3Ds MAX & Phoenix FD Fire & Smoke VFX Simulation Masterclass
3Ds MAX & Phoenix FD Fire & Smoke VFX Simulation Masterclass, available at $49.99, with 57 lectures, and has 11 subscribers.
You will learn about Learn Tools that are used in Game of Thrones Learn to create all kinds of Fire and Smoke Simulations Learn through exciting 20+ project-based lessons Gain complete understanding of every Phoenix FD parameter Learn Pheonix FD from Scratch Understand SMOKE Simulations, RGB Simulations, Motion Velocity and More Charge your client thousands of dollars for Simulations Acquire an UNCONVENTIONAL skillset that is in high demand Get my best tips from years of running simulations Learn to understand Phoenix to the point where you’ll confidently setup your own Simulations Add Stunning 20+ Projects to your Portfolio Learn Masking, Different Emission ,Time Remapping and more This course is ideal for individuals who are Film-makers or 3D Artist and Animators or 3D Designers or Product Animator or Anyone Passionate about VFX or Game Developers or VFX Enthusiasts It is particularly useful for Film-makers or 3D Artist and Animators or 3D Designers or Product Animator or Anyone Passionate about VFX or Game Developers or VFX Enthusiasts.
Enroll now: 3Ds MAX & Phoenix FD Fire & Smoke VFX Simulation Masterclass
Summary
Title: 3Ds MAX & Phoenix FD Fire & Smoke VFX Simulation Masterclass
Price: $49.99
Number of Lectures: 57
Number of Published Lectures: 57
Number of Curriculum Items: 57
Number of Published Curriculum Objects: 57
Original Price: $99.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn Tools that are used in Game of Thrones
- Learn to create all kinds of Fire and Smoke Simulations
- Learn through exciting 20+ project-based lessons
- Gain complete understanding of every Phoenix FD parameter
- Learn Pheonix FD from Scratch
- Understand SMOKE Simulations, RGB Simulations, Motion Velocity and More
- Charge your client thousands of dollars for Simulations
- Acquire an UNCONVENTIONAL skillset that is in high demand
- Get my best tips from years of running simulations
- Learn to understand Phoenix to the point where you’ll confidently setup your own Simulations
- Add Stunning 20+ Projects to your Portfolio
- Learn Masking, Different Emission ,Time Remapping and more
Who Should Attend
- Film-makers
- 3D Artist and Animators
- 3D Designers
- Product Animator
- Anyone Passionate about VFX
- Game Developers
- VFX Enthusiasts
Target Audiences
- Film-makers
- 3D Artist and Animators
- 3D Designers
- Product Animator
- Anyone Passionate about VFX
- Game Developers
- VFX Enthusiasts
Charge your client 1000-2000$ for eye-catching and stunning Fire, Smoke, Liquid and Fuel Simulations.
Consumer Love ads with slow motion fire and liquid simulations.
After Taking this course, You will be able to create VFX Simulations that are being used in Microsoft, Adidas, Nike, Sony Ads.
Throughout this course, you will be guided by industry professionals with years of experience in creating high-quality VFX for films, games, and animations. Whether you are a beginner looking to delve into the world of dynamic simulations or an intermediate user aiming to enhance your portfolio, this course offers valuable insights and techniques.
Here’s a glimpse of what you’ll learn:
1. Introduction to Phoenix FD: Get acquainted with the tools and interface of Phoenix FD and 3Ds Max. Learn the basics of setting up your workspace for efficient VFX creation.
2. Understanding Fire and Smoke Simulation:Dive into the principles behind fire and smoke simulations. Learn about temperature, density, and how to manipulate these properties to achieve the desired effects.
3. Creating Realistic Fire: Explore the techniques for generating realistic fire effects. Understand how to control the shape, size, and intensity of flames to match different scenarios.
4. Simulating Smoke and Explosions:Master the art of simulating smoke, explosions, and chaotic effects. Learn to control turbulence, velocity, and other parameters to create dynamic and believable smoke plumes.
5. Advanced Techniques:Delve into advanced techniques such as fuel combustion, fuel spread, and interaction with objects. Discover how to create complex fire and smoke interactions for impressive visual storytelling.
6. Optimizing and Rendering:Learn best practices for optimizing your simulations to achieve faster results without compromising quality. Explore rendering settings to produce stunning final images or sequences.
7. Integration with Scenes:Understand how to integrate your fire and smoke simulations into existing scenes or projects. Learn compositing techniques to blend VFX seamlessly with live-action footage.
8. Case Studies and Projects: Put your skills to the test with hands-on projects and case studies. Follow along with guided exercises to create various fire and smoke effects, including campfires, explosions, and environmental effects.
