Create 3D Photorealistic Faces
Create 3D Photorealistic Faces, available at $49.99, with 10 lectures, and has 6 subscribers.
You will learn about Learn the secrets to create photorealistic faces. Easily setup materials using specular, roughness and sss textures. Projecting textures using Mari. Creating hair using XGen inside of Maya. Complete and render a realistic face including post processing. This course is ideal for individuals who are This course is for anyone who want to get more realistic results with their characters. or This course is designed for people with intermediate level of knowledge with 3D softwares. It is particularly useful for This course is for anyone who want to get more realistic results with their characters. or This course is designed for people with intermediate level of knowledge with 3D softwares.
Enroll now: Create 3D Photorealistic Faces
Summary
Title: Create 3D Photorealistic Faces
Price: $49.99
Number of Lectures: 10
Number of Published Lectures: 10
Number of Curriculum Items: 10
Number of Published Curriculum Objects: 10
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the secrets to create photorealistic faces.
- Easily setup materials using specular, roughness and sss textures.
- Projecting textures using Mari.
- Creating hair using XGen inside of Maya.
- Complete and render a realistic face including post processing.
Who Should Attend
- This course is for anyone who want to get more realistic results with their characters.
- This course is designed for people with intermediate level of knowledge with 3D softwares.
Target Audiences
- This course is for anyone who want to get more realistic results with their characters.
- This course is designed for people with intermediate level of knowledge with 3D softwares.
See that face? I’ll show you how to make it. Based on Guts from Berserk.
Follow me in these series of videos, over 2.5 hours total, where i will show you how i create my characters.
Below are the softwares i usually use, but you can follow my steps in your favorite program, like Blender for example.
Software used: Autodesk Maya 2024, Arnold Renderer, The Foundry Mari, The Foundry Nuke, Pixologic ZBrush and Photoshop.
Note: Resources like the textures from TexturingXYZ are paid and separate. Also, this is not a beginner tutorial but you will learn a lot.
First we will start with a basic look at the modeling inside of ZBrush, setting up our model with another one to transfer the textures, then we go to Mari to start projecting the displacement and transfer textures. After that, we jump into Maya were most of the work is going to happen, setting up out model with our material, connecting all of out textures and get it ready to start rendering using Arnold Render. Once we have our render, we export it to start the post processing using Nuke and Photoshop to add those little extra steps to make it as realistic as we can outside of the 3D software.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: Basic look at the Modeling
Lecture 1: ZBrush
Chapter 3: Texturing
Lecture 1: Mari
Chapter 4: Material Setup
Lecture 1: Displacement
Lecture 2: Subsurface Scattering
Lecture 3: Specular and Roughness
Chapter 5: XGen Hair
Lecture 1: Part 1
Lecture 2: Part 2
Chapter 6: Final Render
Lecture 1: Rendering your character
Lecture 2: Post Processing
Instructors
-
Gerardo Torres Carrillo
3D Generalist
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Frequently Asked Questions
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