FMOD for Game Audio
FMOD for Game Audio, available at $69.99, has an average rating of 4.63, with 48 lectures, based on 126 reviews, and has 533 subscribers.
You will learn about How to create loop and transition sections for game music How to randomize sounds for ongoing soundscapes Creating and managing banks, groups FMOD effects and Mixing Basics Mixer, Snapshot, and Sandbox Some Unity Implementation This course is ideal for individuals who are Music composers wanting to implement their music on games or Sound designers wanting to implement their sounds on games or Developers wanting to learn/understand FMOD or Game Audio enthusiasts It is particularly useful for Music composers wanting to implement their music on games or Sound designers wanting to implement their sounds on games or Developers wanting to learn/understand FMOD or Game Audio enthusiasts.
Enroll now: FMOD for Game Audio
Summary
Title: FMOD for Game Audio
Price: $69.99
Average Rating: 4.63
Number of Lectures: 48
Number of Published Lectures: 48
Number of Curriculum Items: 48
Number of Published Curriculum Objects: 48
Original Price: €64.99
Quality Status: approved
Status: Live
What You Will Learn
- How to create loop and transition sections for game music
- How to randomize sounds for ongoing soundscapes
- Creating and managing banks, groups
- FMOD effects and Mixing Basics
- Mixer, Snapshot, and Sandbox
- Some Unity Implementation
Who Should Attend
- Music composers wanting to implement their music on games
- Sound designers wanting to implement their sounds on games
- Developers wanting to learn/understand FMOD
- Game Audio enthusiasts
Target Audiences
- Music composers wanting to implement their music on games
- Sound designers wanting to implement their sounds on games
- Developers wanting to learn/understand FMOD
- Game Audio enthusiasts
3 hours of condensed material. Straight-forward and concise classes.
If you wonder how sounds are implemented into games, this course you tell you all about it.
FMOD is an audio middleware that creates probability, looping sections, and parameter triggers, among many other useful tools to create living soundscapes and music interactions.
Your studying tools for this course will be the softwares: FMOD & Unity, and the free asset pack ‘Viking Village’, of which you’ll be giving life to, through sounds.
Here’s a full list of things we’ll be talking about in this course.
1) Installation & Setup
-FMOD & Unity Download
-Creating Unity Project, Importing Viking Village
-Unity Navigation, Viking Village Overview
-Linking FMOD to Unity
2) Preparation & Side Notes
-Linking FMOD & Reaper
-Navigation, Editing and Shortcuts in FMOD
-FMOD Effects Overview
3) FMOD
-FMOD Overview
-Making an Audio List and Where to Look for Sounds
-Adding Assets and Making Folders
-Creating Events – Action vs Timeline Events – Torch
-Soundscape 2D – Multi Instrument
-Stable Event – Scatter Instrument
-Waves Event – Asynch Options
-Wheel – Pitch Shifter & Compressor
-Workspace – Probability + Multiband EQ + Modulation
-Bar – Creating Outside Perspective (doors closed)
-Boat Sound Design – Finding Loop Spot
-Music Part 1 – Exporting Stems, Tempo Markers
-Music Part 2 – Parameters, Transitions & Markers
-Music Part 3 – Parameter Sheet + Automation, Seek Speed
-Music Part 4 – Crossfading Instrumentation
-Music Part 5 – Transition Region + Quantization
-Music Part 6 – Magnet Regions + Quantization
