Introduction to (Tabletop) Role-playing Game Design
Introduction to (Tabletop) Role-playing Game Design, available at $19.99, has an average rating of 3.8, with 42 lectures, 3 quizzes, based on 28 reviews, and has 200 subscribers.
You will learn about Understand the fundamentals of RPG design (which is a subset of game design) Recognize that RPG design, especially tabletop, is very unlikely to earn you a living This course is ideal for individuals who are This course is for inexperienced designers, taking you through "game design" quickly to RPG design and the business of RPG design It is particularly useful for This course is for inexperienced designers, taking you through "game design" quickly to RPG design and the business of RPG design.
Enroll now: Introduction to (Tabletop) Role-playing Game Design
Summary
Title: Introduction to (Tabletop) Role-playing Game Design
Price: $19.99
Average Rating: 3.8
Number of Lectures: 42
Number of Quizzes: 3
Number of Published Lectures: 42
Number of Published Quizzes: 3
Number of Curriculum Items: 45
Number of Published Curriculum Objects: 45
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Understand the fundamentals of RPG design (which is a subset of game design)
- Recognize that RPG design, especially tabletop, is very unlikely to earn you a living
Who Should Attend
- This course is for inexperienced designers, taking you through "game design" quickly to RPG design and the business of RPG design
Target Audiences
- This course is for inexperienced designers, taking you through "game design" quickly to RPG design and the business of RPG design
This brief (4.5 hour) course introduces you to RPG design. (No course of this length can pretend to be comprehensive, of course.) The goal is for you to understand the fundamentals of RPG design (which is a subset of game design). For example, what are you really doing when you “design an RPG?” There are at least three parts to that.
The three main sections are an introduction to game design (mainly “Need to Knows”), an introduction to RPG design, and a discussion of the business of RPG design. The primary purpose of the last is to help you understand why RPG design, especially tabletop, is very unlikely to earn you a living.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Who am I and what is this class about? (The Promotional video, but read notes)
Lecture 2: Fundamentals of RPG Creation: Business versus Hobby, RPGs versus other Games
Lecture 3: How do I know this stuff?
Chapter 2: Designing Games
Lecture 1: The Joys of Designing Games (as a hobby, not a business)
Lecture 2: 10 "Need to Knows" about Game Design
Lecture 3: 11 More "Need to Knows" about Game Design
Lecture 4: 7 ways to learn game design
Lecture 5: 10 steps to designing a game
Lecture 6: Are you a fiction writer or a game designer?
Lecture 7: 10 "Need to Knows" for designing a good game, pt 1
Lecture 8: 10 "Need to Knows" for designing a good game, pt 2
Lecture 9: Top 10 game design software tools
Lecture 10: All I needed to know about game design I learned from Dungeons & Dragons, part 1
Lecture 11: All I needed to know about game design I learned from D&D, Part 2
Chapter 3: Designing RPGs
Lecture 1: What do RPGs really Amount to, part 1
Lecture 2: What do RPGs really Amount to, part 2
Lecture 3: 10 "Need to Knows" about RPG Design, part 1
Lecture 4: 10 "Need to Knows" about RPG Design, part 2
Lecture 5: Pacing
Lecture 6: Do's and Don'ts for designing RPG monsters, part 1
Lecture 7: Do's and Don'ts for designing RPG monsters, part 2
Lecture 8: You didn't say much about the "don'ts" (of creating monsters), Lew
Lecture 9: Enabling RPG rules to fit the theme and setting of the game, part 1
Lecture 10: Enabling RPG rules to fit the theme and setting of the game, part 2
Lecture 11: Bucketsful of Dice? Just Say No to this poor game design
Lecture 12: Character ability generation methods: pros and cons
Lecture 13: 10 "Need to Knows" about writing clear rules (and GDD), part 1
Lecture 14: 10 "Need to Knows" about Writing Clear Rules (and game design documents), part 2
Lecture 15: Peculiarities and special cases of RPG rules
Chapter 4: The business side of tabletop RPGs
Lecture 1: The state of the tabletop market
Lecture 2: Are tabletop adventures written more to be read than to be played?
Lecture 3: 10 "Need to Knows" about Freelance Game Design and Writing
Lecture 4: Marketing your game when someone else publishes it
Lecture 5: Twitter
Lecture 6: What attracts Kickstarter backers to board and card games?
Chapter 5: Section for Miscellaneous Material, formerly "Bonus Material"
Lecture 1: Warren Spector's Rules
Lecture 2: Why I wrote my book "Game Design"
Lecture 3: What makes my book "Game Design" unusual or unique
Lecture 4: RPGs – Prisoners of Capitalism? Part 1
Lecture 5: RPGs – Prisoners of Capitalism? Part 2
Lecture 6: "A tax on those who are bad at math."
Chapter 6: Final Section
Lecture 1: "Bonus Lecture" – Lew's online courses and information sources
Instructors
-
Lewis Pulsipher
Commercially Published Game Designer, College Teacher
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 4 votes
- 3 stars: 8 votes
- 4 stars: 6 votes
- 5 stars: 10 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
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