Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash
Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash, available at $74.99, has an average rating of 4.05, with 138 lectures, based on 81 reviews, and has 2276 subscribers.
You will learn about • Building your own dungeon and walk around it like in a real RPG game • Enjoying the 3D modelling to game environment transition from Blender to Unreal Engine 5 – the only one out there like it for all fantasy RPG fans • Creating nearly 100 stunning medieval dungeon kitbash assets enabling you to build an underground dungeon environment unique to every student • Building a massive dungeon complete modular system in Blender • Using Blender 3 and understanding its new interface and shortcuts • Maximising the potential of your references to develop strong game asset concepts • Choosing to continue your modelling to game engine journey by completing the second (independent) part of the course in Unreal Engine 5 • Optimising modular system parts ready to export them into Unreal Engine 5 • Learn how to open a game door, custom collisions, and all about the Niagara fire systems • Setting up your dungeon ready for walking through with your very own third-person character in Unreal Engine 5 • Creating animated stylized fire and lighting, including braziers, and flaming torches • Maintaining and optimising medieval Europe aesthetics for a full medieval dungeon scene using an Unreal Engine 5 skybox • Understanding modifier stacking • A course within a course introduction into (a) Blender basics, (b) materials and textures, (c) seams, sharps, and UVs. • Learning how to use HDRIs as 3D model backgrounds for your portfolio • Complete UV Mapping Guide: UV mapping and UV unwrapping your model • Learning how to use rendering to improve the quality of presentation for your 3D environment in Eevee and Cycles X • Rendering an underground medieval dungeon to a high level for professional 3D artist portfolios • Complete the course which is going to be the first steppingstone to creating your own 3D world and RPG game environment This course is ideal for individuals who are • Beginner 3D modellers eager to learn how to build medieval-themed AAA game-ready assets such as a medieval dungeon kitbash with multiple modular parts or • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes or • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks or • RPG fans and dungeons and dragons (DND) players who want to walk through and experience a medieval dungeon environment or • Game designers who would like to design an RPG medieval dungeon environment for games in Unreal Engine 5 It is particularly useful for • Beginner 3D modellers eager to learn how to build medieval-themed AAA game-ready assets such as a medieval dungeon kitbash with multiple modular parts or • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes or • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks or • RPG fans and dungeons and dragons (DND) players who want to walk through and experience a medieval dungeon environment or • Game designers who would like to design an RPG medieval dungeon environment for games in Unreal Engine 5.
Enroll now: Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash
Summary
Title: Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash
Price: $74.99
Average Rating: 4.05
Number of Lectures: 138
Number of Published Lectures: 138
Number of Curriculum Items: 138
Number of Published Curriculum Objects: 138
Original Price: $24.99
Quality Status: approved
Status: Live
What You Will Learn
- • Building your own dungeon and walk around it like in a real RPG game
- • Enjoying the 3D modelling to game environment transition from Blender to Unreal Engine 5 – the only one out there like it for all fantasy RPG fans
- • Creating nearly 100 stunning medieval dungeon kitbash assets enabling you to build an underground dungeon environment unique to every student
- • Building a massive dungeon complete modular system in Blender
- • Using Blender 3 and understanding its new interface and shortcuts
- • Maximising the potential of your references to develop strong game asset concepts
- • Choosing to continue your modelling to game engine journey by completing the second (independent) part of the course in Unreal Engine 5
- • Optimising modular system parts ready to export them into Unreal Engine 5
- • Learn how to open a game door, custom collisions, and all about the Niagara fire systems
- • Setting up your dungeon ready for walking through with your very own third-person character in Unreal Engine 5
- • Creating animated stylized fire and lighting, including braziers, and flaming torches
- • Maintaining and optimising medieval Europe aesthetics for a full medieval dungeon scene using an Unreal Engine 5 skybox
- • Understanding modifier stacking
- • A course within a course introduction into (a) Blender basics, (b) materials and textures, (c) seams, sharps, and UVs.
