Scene Creation with Blender and Substance Painter
Scene Creation with Blender and Substance Painter, available at $64.99, has an average rating of 4.75, with 107 lectures, based on 334 reviews, and has 2611 subscribers.
You will learn about Blender's modeling tools and modifiers UV map 3D objects in Blender Prepare 3D models for export to Substance Painter Create realistic PBR textures for 3D models in Substance Painter Create an Export Template in Substance Painter to be used for Blender Apply PBR textures in Blender Add lights to a scene in Blender Render a scene using both the Cycles and Eevee render engines in Blender This course is ideal for individuals who are Beginner 3D artists who would like to create and texture 3D environments It is particularly useful for Beginner 3D artists who would like to create and texture 3D environments.
Enroll now: Scene Creation with Blender and Substance Painter
Summary
Title: Scene Creation with Blender and Substance Painter
Price: $64.99
Average Rating: 4.75
Number of Lectures: 107
Number of Published Lectures: 107
Number of Curriculum Items: 107
Number of Published Curriculum Objects: 107
Original Price: $22.99
Quality Status: approved
Status: Live
What You Will Learn
- Blender's modeling tools and modifiers
- UV map 3D objects in Blender
- Prepare 3D models for export to Substance Painter
- Create realistic PBR textures for 3D models in Substance Painter
- Create an Export Template in Substance Painter to be used for Blender
- Apply PBR textures in Blender
- Add lights to a scene in Blender
- Render a scene using both the Cycles and Eevee render engines in Blender
Who Should Attend
- Beginner 3D artists who would like to create and texture 3D environments
Target Audiences
- Beginner 3D artists who would like to create and texture 3D environments
Would you like create realistic environments for animation, architectural visualization, or games? Then check out “Scene Creation with Blender and Substance Painter.”
In this course you will learn how to:
-
Use Blender’s modeling tools and modifiers
-
UV map 3D objects in Blender
-
Prepare 3D models for export to Substance Painter
-
Create realistic PBR textures for 3D models in Substance Painter
-
Create an Export Template in Substance Painter to be used for Blender
-
Apply PBR textures in Blender
-
Add lights to a scene in Blender
-
Render a scene using both the Cycles and Eevee render engines in Blender
We will go over Blender’s modeling toolset and use blueprints to build up the walls, doors, and windows of the scene. We also will use reference images to help us model each piece of furniture in the various rooms.
You’ll learn how to UV map 3D objects and how to prepare each one for export to Substance Painter as an FBX file. In Substance Painter we’ll create realistic PBR textures for our models, and you’ll learn how best to set-up those textures for use in Blender.
After we add the textures in Blender, we will begin working on the lighting. We’ll add spot lights and area lights to the scene and we will render the scene out using both Blender’s Cycles render engine, and the new Eevee render engine. You’ll see the differences and benefits of both.
All the project files are available for download, as well as all the reference images.
Start creating your own 3D environments in Blender. Get “Scene Creation with Blender and Substance Painter” today!
