CREATE STAR WAR ROBOT WITH BLENDER AND SUBSTANCE PAINTER
CREATE STAR WAR ROBOT WITH BLENDER AND SUBSTANCE PAINTER, available at $54.99, has an average rating of 4.6, with 44 lectures, based on 29 reviews, and has 198 subscribers.
You will learn about 1_How to use the powerful modeling tool inside Blender to achieve nice-looking hard surface objects 2_How to unwrap your Robot easily and how to clean your geometry before unwrapping to keep your work clean and easy. 3_How to use vertex paint inside Blender and why you should use it. 4_How to use Substance Painter to achieve realistic PBR texture. 5_How to use makes and how to create your smart material. 6_How to render your Robot with Iray inside Substance Painter. 7_How to render your Robot in Blender and how to use Cycles and Eevee. This course is ideal for individuals who are This course all level can follow it, I mean it's for all levels. It is particularly useful for This course all level can follow it, I mean it's for all levels.
Enroll now: CREATE STAR WAR ROBOT WITH BLENDER AND SUBSTANCE PAINTER
Summary
Title: CREATE STAR WAR ROBOT WITH BLENDER AND SUBSTANCE PAINTER
Price: $54.99
Average Rating: 4.6
Number of Lectures: 44
Number of Published Lectures: 44
Number of Curriculum Items: 44
Number of Published Curriculum Objects: 44
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- 1_How to use the powerful modeling tool inside Blender to achieve nice-looking hard surface objects
- 2_How to unwrap your Robot easily and how to clean your geometry before unwrapping to keep your work clean and easy.
- 3_How to use vertex paint inside Blender and why you should use it.
- 4_How to use Substance Painter to achieve realistic PBR texture.
- 5_How to use makes and how to create your smart material.
- 6_How to render your Robot with Iray inside Substance Painter.
- 7_How to render your Robot in Blender and how to use Cycles and Eevee.
Who Should Attend
- This course all level can follow it, I mean it's for all levels.
Target Audiences
- This course all level can follow it, I mean it's for all levels.
Let me tell you something true when you combine powerful 3D software like Blender and Substance painter with the right knowledge you will make an incredible result.
In this course, I going to give you the tools and the technic you need to make or to create your Robot by using Blender and Substance Painter. we will start modeling the Robot according to reference images.
After we complete the modeling part we will learn how to clean your geometry before unwrapping the Robot. After that, we will learn how to unwrap the robot and we will learn how to use vertex paint inside Blender to give all Robot parts a color ID, and that will help us inside Substance Painter and make things easier.
When we complete modeling and unwrapping we will take the robot to Substance Painter to start the journey of adding materials.
we will learn how to create smart material and we will learn how to add alpha and add all necessary details to make the robot have nice looking.
After all of that, we will use the Iray renderer inside Substance Painter to render the robot, and we will learn and understand the IRay render setting and we will make a nice looking render with that.
When we complete with Substance Painter we will go back to Blender to make the final shot, we will learn how to render the Robot with Cycles and Eevee and that will be the final render.
At the end of this course, you will be ready to create your own project be using the same technic and that technic you can apply it on a small 3D project or large 3D project.
So in short, this course will teach you hard surface modeling and unwrapping and texturing and sure, rendering. I hope you enjoy that.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: 001_setting up the scene
Lecture 3: 002 Setup Preferences And Activate The Add-Ons That We Need-1
Lecture 4: 003 Modeling The Main Parts-1
Lecture 5: 004 Adding Some Details To The Wheel-1
Lecture 6: 005 Adding A Hole To Head Of The Robot-1
Lecture 7: 006 Applying Bevel And Clean The Mesh-1
Lecture 8: 007 Adding Details To The Neck Base-1
Lecture 9: 008 Adding Details To The Neck Base-2-1
Lecture 10: 009 Starting With Wheel Core-1
Lecture 11: 010 Add The Connection Between The Wheel Core And The Neck Base-1
Lecture 12: 011 Continue Adding Details-1
Lecture 13: 012 Add The Bolts-1
Lecture 14: 013 Starting Adding Details To The Head-1
Lecture 15: 014 Compeleting The Details Of The Head Of The Robot-1
Lecture 16: 015 Adding Wires To The Robot-1
Lecture 17: 016 Start Adding Details To Wheel-1
Lecture 18: 017 Finishing The Wheel Of The Robot-1
Lecture 19: 018 Cleaning Up All The Geometry And Deleting Unnecessary Faces-1
Chapter 2: Unwrapping
Lecture 1: 019 Start Unwrapping The Robot-1
Lecture 2: 020 Unwrapping The Robot's Head-1
Lecture 3: 021 Start Unwrapping The Base Pieces-1
Lecture 4: 022 Unwrapping The Base Pieces 2-1
Lecture 5: 023 Completing Unwrapping The Base Pieces-1
Lecture 6: 024 Unwrapping The Wheel-1
Lecture 7: 025 Using Vertex Paint Inside Blender-1
Lecture 8: 026 Preparing The Robot To Send It To Substance Painter-1
Chapter 3: Section 3: Texturing with substance painter
Lecture 1: 027 Export The Project To Substance Painter And Create The First Material-1
Lecture 2: 028 Adding Rust To The Material-1
Lecture 3: 029 How To Create Smart Material And Apply It To The Robot-1
Lecture 4: 030 Creating Plastic Material-1
Lecture 5: 031 Add Material To The Base Part Of The Robot-1
Lecture 6: 032 Add Material To The Wheel-1
Lecture 7: 033 Add Logo To Your Robot-1
Lecture 8: 034 Adding Text And Signs To The Robot-1
Lecture 9: 035 Adding Logo And More Details To To The Robot-1
Lecture 10: 036 Adding Text Information To The Base And To The Wires-1
Lecture 11: 037 Adding The Final Touch Before Render-1
Chapter 4: Section 4: Rendering
Lecture 1: 038 Rendering The Robot With Substance Painter-1
Lecture 2: 039 Exporting Textures From Substance Painter-1
Lecture 3: 040 Import The Textures To Blender-1
Lecture 4: 041 Rendering The Robot With Cycles-1
Lecture 5: 042 Render With Eevee-1
Chapter 5: reference images and textures
Lecture 1: reference images and textures
Instructors
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Mrawan Hussain
3D,2D artist, and internet marketer.
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 0 votes
- 3 stars: 3 votes
- 4 stars: 11 votes
- 5 stars: 15 votes
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