Maya 2018 VFX – Learn to create Visual effects using Maya
Maya 2018 VFX – Learn to create Visual effects using Maya, available at $49.99, has an average rating of 4.6, with 70 lectures, based on 230 reviews, and has 1808 subscribers.
You will learn about Learn the VFX pipleline for a shot Matchmove or track a cameras motion in Matchmover Basic hard surface modeling Look development using Maya and Arnold renderer Composite using Nuke This course is ideal for individuals who are Anyone who wants to add a model made in the computer to video footage or Anyone who wants to create smoke in Maya or Anyone one who wants to get into the VFX industry or Anyone who wants to composite Computer graphics into live action footage It is particularly useful for Anyone who wants to add a model made in the computer to video footage or Anyone who wants to create smoke in Maya or Anyone one who wants to get into the VFX industry or Anyone who wants to composite Computer graphics into live action footage.
Enroll now: Maya 2018 VFX – Learn to create Visual effects using Maya
Summary
Title: Maya 2018 VFX – Learn to create Visual effects using Maya
Price: $49.99
Average Rating: 4.6
Number of Lectures: 70
Number of Published Lectures: 70
Number of Curriculum Items: 70
Number of Published Curriculum Objects: 70
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Learn the VFX pipleline for a shot
- Matchmove or track a cameras motion in Matchmover
- Basic hard surface modeling
- Look development using Maya and Arnold renderer
- Composite using Nuke
Who Should Attend
- Anyone who wants to add a model made in the computer to video footage
- Anyone who wants to create smoke in Maya
- Anyone one who wants to get into the VFX industry
- Anyone who wants to composite Computer graphics into live action footage
Target Audiences
- Anyone who wants to add a model made in the computer to video footage
- Anyone who wants to create smoke in Maya
- Anyone one who wants to get into the VFX industry
- Anyone who wants to composite Computer graphics into live action footage
In this intermediate level course, you will be taken through a VFX shot from start to finish by creating a crashed spaceship complete with CGI smoke!
Start by matching the movement of your real camera in the computer using Autodesk Matchmover which is available for FREE.
You will then model your spaceship using the industry standard Maya 2018 and unwrap the objects UVs so you can create textures.
You will then go on to light your shot to match the background using the industry standard Arnold rendererwhich is included in Maya 2018.
Finally you will output render passes using Arnold AOVs and Maya render setup, and composite them together using the industry standard compositor Nuke to make your final shot.
This course is designed to give you as much information as possible for you to create your own shots using the same workflow.
Take this course today to start creating photorealistic VFX shots!
Course Curriculum
Chapter 1: Overview of this course
Lecture 1: Introduction
Chapter 2: How to install the software required for this course
Lecture 1: How to install Matchmover on PC
Lecture 2: How to install Matchmover on a Mac
Chapter 3: Matchmoving
Lecture 1: Introduction to Matchmoving
Lecture 2: How to convert your movie file into an image sequence for Matchmover and Maya
Lecture 3: IMPORTANT for PC users using Matchmover
Lecture 4: Introduction to Matchmover auto track
Lecture 5: How to check if you have a good track
Lecture 6: How to improve the solve
Lecture 7: Orient the scene and export to Maya
Lecture 8: Setup and test Maya scene
Lecture 9: Reconstruct the ground
Chapter 4: Create the Spaceship
Lecture 1: Spaceship Modelling – Blocking out the shapes
Lecture 2: Spaceship Modelling – Blocking out the body shape
Lecture 3: Spaceship Modelling – Add details to guns
Lecture 4: Spaceship Modelling – Add detail to the cockpit
Lecture 5: Spaceship Modelling – Add detail to the engine
Lecture 6: Spaceship Modelling – Add detail to the engine flaps
Lecture 7: Spaceship Modelling – Add detail to the front of the spaceship
Lecture 8: Spaceship Modelling – Add detail to the wings
Lecture 9: Spaceship Modelling – Add details to the body
Lecture 10: Spaceship Modelling – Clean up
Chapter 5: UV unwrap the Spaceship
Lecture 1: UV unwrap the cockpit
Lecture 2: UV unwrap the body
Lecture 3: UV unwrap the nose
Lecture 4: UV unwrap the laser
Lecture 5: UV unwrap the engine
Lecture 6: Layout UVs
Chapter 6: Layout the crash
Lecture 1: Layout the spaceship crash
Lecture 2: Camera map the ground
Lecture 3: Extend the ground reconstruction
Lecture 4: Sculpt the ground geometry
Lecture 5: Create damage to the ship
Chapter 7: Lighting
Lecture 1: Setup lighting
Chapter 8: Look Development
Lecture 1: Look Development – Base dirt
Lecture 2: Look Development – Using the curvature node
Lecture 3: Look Development – Base texture
Lecture 4: Look Development – Assign shaders
Lecture 5: Look Development – Paint body texture
Lecture 6: Look Development – Add paint map and scratches
Lecture 7: Look Development – Paint engines
Lecture 8: Look Development – Paint lasers
Lecture 9: Look Development – Ground shader
Lecture 10: Look Development – Ground texture
Lecture 11: Look Development – Adjust ship position
Lecture 12: Look Development – Add sand texture layer
Lecture 13: Look Development – Cockpit texture
Lecture 14: Look Development – Specular
Chapter 9: Fluid Smoke Simulation
Lecture 1: Maya fluids – Containers
Lecture 2: Maya fluids – Emitters
Lecture 3: Maya fluids – Fields
Lecture 4: Maya fluids – Workflow
Lecture 5: Maya fluids – Texturing
Lecture 6: Maya fluids – Start smoke simulation
Lecture 7: Maya fluids – Dynamic attributes
Lecture 8: Maya fluids – Noise texture
Lecture 9: Maya fluids – Cache the simulation
Lecture 10: Maya fluids – Export the fluid simulation
Chapter 10: Create a Render Layer setup and render a test frame
Lecture 1: Import fluid simulation
Lecture 2: Create AOVs
Lecture 3: Render setup
Lecture 4: Fix ground render layer
Chapter 11: Compositing the test frame
Lecture 1: Nuke – Basics
Lecture 2: Nuke – Layering with the Merge node
Lecture 3: Nuke – Composite the ship AOVs
Lecture 4: Nuke – Adjust the final look
Chapter 12: Final adjustments to the scene and render settings
Lecture 1: Final tweaks to shaders and ground
Lecture 2: Setup final render and custom ID pass
Chapter 13: Composite the final render
Lecture 1: Start compositing and add a glint in Nuke
Lecture 2: Output the finished composite
Instructors
-
Bhaumik Patel
Experienced 3d artist and instructor
Rating Distribution
- 1 stars: 6 votes
- 2 stars: 6 votes
- 3 stars: 15 votes
- 4 stars: 55 votes
- 5 stars: 148 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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