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Importing a Reference Image
Lecture 3: Setting the Proper Scale
Chapter 2: Modeling the Rooms
Lecture 1: Beginning the Walls
Lecture 2: Creating the Interior Walls
Lecture 3: Tricks for Aligning the Walls
Lecture 4: Continuing with the Walls
Lecture 5: Using the Boolean Modifier
Lecture 6: Creating the Openings for the Doors
Lecture 7: Finishing the Window Openings
Lecture 8: Beginning the Window Frames
Lecture 9: Finishing the Window Frames
Lecture 10: Starting the Office Frames
Lecture 11: Finishing the Office Frames
Lecture 12: Creating the Door Frame
Lecture 13: Inserting the Door Frames
Lecture 14: Beginning the Doors
Lecture 15: Creating the Door Handle
Lecture 16: Creating the Door Lock
Lecture 17: Placing Doors and Organizing the Scene
Lecture 18: Creating the Closet Doors
Lecture 19: Finishing the Closet Doors
Lecture 20: Beginning the Kitchen Island
Lecture 21: Modeling the Cabinet Handles
Lecture 22: Beginning the Kitchen Counter
Lecture 23: Adding the Kitchen Cabinets and Drawers
Lecture 24: Creating the Kitchen Handles
Lecture 25: Fixing Smoothing Errors
Lecture 26: Organizing the Scene
Chapter 3: Creating the Furniture
Lecture 1: Modeling the End Tables
Lecture 2: Modeling the Sofa
Lecture 3: Beginning the Stools
Lecture 4: Continuing the Stools
Lecture 5: Finishing the Stools
Lecture 6: Modeling the First Chair
Lecture 7: Continuing the Chair
Lecture 8: More Work on the Chair
Lecture 9: Finishing the Chair
Lecture 10: Beginning the Table
Lecture 11: Finishing the Table and Rug
Lecture 12: Beginning the Second Chair
Lecture 13: Continuing the Chair
Lecture 14: Modeling the Chair Arms
Lecture 15: Creating the Legs of the Chair
Lecture 16: Working on the Wheels of the Chair
Lecture 17: Finishing the Second Chair
Lecture 18: Batch Renaming Multiple Objects
Lecture 19: Beginning the Third Chair
Lecture 20: Creating the Arm Rests and Back
Lecture 21: Modeling the Back Frame and Legs
Lecture 22: Adjusting Proportions of the Chair
Lecture 23: Finishing the Third Chair
Lecture 24: Populating the Offices
Lecture 25: Beginning the Refrigerator
Lecture 26: Finishing the Refrigerator
Lecture 27: Extrude Along a Path
Lecture 28: Finishing the Faucet
Lecture 29: Beginning the Coffee Machine
Lecture 30: Finishing the Coffee Machine
Lecture 31: Creating the Drop Ceilings
Lecture 32: Modeling the Kitchen Hanging Lights
Lecture 33: Creating the Large Hanging Lights
Lecture 34: Modeling the Air Vents
Lecture 35: Placing the Canister Lights
Lecture 36: Modeling the Conference Room Glass
Lecture 37: Adding the Glass for the Offices
Chapter 4: UV Mapping the Scene
Lecture 1: UV Mapping the Office Desks
Lecture 2: UV Mapping the Stools
Lecture 3: UV Mapping the Conference Room Chairs
Lecture 4: Creating the UVs for the End Tables
Lecture 5: Working on the Chair and Sofa
Lecture 6: Chair, Lights, and Drop Ceiling
Lecture 7: Kitchen Lights and Cannister Lights
Lecture 8: UV Mapping the Kitchen
Lecture 9: Finishing the UV Mapping
Chapter 5: Texturing with Substance Painter
Lecture 1: Exporting to Substance Painter
Lecture 2: Importing in Substance Painter
Lecture 3: Exporting Textures Out of Substance Painter
Lecture 4: Finishing the End Table and Beginning the Chair
Lecture 5: Texturing the Chair
Lecture 6: Preparing the Coffee Machine for Export
Lecture 7: Texturing the Coffee Machine
Lecture 8: Adding an Image Texture in Substance Painter
Lecture 9: Creating the Vertex Colors for Hanging Lights
Lecture 10: Creating and Applying an Emissive Texture
Lecture 11: A Brief Discussion of the Direction of Normals
Lecture 12: Using an Opacity Channel in Substance Painter
Lecture 13: Using an Alpha Channel in Blender
Lecture 14: Adjusting Mask Tolerances in Substance Painter
Lecture 15: Sampling Colors in Substance Painter
Lecture 16: Exporting Multiple Objects as a Single FBX
Lecture 17: Texturing the Kitchen Counter and Appliances
Lecture 18: Exporting Textures for Multiple Objects
Lecture 19: Applying Textures to the Kitchen_Objects
Lecture 20: Selection Tricks When Applying Vertex Colors
Instructors
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Darrin Lile
Blender Foundation Certified Trainer
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 0 votes
- 3 stars: 10 votes
- 4 stars: 76 votes
- 5 stars: 247 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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