- • Learning how to use HDRIs as 3D model backgrounds for your portfolio
- • Complete UV Mapping Guide: UV mapping and UV unwrapping your model
- • Learning how to use rendering to improve the quality of presentation for your 3D environment in Eevee and Cycles X
- • Rendering an underground medieval dungeon to a high level for professional 3D artist portfolios
- • Complete the course which is going to be the first steppingstone to creating your own 3D world and RPG game environment
Who Should Attend
- • Beginner 3D modellers eager to learn how to build medieval-themed AAA game-ready assets such as a medieval dungeon kitbash with multiple modular parts
- • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
- • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
- • RPG fans and dungeons and dragons (DND) players who want to walk through and experience a medieval dungeon environment
- • Game designers who would like to design an RPG medieval dungeon environment for games in Unreal Engine 5
Target Audiences
- • Beginner 3D modellers eager to learn how to build medieval-themed AAA game-ready assets such as a medieval dungeon kitbash with multiple modular parts
- • Enthusiasts of Blender who want to fast-track their understanding of its new and exciting changes
- • Mid-Level 3D modellers who want to take their modelling to a new level and improve their workflow with tips and tricks
- • RPG fans and dungeons and dragons (DND) players who want to walk through and experience a medieval dungeon environment
- • Game designers who would like to design an RPG medieval dungeon environment for games in Unreal Engine 5
Course Description
Have you ever wanted to build your own dungeon and walk around it like in a real RPG game?
Join ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’ because there’s nothing like it! Go on a journey of 3D modelling to game environment in Blender and Unreal Engine 5.
Whether you are a RPG fan or dungeons and dragons (DND) player who wants to walk through and experience a medieval dungeon environment, or a game designer who would like to design a medieval dungeon environment for games, this course is perfect for you!
You will become a dungeon master!
Build an intricate structure with winding walls and stairs using just a few parts and a lot of creativity.
Walk the halls of a dungeon lit by torches built entirely in Blender 3 and export it into Unreal Engine 5 (UE5) to make the lighting and atmospherics even more magical.
Our ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’ top 5:
– Build a massive dungeon complete modular system in Blender
– Set up your dungeon ready for walking through with your very own character
– Create animated stylized fire and lighting
– Learn how to create opening in game door, custom collisions, and all about the Niagara fire systems
– Enjoy completing a complete guide from Blender to Unreal Engine 5 – the only one out there like it for all fantasy RPG fans
This course will give you access to just over 27 hours of 3D art.
As a 2-1 course, you have the option to complete everything in Blender or move onto Unreal Engine 5 as well and truly bring your 3D game environment to life through 68 additional lessons!
This course will see you learn all the techniques pros use and how they use them.Learning how to achieve realism through aging your 3D game environments will be a central part of this course’s learning objectives!
One of my biggest ‘happy moments’ in making games is being able to walk around and doors…
Yes, we will teach you how to OPEN DOORS.
Walk around your dungeon with the UE5 default character for the full immersive experience filled with wonder and the ominous feeling of fear about what is going on in the depths of the dungeon which we call the torture room!
Modeling
Our ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’will take you on a journey of building 90 medieval dungeon kitbash parts.
Join the craziest medieval dungeon course to create a modular system (aka kitbash) with infinite possibilities for your environment build. By completing the course, you will be able to build vast sewer networks and individual rooms on various levels including intricate chairs and doors that open using a third-person character.
You will be creating variations of walls, stairs, and sewer network parts to build a game environment unique to every student. Finally, optimize your modular system parts ready to export them into Unreal Engine 5.
Following the success of my latest courses, we will be modelling, texturing, and finalizing every individual asset before moving on to the next. Students have said that this has helped them in staying excited throughout the creation process, being able to see how their scene comes closer to the course preview step-by-step.
Of course, you could set yourself a challenge and diversify aspects of the medieval dungeon such as changing the textures, adding more rooms, or adding furniture assets to make your medieval dungeon more alive.
