Maya Practical – 3D Animal and Character Modeling Mastery
Maya Practical – 3D Animal and Character Modeling Mastery, available at $49.99, has an average rating of 4.83, with 47 lectures, based on 3 reviews, and has 1045 subscribers.
You will learn about Fundamental Modeling Skills: Learn to build complex 3D models starting from basic shapes, refining details like limbs, heads, and tails. Texture Mapping and UV Editing: Master the art of applying textures to models, using UV mapping techniques to ensure accurate texture placement. Advanced Rendering Techniques: Explore advanced rendering tools and techniques to achieve realistic textures and lighting effects for your models. Photoshop Integration: Understand how to integrate Photoshop into your workflow for texture adjustments and image editing to enhance model realism Project-Based Learning: Engage in hands-on projects focusing on creating detailed models of animals like rhinos, zebras, and tigers, applying learned technique This course is ideal for individuals who are Beginner 3D Artists: Individuals who are new to 3D modeling and want to learn practical techniques using Maya. or Students and Enthusiasts: Students studying animation, game design, or related fields, and hobbyists interested in learning 3D modeling. or Professionals Seeking Maya Skills: Professionals looking to enhance their skills in Maya for 3D modeling and texturing. or Artists Transitioning to 3D: Artists from traditional art backgrounds interested in transitioning to digital 3D modeling. or Anyone Interested in Animal Modeling: Those specifically interested in learning to model animals using Maya, focusing on detailed techniques and workflows. It is particularly useful for Beginner 3D Artists: Individuals who are new to 3D modeling and want to learn practical techniques using Maya. or Students and Enthusiasts: Students studying animation, game design, or related fields, and hobbyists interested in learning 3D modeling. or Professionals Seeking Maya Skills: Professionals looking to enhance their skills in Maya for 3D modeling and texturing. or Artists Transitioning to 3D: Artists from traditional art backgrounds interested in transitioning to digital 3D modeling. or Anyone Interested in Animal Modeling: Those specifically interested in learning to model animals using Maya, focusing on detailed techniques and workflows.
Enroll now: Maya Practical – 3D Animal and Character Modeling Mastery
Summary
Title: Maya Practical – 3D Animal and Character Modeling Mastery
Price: $49.99
Average Rating: 4.83
Number of Lectures: 47
Number of Published Lectures: 47
Number of Curriculum Items: 47
Number of Published Curriculum Objects: 47
Original Price: $99.99
Quality Status: approved
Status: Live
What You Will Learn
- Fundamental Modeling Skills: Learn to build complex 3D models starting from basic shapes, refining details like limbs, heads, and tails.
- Texture Mapping and UV Editing: Master the art of applying textures to models, using UV mapping techniques to ensure accurate texture placement.
- Advanced Rendering Techniques: Explore advanced rendering tools and techniques to achieve realistic textures and lighting effects for your models.
- Photoshop Integration: Understand how to integrate Photoshop into your workflow for texture adjustments and image editing to enhance model realism
- Project-Based Learning: Engage in hands-on projects focusing on creating detailed models of animals like rhinos, zebras, and tigers, applying learned technique
Who Should Attend
- Beginner 3D Artists: Individuals who are new to 3D modeling and want to learn practical techniques using Maya.
- Students and Enthusiasts: Students studying animation, game design, or related fields, and hobbyists interested in learning 3D modeling.
- Professionals Seeking Maya Skills: Professionals looking to enhance their skills in Maya for 3D modeling and texturing.
- Artists Transitioning to 3D: Artists from traditional art backgrounds interested in transitioning to digital 3D modeling.
- Anyone Interested in Animal Modeling: Those specifically interested in learning to model animals using Maya, focusing on detailed techniques and workflows.
Target Audiences
- Beginner 3D Artists: Individuals who are new to 3D modeling and want to learn practical techniques using Maya.
- Students and Enthusiasts: Students studying animation, game design, or related fields, and hobbyists interested in learning 3D modeling.
- Professionals Seeking Maya Skills: Professionals looking to enhance their skills in Maya for 3D modeling and texturing.
- Artists Transitioning to 3D: Artists from traditional art backgrounds interested in transitioning to digital 3D modeling.
- Anyone Interested in Animal Modeling: Those specifically interested in learning to model animals using Maya, focusing on detailed techniques and workflows.
Course Introduction: Welcome to the Maya Practical – 3D Modeling course, where you will embark on an immersive journey into the world of 3D modeling using Autodesk Maya. Throughout this course, you will learn essential techniques and methodologies for creating detailed 3D models of animals, specifically focusing on rhinos, zebras, and tigers. Whether you’re a beginner or looking to enhance your skills in Maya, this course will provide you with hands-on experience in modeling, texturing, and refining your creations to achieve realistic results. By the end of the course, you’ll have gained the expertise needed to create lifelike animal models independently, using industry-standard practices in 3D modeling.