-Music Part 7 – Randomizing Sections
4) Unity
-Adding FMOD Listener and 2D Soundscape
-AHDSR – Fading In and Out FMOD Events
-Stable – Trigger Enter & Exit
-Waves – Sphere Emitters
-Bar Emitter
-Boat – Odin Call
-Torches – Adding Emitters on Prefabs
-Wheel – Adding Sounds to Items
-Workspace Emitter
-Music Triggers
5) FMOD & Unity
-FMOD – Music Part 8 – On Off Parameter
-Unity – Music On Off Trigger
-FMOD – Footsteps
-Unity – Footsteps
-FMOD – Mixer & Creating Groups
-Unity & FMOD – Organizing FMOD Mixer and Events + Unity Events
-Unity & FMOD – Snapshots Part 1 – Inside Perspective
-Unity & FMOD – Snapshots Part 2 – Losing Senses Effect
-Unity & FMOD – Snapshots Part 3 – Health Parameter
-Unity & FMOD – Live Mixing, Basic Tweaks
-Unity & FMOD – Sandbox
Course Curriculum
Chapter 1: Course Intro
Lecture 1: COURSE INTRO
Chapter 2: Installation & Setup
Lecture 1: FMOD & Unity Download
Lecture 2: Creating Unity Project, Importing Viking Village
Lecture 3: Unity Navigation, Viking Village Overview
Lecture 4: Linking FMOD to Unity
Chapter 3: Preparation and Side Notes
Lecture 1: Linking FMOD & Reaper
Lecture 2: Navigation, Editing and Shortcuts in FMOD
Lecture 3: FMOD Effects Overview
Chapter 4: FMOD
Lecture 1: FMOD Overview
Lecture 2: Making an Audio List and Where to Look for Sounds
Lecture 3: Adding Assets and Making Folders
Lecture 4: Creating Events – Action vs Timeline Events – Torch
Lecture 5: Soundscape 2D – Multi Instrument
Lecture 6: Stable Event – Scatter Instrument
Lecture 7: Waves Event – Asynch Options
Lecture 8: Wheel – Pitch Shifter & Compressor
Lecture 9: Workspace – Probability + Multiband EQ + Modulation
Lecture 10: Bar – Creating Outside Perspective (doors closed)
Lecture 11: Boat Sound Design – Finding Loop Spot
Lecture 12: Music Part 1 – Exporting Stems, Tempo Markers
Lecture 13: Music Part 2 – Parameters, Transitions & Markers
Lecture 14: Music Part 3 – Parameter Sheet + Automation, Seek Speed
Lecture 15: Music Part 4 – Crossfading Instrumentation
Lecture 16: Music Part 5 – Transition Region + Quantization
Lecture 17: Music Part 6 – Magnet Regions + Quantization
Lecture 18: Music Part 7 – Randomizing Sections
Chapter 5: Unity
Lecture 1: Adding FMOD Listener and 2D Soundscape
Lecture 2: AHDSR – Fading In and Out FMOD Events
Lecture 3: Stable – Trigger Enter & Exit
Lecture 4: Waves – Sphere Emitters
Lecture 5: Bar Emitter
Lecture 6: Boat – Odin Call
Lecture 7: Torches – Adding Emitters on Prefabs
Lecture 8: Wheel – Adding Sounds to Items
Lecture 9: Workspace Emitter
Lecture 10: Music Triggers
Chapter 6: FMOD & Unity
Lecture 1: FMOD – Music Part 8 – On Off Parameter
Lecture 2: Unity – Music On Off Trigger
Lecture 3: FMOD – Footsteps
Lecture 4: Unity – Footsteps
Lecture 5: FMOD – Mixer & Creating Groups
Lecture 6: Unity & FMOD – Organizing FMOD Mixer and Events + Unity Events
Lecture 7: Unity & FMOD – Snapshots Part 1 – Inside Perspective
Lecture 8: Unity & FMOD – Snapshots Part 2 – Losing Senses Effect
Lecture 9: FMOD & Unity – Snapshots Part 3 – Health Parameter
Lecture 10: Unity & FMOD – Live Mixing, Basic Tweaks
Lecture 11: Unity & FMOD – Sandbox
Chapter 7: Final Thoughts
Lecture 1: Final Thoughts
Instructors
-
Elvis Suhadolnik Bonesso
Sound Designer & Music Composer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 4 votes
- 3 stars: 11 votes
- 4 stars: 43 votes
- 5 stars: 68 votes
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