Texturing and Materials
‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’will provide you with intensive learning all in one place, giving you access to over 16 references, 1 medieval dungeon floor plan, 32 custom cliff brushes, 1 HDRI, 55 Blender texture maps -including ambient occlusion, metalic, normal, roughness and specular, 33 Unreal Engine 5 texture maps – including base colour, normal, and combined ambient occlusion / metalic / roughness, 1 human scale .obj, 90 dungeon modular parts (in case you choose to move straight into Unreal Engine 5), and Unreal Engine 5 content such as the lava texture, water texture, waterfall animation sheet, and skybox.
The node wrangler is one of the best free built-in addons within Blender but most users are not even aware of it. This course will teach you how to create your materials, find out how to take all of those beautiful texture maps and make use of them.
Creating your materials or altering textures on the fly is something you will want to learn about. Maximising your knowledge of Blender’s node system will raise the level of your textures and skill up your skill in working with materials.
Unreal Engine 5: Game Engine Integration
Continue your modelling to game engine journey by completing the second (independent) part of the course in Unreal Engine 5. We will be taking a deep dive into Epic’s all new Unreal Engine 5.
Through ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’you will be learning everything right from importing individual models from Blender to having them work correctly in UE5. Through this course, you will learn the basics of bringing your games asset to life, rendered in real time.
Learn how to open a game door using blueprint coding, custom collisions, and all about the Niagara fire systems to create particle effects. Work towards setting up your dungeon ready for walking through with your very own third-person character in Unreal Engine 5.
Create animated stylized fire and lighting, including braziers, and flaming torches. Build a real game environment by setting up an 8k skybox and animated lava material to feature underneath your medieval dungeon.
We will look at how to import and use textures created specifically for Unreal Engine and use them to create the materials for our medieval dungeon environment. ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’will also be an introduction into how to set up files to create a clean UI. The skills you learn here are fully transferable to all your future builds.
Lighting & Rendering
When we look at renders of 3D models on social media, we can see a huge difference between models of different artists. Most of this can be normally attributed to not only the skills of the artist but part of it can be attributed to how they achieve realism in their models.
By joining ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’, you will learn about specific types of in-built Blender lighting functionalities that will enhance the rainy weather atmosphere of your medieval farmstead.
We will be going through the many pitfalls and some technical details of what Blender render options to use for the specific machine you are using. I will also be introducing you to the all-new Cycles X Blender renderer and showing you how to render out your medieval dungeon in Eevee if you so choose.
Together, we will be creating a portfolio render for any multimedia site you wish to upload your completed model to.
‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’is a complete guide into using Eevee and Cycles X for lighting, rendering, shadow.
Course Resources & Freebies
The ‘Blender 3 to Unreal Engine 5 Dungeon Modular Kitbash’resource pack includes 16 references, 1 medieval dungeon floor plan, 32 custom cliff brushes, 1 HDRI, 55 Blender texture maps -including ambient occlusion, metalic, normal, roughness and specular, 33 Unreal Engine 5 texture maps – including base colour, normal, and combined ambient occlusion / metalic / roughness, 1 human scale .obj, 90 dungeon modular parts (in case you choose to move straight into Unreal Engine 5), and Unreal Engine 5 content such as the lava texture, water texture, waterfall animation sheet, and skybox.
Join this course and come be part of a 3D modelling journey of over 27 hours of learning that will see you go away with a game-ready AAA medieval game environment full of life and animation.
Check out the free introduction and I am sure you won’t be able to put this course down!
Still unsure? Then, let me tell you what’s unique about this course:
– Creating 90 stunning medieval dungeon kitbash assets enabling you to build an underground dungeon environment unique to every student
– Building a massive dungeon complete modular system (aka kitbash) in Blender
– Choosing to continue your modelling to game engine journey by completing the second (independent) part of the course in Unreal Engine 5
– Optimising modular system parts ready to export them into Unreal Engine 5
– Learn how to open a game door, custom collisions, and all about the Niagara fire systems
– Setting up your dungeon ready for walking through with your very own third-person character in Unreal Engine 5
– Creating animated stylized fire and lighting, including braziers, and flaming torches
Let’s create something history inspired and full of life this August!