Section 1: MAYA Practical – 3D Modeling of Rhino
In this section, students will delve into the fundamentals of 3D modeling using Maya, focusing specifically on creating a detailed model of a rhino. Starting with an introduction to Rhino and basic shape creation, learners progress through constructing various parts of the rhino such as the legs, tail, head, and horn. They will also learn techniques for smoothing surfaces and managing normals. Additionally, the section covers texturing processes, including UV mapping, texture application, and refining textures using external tools like Photoshop.
Section 2: MAYA Practical – 3D Modeling of Zebra
Building on the foundational skills from the previous section, this part of the course guides students through the 3D modeling of a zebra using Maya. It begins with setting up reference images and proceeds to model various parts such as the legs, neck, head, and tail of the zebra. The section emphasizes low-resolution quadrapet modeling techniques and introduces learners to texturing methodologies specific to quadrapet models. Students will learn UV mapping, adjusting UV editors, and creating final textures to enhance the zebra model’s realism.
Section 3: MAYA Practical – 3D Modeling of Tiger
In the final section, students advance their Maya skills by undertaking the 3D modeling of a tiger. Beginning with the base cylinder and inserting edge loops for detailing, learners progress through modeling the legs, head, and tail of the tiger. Techniques for achieving smooth surfaces and optimizing the model’s topology are explored. The section concludes with comprehensive lessons on applying textures to the tiger model, including UV mapping and texture assignment processes to achieve lifelike renderings in Maya.
This course is designed to equip learners with practical skills in 3D modeling using Maya, focusing on creating realistic animal models and mastering essential techniques in texturing and surface detailing.
Course Conclusion: Throughout your journey, you will acquire fundamental skills and advanced techniques in Maya, specifically tailored to creating intricate animal models. From modeling the robust form of a rhino to capturing the elegance of a zebra and the fierce grace of a tiger, you will explore the intricacies of 3D modeling, UV mapping, and texture application. Armed with these skills, you will be prepared to embark on your own projects, whether in game development, animation, or visual effects, equipped with the knowledge to bring your creative visions to life in the digital realm.
Course Curriculum
Chapter 1: MAYA Practical – 3D Modeling of Rhino
Lecture 1: Introduction to Rhino
Lecture 2: Getting Started with Base Shape
Lecture 3: Working on Back Leg Rhino
Lecture 4: Working on Back Leg Rhino Continues
Lecture 5: Creating Tail
Lecture 6: Creating the Front Leg
Lecture 7: More on Front Leg
Lecture 8: Creating the Head
Lecture 9: Creating Horn of the Rhino
Lecture 10: Smooth and Average Normals
Lecture 11: Introduction of Texturing
Lecture 12: Applying Planner UV
Lecture 13: Applying Planner UV Continues
Lecture 14: Assigning Texture
Lecture 15: More on Assigning Texture
Lecture 16: Working on Back part of Rhino
Lecture 17: Adjusting Image in Photoshop
Lecture 18: Working on Front Side of Rhino
Chapter 2: MAYA Practical – 3D Modeling of Zebra
Lecture 1: Introduction Low Res Quadrapet Modeling
Lecture 2: Setting Up Image
Lecture 3: Creating the Back Leg Portion
Lecture 4: Creating the Back Leg Portion Continues
Lecture 5: Creating tail of Zebra
Lecture 6: Creating the front leg of Zebra
Lecture 7: More on Front Leg of Zebra
Lecture 8: Creating Neck of the Zebra
Lecture 9: Creating Neck of the Zebra Continues
Lecture 10: Creating the Base Head of Zebra
Lecture 11: Creating the Ear
Lecture 12: Introduction to Texturing Quadra Pet Low Res
Lecture 13: Creating Snapshot of UV
Lecture 14: Adjusting UV Editor Map the Image
Lecture 15: Creating Final Texture of Zebra
Lecture 16: Creating Final Texture of Zebra Continues
Chapter 3: MAYA Practical – 3D Modeling of Tiger
Lecture 1: Introduction to Tiger Base
Lecture 2: Creating Base Cylinder
Lecture 3: Creating Back Leg of the Tiger
Lecture 4: Insert Edge Loop
Lecture 5: Creating the Front Leg
Lecture 6: Creating the Front Leg Continues
Lecture 7: Creating the Head of Tiger
Lecture 8: Creating Tail of Tiger
Lecture 9: Tiger Smooth
Lecture 10: Introduction to Tiger Texture
Lecture 11: Assigning the UV map
Lecture 12: Assigning the Texture to Model
Lecture 13: Assigning the Texture to Model Continues
Instructors
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EDUCBA Bridging the Gap
Learn real world skills online
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