Learn to Code and Script a 2D Adventure Game with Unity
Learn to Code and Script a 2D Adventure Game with Unity, available at $34.99, has an average rating of 4.05, with 76 lectures, based on 130 reviews, and has 1128 subscribers.
You will learn about Learn to import and configure 2D assets for an optimal workflow Understand how to design and build a fully functional 2D Adventure game Learn to code gameplay elements in C# This course is ideal for individuals who are This course is intended for Indie Developers, Game Development Students, Hobbyists and Professionals seeking to improve their skillset or This course is not intended for absolute Unity Beginners It is particularly useful for This course is intended for Indie Developers, Game Development Students, Hobbyists and Professionals seeking to improve their skillset or This course is not intended for absolute Unity Beginners.
Enroll now: Learn to Code and Script a 2D Adventure Game with Unity
Summary
Title: Learn to Code and Script a 2D Adventure Game with Unity
Price: $34.99
Average Rating: 4.05
Number of Lectures: 76
Number of Published Lectures: 76
Number of Curriculum Items: 76
Number of Published Curriculum Objects: 76
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn to import and configure 2D assets for an optimal workflow
- Understand how to design and build a fully functional 2D Adventure game
- Learn to code gameplay elements in C#
Who Should Attend
- This course is intended for Indie Developers, Game Development Students, Hobbyists and Professionals seeking to improve their skillset
- This course is not intended for absolute Unity Beginners
Target Audiences
- This course is intended for Indie Developers, Game Development Students, Hobbyists and Professionals seeking to improve their skillset
- This course is not intended for absolute Unity Beginners
Learn how to make interactive 2D adventure games in Unity 5! In this comprehensive course, instructor Alan Thorn demonstrates a wide range of 2D features and tools for making a 2D platform adventure. Targeted to intermediate users, see how to create a player character, functional physics, interactive characters and dangerous obstacles. Explore subjects, such as: sprites, player controls, character animation, balancing gameplay, collisions detection, and a questing system. In addition, see how to import and configure 2D assets optimally for 2D functionality and how to design and build complete levels that ooze atmosphere. There’s plenty to see and do in this fun course, and by the end you’ll have established a solid foundation both in making 2D games generally and in working smart to create your own adventure games in no time!
(Students – please look under Section 1 / Lecture 1 downloads for the source files associated with the lesson.)
More about the Instructor:
Alan Thorn is a game developer, author and educator with 15 years industry experience. He makes games for PC desktop, Mobile and VR. He founded ‘Wax Lyrical Games’ and created the award-winning game ‘Baron Wittard: Nemesis of Ragnarok’, working as designer, programmer and artist. He has written sixteen technical books on game development and presented ten video training courses, covering game-play programming, Unity development, and 3D modelling. He has worked in game development education as a visiting lecturer for the ‘National Film and Television School’, as a Lead Teacher for ‘Uppingham School’, and is currently a Senior Lecturer at ‘Teesside University’ where he helps students develop the skills needed for their ideal role in the games industry.
Course Curriculum
Chapter 1: Building the Base for our Game
Lecture 1: Download Course Files Here!
Lecture 2: Introduction to the Course
Lecture 3: Game Overview
Lecture 4: Project Creation
Lecture 5: Importing Asset Packages
Lecture 6: Importing Custom Assets
Lecture 7: Texture Configuration
Lecture 8: Pixel to World Conversions
Lecture 9: Sprite Editing
Lecture 10: Atlas Texturing
Lecture 11: Audio Configuration
Lecture 12: Creating Materials
Lecture 13: Audio Mixers
Lecture 14: Player Settings
Lecture 15: Player Input
Lecture 16: Player Quality
Chapter 2: Working with colliders and Particles
Lecture 1: Introduction
Lecture 2: Preparing a Scene
Lecture 3: Building a Scene
Lecture 4: Considering Colliders
Lecture 5: Edge Colliders
Lecture 6: Completing the Colliders
Lecture 7: Image Effects
Lecture 8: Starting a Particle System
Lecture 9: Completing the Particle System
Lecture 10: Animating a Moving Platform
Lecture 11: Scripting a Moving Platform
Lecture 12: Organizing the Scene
Lecture 13: Developing a Soundscape
Lecture 14: Moving Forwards
Chapter 3: Character Building and Animations
Lecture 1: Introduction
Lecture 2: Sprite Pivots
Lecture 3: Building a Character
Lecture 4: Layering a Character
Lecture 5: Character Colliders
Lecture 6: Cross Platform Input
Lecture 7: Reading Input
Lecture 8: Moving a Character
Lecture 9: Changing Direction
Lecture 10: Starting Jump
Lecture 11: Grounded Checks
Lecture 12: Completing Jump
Lecture 13: Character Animations
Lecture 14: Blend Trees
Lecture 15: Input and Blend Trees
Chapter 4: Player Death and Scene Transitions
Lecture 1: Introduction
Lecture 2: Player Prefab
Lecture 3: Starting Health
Lecture 4: Properties
Lecture 5: Particles and Restarts
Lecture 6: Player Death
Lecture 7: Kill Zone
Lecture 8: Kill Zone Testing
Lecture 9: Starting Scene Transitions
Lecture 10: Fade Panels
Lecture 11: Panel Animation
Lecture 12: Fade Graphs
Lecture 13: Scene Endings
Lecture 14: Scene Transitions
Chapter 5: Enemies, NPCs, the UI, and More!
Lecture 1: Introduction
Lecture 2: Starting a Turret
Lecture 3: Ammo and Particle Systems
Lecture 4: Movers
Lecture 5: Ammo and Impacts
Lecture 6: Spawning Ammo
Lecture 7: Setting up a UI HUD
Lecture 8: Configuring a Health Bar
Lecture 9: Coding Health
Lecture 10: Starting an NPC
Lecture 11: Creating a Conversation Panel
Lecture 12: NPC Interactions
Lecture 13: NPC and Quests
Lecture 14: Quest Givers
Lecture 15: Quest Items
Lecture 16: Course Conclusion and Wrapup
Lecture 17: Bonus Lecture: Further Learning with 3dmotive
Instructors
-
3dmotive LLC
High Quality 3d and Game Art Training by Industry Pros!
Rating Distribution
- 1 stars: 7 votes
- 2 stars: 10 votes
- 3 stars: 25 votes
- 4 stars: 35 votes
- 5 stars: 53 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
You may also like
- Digital Marketing Foundation Course
- Google Shopping Ads Digital Marketing Course
- Multi Cloud Infrastructure for beginners
- Master Lead Generation: Grow Subscribers & Sales with Popups
- Complete Copywriting System : write to sell with ease
- Product Positioning Masterclass: Unlock Market Traction
- How to Promote Your Webinar and Get More Attendees?
- Digital Marketing Courses
- Create music with Artificial Intelligence in this new market
- Create CONVERTING UGC Content So Brands Will Pay You More
- Podcast: The top 8 ways to monetize by Podcasting
- TikTok Marketing Mastery: Learn to Grow & Go Viral
- Free Digital Marketing Basics Course in Hindi
- MailChimp Free Mailing Lists: MailChimp Email Marketing
- Automate Digital Marketing & Social Media with Generative AI
- Google Ads MasterClass – All Advanced Features
- Online Course Creator: Create & Sell Online Courses Today!
- Introduction to SEO – Basic Principles of SEO
- Affiliate Marketing For Beginners: Go From Novice To Pro
- Effective Website Planning Made Simple