To get you pumped, imagine how well this medieval dungeon environment fits in with your other 3D Tudor projects.
Be creative! Feature your medieval dungeon kitbash environment underneath a medieval castle keep with ‘Creating a Modular Kitbash in Blender’ or underneath a guard’s tower instead. Also, think about creating an environment behind or above your scene, be it a medieval farm in the far distance using ‘Blender 3 The Ultimate Medieval Scene Course’, a church or an execution gallows staging area with ‘Blender to Unreal Engine 5 | 3D Props | Medieval Gallows’. Use the full power of Blender 3 and Unreal Engine 5 (UE5) to your advantage.
You can include your medieval RPG dungeon environment as part of our ‘Creating a Modular Kitbash in Blender’course, nearby to your medieval in or tavern based on ‘Blender 2.8 Complete Beginners Guide to 3D Modelling a Scene’, or next to your medieval well or windmill using ‘Blender 2.8 Creating your First 3D Game Model’and ‘Blender to Unreal Engine 5’ respectively.
Until next time, happy modelling everyone!
Neil – 3D Tudor
Course Curriculum
Chapter 1: Introduction Video
Lecture 1: Introduction
Chapter 2: Section 1 – Blender Basics
Lecture 1: Lesson 1 – The Basics of Blender
Lecture 2: Lesson 2 – Importing Reference images
Lecture 3: Lesson 3 – The Importance of Seams & Sharps
Chapter 3: Section 2 – HDRI Lighting
Lecture 1: Lesson 4 – Working with HDRI Lighting
Chapter 4: Section 3 – Blender Asset Manager
Lecture 1: Lesson 5 – What is Transformation Orientation
Lecture 2: Lesson 6 – Working with Blenders Asset Manager
Chapter 5: Section 4 – Basic Mesh Tools
Lecture 1: Lesson 7 – How to Create Edge Loops
Lecture 2: Lesson 8 – Creating Variation in Meshes
Chapter 6: Section 5 – Working with Modifiers
Lecture 1: Lesson 9 – Working with the Array Modifier
Chapter 7: Section 6 – Creating our First Modular Piece
Lecture 1: Lesson 10 – Creating our First Dungeon Wall
Lecture 2: Lesson 11 – How Smoothing Works in Blender
Lecture 3: Lesson 12 – Techniques for Creating Geometry-
Lecture 4: Lesson 13 – Taking UV Unwrapping to the Next Level
Chapter 8: Section 7 – Mid Level Geometry
Lecture 1: Lesson 14 – Creating our Large Wall Modular Pieces
Lecture 2: Lesson 15 – Fixing Issues with Our Large Brick Walls
Chapter 9: Section 8 – Modifier Stacking
Lecture 1: Lesson 16 – What is Modifier Stacking
Chapter 10: Section 9 – Different UV Options
Lecture 1: Lesson 17 – Project from View Unwraps
Chapter 11: Section 10 – Creating our Smaller Assets
Lecture 1: Lesson 18 – Creating the Bottom Walls
Lecture 2: Lesson 19 – Creating our Small Grate
Lecture 3: Lesson 20 – Creating the Top Walls
Chapter 12: Section 11 – Doors & Proportional Editing
Lecture 1: Lesson 21 – Starting our Dungeon Doors
Lecture 2: Lesson 22 – Working with Proportional Editing
Lecture 3: Lesson 23 – Adding Realism to Our Models
Lecture 4: Lesson 24 – Finishing our Dungeon door Meshes
Chapter 13: Section 12 – Creating Hinges & Handles
Lecture 1: Lesson 25 – Creating Hinges & Handles the Easy Way
Lecture 2: Lesson 26 – Finishing our Dungeeon Doors
Chapter 14: Section 13 – More Complex Geometry
Lecture 1: Lesson 27 – Creating Ornate Pillars
Lecture 2: Lesson 28 – Creating the Ornate Wall Supports
