Introduction to Gamification
Introduction to Gamification, available at Free, has an average rating of 3.85, with 11 lectures, based on 27 reviews, and has 878 subscribers.
You will learn about Gamification Video Games Product Design Game Design This course is ideal for individuals who are Product Designers or User Experience Designers or UX Designers or UI Designers or Game Designers It is particularly useful for Product Designers or User Experience Designers or UX Designers or UI Designers or Game Designers.
Enroll now: Introduction to Gamification
Summary
Title: Introduction to Gamification
Price: Free
Average Rating: 3.85
Number of Lectures: 11
Number of Published Lectures: 11
Number of Curriculum Items: 11
Number of Published Curriculum Objects: 11
Original Price: Free
Quality Status: approved
Status: Live
What You Will Learn
- Gamification
- Video Games
- Product Design
- Game Design
Who Should Attend
- Product Designers
- User Experience Designers
- UX Designers
- UI Designers
- Game Designers
Target Audiences
- Product Designers
- User Experience Designers
- UX Designers
- UI Designers
- Game Designers
Gamification is an efficient tool to create higher engagement level between your users and your products or services.
This class aims to simplify the meaning and the implications of gamification and bring awareness to its capabilities for the products.
According to Gamify
Gamification is the application of game-design elements and game principles in non-game contexts. It can also be defined as a set of activities and processes to solve problems by using or applying the characteristics of game elements.
Games and game-like elements have been used to Educate, Entertain and Engage for thousands of years. Some classic game elements are; Points, Badges, and Leaderboards.
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Points are used as visual identifiers of progress in sports, reward cards and video games
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Badges display achievement, whether from service in the military or a gold star on school report card
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Leaderboards are used across sports, sales teams, and in general life to present competitive placement
The benefits of Gamification for your products could be
1. INCREASED USER ENGAGEMENT AND AN EXTRA SOURCE OF REVENUE.
2. A HIGHER NUMBER OF USERS.
3. A GREATER ACQUAINTANCE WITH YOUR USERS.
The ultimate goal of gamification is to create ‘sticky’ apps that people will keep coming back to and get more engaged while using it. Gamification works best when having a social sharing element which is why mobile is the perfect platform. This is also an upside for your brand — the more people share their experiences the more likely others will want to join the adventure.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: What and Why of Gamification
Chapter 2: Triggers
Lecture 1: Triggers and Motivators
Lecture 2: Feeling the Flow
Chapter 3: Examples and Gamification Tools
Lecture 1: Gamification Examples
Lecture 2: Basic tools of Gamification
Lecture 3: Progress Bar
Lecture 4: Badges and Avatars
Lecture 5: Point System
Chapter 4: Bonus
Lecture 1: Bonus tools to use
Chapter 5: Conclusion
Lecture 1: Final Thoughts
Instructors
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Ardavan Hp
Ux Researcher
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 3 votes
- 3 stars: 5 votes
- 4 stars: 11 votes
- 5 stars: 8 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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