Lecture 3: 9.3-Adding the lianas
Lecture 4: 9.4-Shaders tweaking and lighting-Adding the mist
Lecture 5: 9.5-Render and compositing
Instructors
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Julien Deville
Formateur et graphiste 3d
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 10 votes
- 3 stars: 23 votes
- 4 stars: 137 votes
- 5 stars: 298 votes
Frequently Asked Questions
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