By the end of this course, you will have the knowledge and confidence to create stunning fire and smoke VFX using Phoenix FD and 3Ds Max. Whether you aspire to work in film, gaming, or animation, these skills are highly valuable in the industry.
Course Curriculum
Chapter 1: Module 1 – Introduction to Pheonix FD
Lecture 1: 1. Downloading Pheonix FD
Lecture 2: 2. Enabling the Pheonix FD
Lecture 3: 3. Pheonix FD container
Lecture 4: 4. Units Setup
Chapter 2: Module 2 – Getting Started
Lecture 1: 1. Rendering the Fire
Lecture 2: 2. Cooling
Lecture 3: 3. Only Fire or Smoke
Lecture 4: 4. Working with Smoke
Chapter 3: Module 3- Understanding Basic Parameters
Lecture 1: 1. Smoke Buoyancy
Lecture 2: 2. Smoke Dissipation
Lecture 3: 3. Time Scale
Lecture 4: 4. Preview the Smoke
Lecture 5: 4. Solid and Non Solid
Lecture 6: 5. Steps Per Frame
Lecture 7: 6. Motion Velocity Effect
Lecture 8: 7. Stop and Backup
Chapter 4: Module 4 – Understanding Forces
Lecture 1: 1. Plain Force
Lecture 2: 2. Smoke and Turbulence
Lecture 3: 3. Path Follow
Lecture 4: 4. Body Force
Chapter 5: Module 5 – Grid Parameters
Lecture 1: 1. Colorful Smoke Part 1
Lecture 2: 2. Colorful Smoke Part 2
Lecture 3: 3. Vorticity
Lecture 4: 4. Fluidity
Lecture 5: 5. Presets
Chapter 6: Module 6 – More Tools
Lecture 1: 1. Adaptive Grid
Lecture 2: 2. Noise
Lecture 3: 3. Dischrage Modifier
Lecture 4: 4. Masks
Chapter 7: Project 1 – Plane Through Clouds
Lecture 1: Project 1 – Plane Through Clouds
Chapter 8: Project 2 – Bottle Smoke Puff
Lecture 1: Project 2 – Bottle Smoke Puff
Chapter 9: Project 3 – Kettle Smoke Simulation
Lecture 1: Project 3 – Kettle Smoke Simulation
Chapter 10: Project 4 – Smoke Around Device
Lecture 1: Project 4 – Smoke Around Device
Chapter 11: Project 5 – Headphone Reveal
Lecture 1: Project 5 – Headphone Reveal
Chapter 12: Project 6 – Smoke Shockwave
Lecture 1: Project 6 – Smoke Shockwave
Chapter 13: Project 7 – Dust Removal
Lecture 1: Project 7 – Dust Removal
Chapter 14: Project 8 – Car Drift
Lecture 1: Project 8 – Car Drift
Chapter 15: Project 9 – Fuel Explosion
Lecture 1: Project 9 – Fuel Explosion
Chapter 16: Project 10 – Temperature Explosion
Lecture 1: Project 10 – Temperature Explosion
Chapter 17: Project 11 – Wavelet Turbulence
Lecture 1: Project 11 – Wavelet Turbulence
Chapter 18: Project 12 – Nuke Explosion
Lecture 1: Project 12 – Nuke Explosion
Chapter 19: Project 13 – Fuel Fire
Lecture 1: Project 13 – Fuel Fire
Chapter 20: Project 14 – Windmill FIre and Smoke
Lecture 1: Project 14 – Windmill FIre and Smoke
Chapter 21: Project 15 – Fire on Liquid
Lecture 1: Project 15 – Fire on Liquid
Chapter 22: Project 16 – Colorful Smoke Merge
Lecture 1: Project 16 – Colorful Smoke Merge
Chapter 23: Project 17 – Dust with Destruction
Lecture 1: Project 17 – Dust with Destruction
Chapter 24: Project 18 – Smoke Man
Lecture 1: Project 18 – Smoke Man
Chapter 25: Project 19 – Meteor Crash
Lecture 1: Project 19 – Meteor Crash
Chapter 26: Project 20 -Eyes On Fire
Lecture 1: Project 20 -Eyes On Fire
Chapter 27: Project 21 – YOUR CHALLENGE
Lecture 1: Project 21 – YOUR CHALLENGE
Chapter 28: Project 22 – Create Slow Motion
Lecture 1: Project 22 – Create Slow Motion with AI
Chapter 29: More Things You Need to Know
Lecture 1: 1. Vertex Paint
Lecture 2: 2. Rendering Optimization
Lecture 3: 3. Compositing Fire and Smoke
Lecture 4: 4. As Mesh
Lecture 5: 5. Use Any Texture
Lecture 6: 6. After Effects
Instructors
-
Zeon Horizon
Learn From Engineers
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