Cyber Reptile Game Character Creation Volume 2
Cyber Reptile Game Character Creation Volume 2, available at $59.99, has an average rating of 4.8, with 30 lectures, based on 18 reviews, and has 265 subscribers.
You will learn about Learn the process of creating a production-ready character Create topology that is clean and ready for animation Learn how to make properly laid out UVs using 3ds Max Create realistic painted textures such as metal, scales, dirt and more using Substance Painter Learn various layering techniques and strategic hand painting Make emissive materials to enhance 3d model Create a nice visual presentation using Marmoset Toolbag This course is ideal for individuals who are Anyone who wants to make a character that is ready for production or Anyone who want to level up their skills as a 3D artist It is particularly useful for Anyone who wants to make a character that is ready for production or Anyone who want to level up their skills as a 3D artist.
Enroll now: Cyber Reptile Game Character Creation Volume 2
Summary
Title: Cyber Reptile Game Character Creation Volume 2
Price: $59.99
Average Rating: 4.8
Number of Lectures: 30
Number of Published Lectures: 30
Number of Curriculum Items: 30
Number of Published Curriculum Objects: 30
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the process of creating a production-ready character
- Create topology that is clean and ready for animation
- Learn how to make properly laid out UVs using 3ds Max
- Create realistic painted textures such as metal, scales, dirt and more using Substance Painter
- Learn various layering techniques and strategic hand painting
- Make emissive materials to enhance 3d model
- Create a nice visual presentation using Marmoset Toolbag
Who Should Attend
- Anyone who wants to make a character that is ready for production
- Anyone who want to level up their skills as a 3D artist
Target Audiences
- Anyone who wants to make a character that is ready for production
- Anyone who want to level up their skills as a 3D artist
Instructor Info
Nikolay Naydenov is a Senior Character Artist currently working in Gameloft. Nikolay always had deep interest in art. In his spare time he was either reading a book or scribbling on a notebook ever since he was a child. He has been in the game industry since 2007 and had worked in many projects. The project that he is most proud of is the game titled March of Empires. He loves his job as a character artist especially when he is given freedom to do his own concepting and ideas. His advice for everyone just starting out is to spend lots of time learning software programs, be efficient and fast, and also spend many hours learning the anatomy, studying faces, and muscles underneath the skin. As every profession, to be good at something, you have to practice a lot. He recommends students to always look for improvement and never settle. He believes good things require sacrifice of time and other pleasures and this can turn your passion into a profession.
Course Info
In this course, we will make a high resolution character that we sculpted in Zbrush ready for production. First, we will start by exporting the high poly parts using the decimation master tool in Zbrush. Then we will import them in 3ds Max and start making the low poly by retopologizing the decimated meshes. We will learn how to retopologize, make the most out of our forms and follow the silhouette with fewer polygons. Then we will make the UV coordinates for our low poly in 3ds Max with little help from Zbrush. After that, we will bake the textures from high to the low poly using Substance Painter. Then we will continue in Substance Painter to make the texture. You will learn how to create realistic painted metal, scales, dirt and more. We will make our textures super detailed using various layering techniques and strategic hand painting. We will even go through the process of creating emissive materials to further enhance our model. We will present our model using Substance Painter’s Iray Render and then later on put it inside Marmoset to create a turntable video that will allow us to display our model in the best possible light. At the end, our amazing model will be ready for animation and game engine.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Preparing for Retopologizing
Lecture 1: Export from Zbrush
Chapter 3: Retopologizing
Lecture 1: Start Retopology
Lecture 2: Retopology 2
Lecture 3: Retopology 3
Lecture 4: Retopology 4
Lecture 5: Retopology 5
Lecture 6: Retopology 6
Lecture 7: Retopology Hand
Lecture 8: Retopology Back
Lecture 9: Retopology 9
Lecture 10: Retopology Head
Lecture 11: Retopology 11
Lecture 12: Retopology Finishing the Upper Body
Lecture 13: Retopology Tail
Lecture 14: Retopology Legs 01
Lecture 15: Retopology Legs 02
Lecture 16: Retopology 16
Lecture 17: Retopology Finish
Chapter 4: UV Mapping
Lecture 1: Start UV Mapping
Lecture 2: UV Mapping 02
Lecture 3: Finish UV Mapping
Chapter 5: Baking & Texturing
Lecture 1: Substance Start
Lecture 2: Substance 2
Lecture 3: Substance 3
Lecture 4: Substance 4
Lecture 5: Substance 5
Lecture 6: Substance 6
Chapter 6: Presentation
Lecture 1: Render in Iray and Marmoset
Lecture 2: Outro
Instructors
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Victory3D LLC
Dedicated to Transforming The Way Artists Create
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 0 votes
- 4 stars: 5 votes
- 5 stars: 13 votes
Frequently Asked Questions
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