Chapter 15: Section 14 – Basic Sculpting in Blender
Lecture 1: Lesson 29 – Basic Sculpting Setup in Blender
Lecture 2: Lesson 30 – Importing Custom Brushes to Blender
Chapter 16: Section 15 – Creating Simple Stairs
Lecture 1: Lesson 31 – Creating our First Stairs
Lecture 2: Lesson 32 – Finishing our Straight Stairs
Chapter 17: Section 16 – Creating Door Arches
Lecture 1: Lesson 33 – Working with Boolean Modifier
Lecture 2: Lesson 34 – Modeling the Modular Door Walls
Lecture 3: Lesson 35 – Outlining our Door Arches
Lecture 4: Lesson 36 – Creating the Door Arches
Lecture 5: Lesson 37 – Adding Materials to our Door Arches
Chapter 18: Section 17 – Spiral Staircases
Lecture 1: Lesson 38 – Using the Simple Deform Modifier
Lecture 2: Lesson 39 – Finishing the Spiral Stair Mesh
Chapter 19: Section 18 – The Vault Modular Piece
Lecture 1: Lesson 40 – Creating the Vault Wall
Lecture 2: Lesson 41 – Parenting Objects and Keeping Transform
Chapter 20: Section 19 – Braziers & Hot Coals
Lecture 1: Lesson 42 – Creating the Brazier Mesh
Lecture 2: Lesson 43 – Creating the Hot coals
Chapter 21: Section 20 – Dungeon Lighting with Torches
Lecture 1: Lesson 44 – Creating the Ornate Torch
Lecture 2: Lesson 45 – Creating the Torch Handle & Holder
Lecture 3: Lesson 46 – Finishing our Torch Models
Chapter 22: Section 21 – Animated Torch Flame
Lecture 1: Lesson 47 – Creating our Animated Flame
Chapter 23: Sections 22 – Flame Material Node Setup
Lecture 1: Lesson 48 – Setting up our Flame Node Tree
Chapter 24: Section 23 – Bringing Realism to our Flames
Lecture 1: Lesson 49 – Setting up the Light Flicker Effect
Lecture 2: Lesson 50 – Creating the Flame embers
Lecture 3: Lesson 51 – Finishing the Dungeon Modular Pack
Chapter 25: Section 24 – Starting the Dungeon Layout
Lecture 1: Lesson 52 – Building the Dungeon Sewar System
Lecture 2: Lesson 53 – Creating our First Dungeon Room
Lecture 3: Lesson 54 – Starting the Library Room
Lecture 4: Lesson 55 – Finishing the Dungeon First Floor
Lecture 5: Lesson 56 – Starting the Dungeon Armory
Chapter 26: Section 25 – Using Modular Pieces in Different Ways
Lecture 1: Lesson 57 – Creating Under Flooring
Lecture 2: Lesson 58 – Building the Dungeon Kitchens
Lecture 3: Lesson 59 – Creating the Dungeon Mid level
Lecture 4: Lesson 60 – Creating the Dungeon Prison
Lecture 5: Lesson 61 – Finishing the Dungeon Main Build
Chapter 27: Section 26 – Bringing our Dungeon to Life
Lecture 1: Lesson 62 – Placing our Torches Through out the Dungeon
Chapter 28: Section 27 – Working with Cameras
Lecture 1: Lesson 63 – Setting up our Camera
Chapter 29: Section 28 – Different Render Engines
Lecture 1: Lesson 64 – Rendering with Eevee Renderer
Lecture 2: Lesson 65 – Rendering with Cycles X Render Engine
Chapter 30: Section 29 – Working with Collections
Lecture 1: Lesson 66 – Setting up Collections
Chapter 31: Section 30 – Exporting to Unreal Engine 5
Lecture 1: Lesson 67 – Setting up Assets for Unreal Engine 5
Lecture 2: Lesson 68 – Final Blender 3 Finishing Preparation
Instructors
-
3D Tudor
3D Tudor | 3D Artist & Tutor
Rating Distribution
- 1 stars: 4 votes
- 2 stars: 0 votes
- 3 stars: 15 votes
- 4 stars: 19 votes
- 5 stars: 43 votes
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