Blender Unleashed: Mastering Subdivision Surface Modeling
Blender Unleashed: Mastering Subdivision Surface Modeling, available at $54.99, has an average rating of 4.6, with 36 lectures, based on 101 reviews, and has 948 subscribers.
You will learn about Model using basic to intermediate subdivision surface modeling techniques Create complex geometrical forms using procedural mesh modeling techniques with Blender's deform modifiers This course is ideal for individuals who are This course is not meant for absolute beginners to the Blender software or the 3d workflow. It's a beginner to intermediate course aimed at taking people from basic skills to more involved mesh modeling skills in Blender. It is particularly useful for This course is not meant for absolute beginners to the Blender software or the 3d workflow. It's a beginner to intermediate course aimed at taking people from basic skills to more involved mesh modeling skills in Blender.
Enroll now: Blender Unleashed: Mastering Subdivision Surface Modeling
Summary
Title: Blender Unleashed: Mastering Subdivision Surface Modeling
Price: $54.99
Average Rating: 4.6
Number of Lectures: 36
Number of Published Lectures: 36
Number of Curriculum Items: 36
Number of Published Curriculum Objects: 36
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- Model using basic to intermediate subdivision surface modeling techniques
- Create complex geometrical forms using procedural mesh modeling techniques with Blender's deform modifiers
Who Should Attend
- This course is not meant for absolute beginners to the Blender software or the 3d workflow. It's a beginner to intermediate course aimed at taking people from basic skills to more involved mesh modeling skills in Blender.
Target Audiences
- This course is not meant for absolute beginners to the Blender software or the 3d workflow. It's a beginner to intermediate course aimed at taking people from basic skills to more involved mesh modeling skills in Blender.
* May 2018 – New Project Update – 2.5 hours more training!
Do you want to learn how to create hyper detailed hard surfaced and organic 3d models ready for films, games, or illustrations?
This course shows you how to use subdivision surface modeling techniques to conquer any modeling challenge set before you. Once you have mastered this powerful workflow you will be able to use it as a cornerstone for all of your future 3d modeling projects.
Learn how to harness the power of Blender’s subdivision surface modifier in conjunction with timeless procedural modeling skills to build realistic looking 3d models.
- Learn the basics of subdivision surface modeling
- Master Blender’s modifier stack
- Add procedural modeling techniques to your creative arsenal
- Discover secrets for success as I share my experience
- Watch as I walk you through the process step by step
Each real world project demonstrated real-time with practical solutions.
The best way to learn is to do! Each project in this course is demonstrated real time as I walk you through my thinking process as I make decisions for how to solve problems and create practical solutions. All of the .blend files are provided for each lecture as I progress through the projects so you can pick up wherever you need to and follow along. Start at the beginning or pick up in the middle and learn how to develop your own skills with the hands on training inside this course.
After following the workflow outlined in this course you’ll be able to take a proof or a concept and develop a plan for how to achieve the results you need using subdivision surface modeling.
Content and Overview
Starting with a brief overview of the subdivision surface workflow I’ll then share my process for building out hi-res 3d models for a 3d illustration. Each project builds on the last providing stepping stones for learning more advanced techniques after mastering the basics.
Each project starts with an overview of the intended goals from the concept. Then I show you how to build each model starting with the creation of a base mesh and refining it with the sub-d process into a final model. Along the way I’ll share my tips for success and how to avoid problems as you work on your own modeling projects.
Upcoming Features
- An accompanying e-book – complete with a helpful breakdown of the concept for the projects in the course and a reference for keyboard shortcuts
- New lectures – The course will be continually expanded with new lectures and projects where I answer your questions and continue to demonstrate sub-d modeling techniques
Purchase this course today and learn how to implement subdivision surface modeling for your own projects immediately!
Course Curriculum
Chapter 1: Welcome to the course!
Lecture 1: Welcome to my course!
Lecture 2: COURSE MATERIALS & RESOURCES — Download Here!
Lecture 3: Welcome and Setup
Lecture 4: Subidvision surface modeling overview
Chapter 2: Project #1 – A Leather Bound Antique Journal
Lecture 1: 1.1 – Creating the base mesh for the journal pages
Lecture 2: 1.2 – Bending the page with deform modifiers
Lecture 3: 1.3 – Smoothing out the pages
Lecture 4: 1.4 – Duplicating the pages
Lecture 5: 1.5 – Positioning the spine
Lecture 6: 1.6 – Curving the spine and cleanup
Lecture 7: 1.7 – Creating the cover base mesh
Lecture 8: 1.8 – Refining the cover details
Lecture 9: 1.9 – Adding final details to the cover
Lecture 10: 1.10 – Adding cover pages
Lecture 11: 1.11 – Adding a bookmark and cleanup
Chapter 3: Project #2 – Rolled Up Maps with an Amber Paperweight
Lecture 1: 2.1 – Creating the base mesh for the maps
Lecture 2: 2.2 – Using empty objects and vertex groups
Lecture 3: 2.3 – A basic overview of weight painting
Lecture 4: 2.4 – Adding a basic curl to the map
Lecture 5: 2.5 – Adding a second curled corner
Lecture 6: 2.6 – Duplicating and positioning multiple maps
Lecture 7: 2.7 – Creating the base mesh for the fossil
Lecture 8: 2.8 – Using the cell fracture add-on to split the fossil (Optional)
Lecture 9: 2.9 – Adding some cracks to the fossil
Chapter 4: Project #3 – Fountain Pen
Lecture 1: 3.1 – Setting Up the Model Sheet
Lecture 2: 3.2 – Modeling the Pen Body
Lecture 3: 3.3 – Modeling the Nib Base
Lecture 4: 3.4 – Modeling the Nib – Part 1
Lecture 5: 3.5 – Modeling the Nib – Part 2
Lecture 6: 3.6 – Modeling the Feed
Lecture 7: 3.7 – Modeling the Cap – Part 1
Lecture 8: 3. 8 – Modeling the Cap – Part 2
Lecture 9: 3.9 – Modeling the Cap – Part 3
Lecture 10: 3.10 – Modeling the Cap – Part 4
Chapter 5: Conclusion
Lecture 1: Conclusion
Lecture 2: Bonus Lecture: Want more Blender training?
Instructors
-
Brandon Hix
Blender Foundation Certified Trainer (BFCT) | 3D Artist
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 1 votes
- 3 stars: 6 votes
- 4 stars: 35 votes
- 5 stars: 58 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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