Real Time Game Asset Steam Punk Gun in Blender
Real Time Game Asset Steam Punk Gun in Blender, available at $59.99, has an average rating of 4.15, with 61 lectures, based on 79 reviews, and has 774 subscribers.
You will learn about Tips and shortcuts for more efficient workflow Highpoly and lowpoly mesh modeling Detail Sculpting Essential UV creation Texture map baking Realistic texturing Real-Time rendering This course is ideal for individuals who are Those who want to know how to create realistic game assets or Anyone who want to highly improve their modeling, texturing and rendering skills It is particularly useful for Those who want to know how to create realistic game assets or Anyone who want to highly improve their modeling, texturing and rendering skills.
Enroll now: Real Time Game Asset Steam Punk Gun in Blender
Summary
Title: Real Time Game Asset Steam Punk Gun in Blender
Price: $59.99
Average Rating: 4.15
Number of Lectures: 61
Number of Published Lectures: 61
Number of Curriculum Items: 61
Number of Published Curriculum Objects: 61
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- Tips and shortcuts for more efficient workflow
- Highpoly and lowpoly mesh modeling
- Detail Sculpting
- Essential UV creation
- Texture map baking
- Realistic texturing
- Real-Time rendering
Who Should Attend
- Those who want to know how to create realistic game assets
- Anyone who want to highly improve their modeling, texturing and rendering skills
Target Audiences
- Those who want to know how to create realistic game assets
- Anyone who want to highly improve their modeling, texturing and rendering skills
Instructor Info
Thuan Duong is currently working as a CG freelancer, CG teacher, and leader of a collectible studio. What he appreciates the most about his job is the flexibility in time, and direction he can take his work to. He is always up to learning new things and sharing his knowledge and experience to others. The project that he is most proud of is the Talis project which is a concept that he created for an indie film and later remade into an OC. He exerted lots of time and effort on this project spending long nights working on her concept, armor, textures, and even had a chance to put her in a game engine.
Ever since he was a child, he liked drawing, legos, remaking toys from broken ones, breaking toys to make new ones, and this art of creating had never left him. Fast forward to the present moment, he is still utilizing his love for art and building parts to creating new characters, props, scenery, telling stories, painting statues, and experimenting on workflows. The feeling when his imagination take form is a reminder of why he started, motivating him to continue on. His advice to artists who are just starting out is to keep trying and keep failing. You only fail if you quit, so never give up!
Course Info
In this course, I want to share the pipeline that I’ve use for my works by the form of creating a game asset. I’ll be showing tips and shortcuts to reduce the painful tasks and focus your time where it counts. I’ll be here to guide you at every step to make sure that you will take away the most out of the experience I’m sharing.
Brief course summary :
In this course we’ll go through the compete pipeline of creating a Steampunk gun game asset, with some extras to help you with your own work. In detail :
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Concept and ideas guideline for your work using Pureref
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Highpoly and Lowpoly mesh modeling in Blender
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Detail Sculpting in Zbrush
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Efficient UV creation using Headus UV layout
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Texture map baking using a combination of Marmoset toolbag and Substance Designer.
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Realistic texturing with Substance Painter
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Realtime render with Substance Painter, Marmoset Toolbag, Blender eevee and Sketchfab
By the end, you should have enough guidelines and tools required to make a AAA 3D asset for your work or personal projects.
So if you have the basics of the Blender, Zbrush or Substance Painter and want to take your level of work one step higher, then follow me in creating this amazing game asset, then apply the knowledge to your other projects. I guarantee you will be amazed by how far you can go in a span of days. So join me in this course at Victory3D, and boost your skills like never before.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Lecture 2: Overview
Chapter 2: Blockout
Lecture 1: Blockout Part 1
Lecture 2: Blockout Part 2
Lecture 3: Blockout Part 3
Lecture 4: Blockout Part 4
Lecture 5: Blockout Part 5
Lecture 6: Blockout Part 6
Lecture 7: Blockout Part 7
Lecture 8: Blockout Part 8
Lecture 9: Blockout Part 9
Lecture 10: Blockout Part 10
Chapter 3: High Poly Modeling
Lecture 1: High Poly Part 1
Lecture 2: High Poly Part 2
Lecture 3: High Poly Part 3
Lecture 4: High Poly Part 4
Lecture 5: High Poly Part 5
Lecture 6: High Poly Part 6
Lecture 7: High Poly Part 7
Lecture 8: High Poly Part 8
Lecture 9: High Poly Part 9
Lecture 10: High Poly Part 10
Chapter 4: Sculpting
Lecture 1: Sculpting Part 1
Lecture 2: Sculpting Part 2
Lecture 3: Sculpting Part 3
Lecture 4: Sculpting Part 4
Lecture 5: Sculpting Part 5
Lecture 6: Sculpting Part 6
Lecture 7: Sculpting Part 7
Chapter 5: Low Poly Modeling
Lecture 1: Low Poly Part 1
Lecture 2: Low Poly Part 2
Lecture 3: Low Poly Part 3
Lecture 4: Low Poly Part 4
Lecture 5: Low Poly Part 5
Lecture 6: Low Poly Part 6
Lecture 7: Low Poly Part 7
Lecture 8: Low Poly Part 8
Lecture 9: Low Poly Part 9
Chapter 6: UV Creation
Lecture 1: UV Part 1
Lecture 2: UV Part 2
Lecture 3: UV Part 3
Lecture 4: UV Part 4
Lecture 5: UV Part 5
Lecture 6: UV Part 6
Chapter 7: Baking
Lecture 1: Bake Part 1
Lecture 2: Bake Part 2
Lecture 3: Bake Part 3
Lecture 4: Bake Part 4
Lecture 5: Bake Part 5
Chapter 8: Texturing
Lecture 1: Texture Part 1
Lecture 2: Texture Part 2
Lecture 3: Texture Part 3
Lecture 4: Texture Part 4
Lecture 5: Texture Part 5
Lecture 6: Texture Part 6
Lecture 7: Texture Part 7
Lecture 8: Texture Part 8
Chapter 9: Rendering
Lecture 1: Render 1
Lecture 2: Render 2
Lecture 3: Render 3
Lecture 4: Render 4
Instructors
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Victory3D LLC
Dedicated to Transforming The Way Artists Create
Rating Distribution
- 1 stars: 2 votes
- 2 stars: 3 votes
- 3 stars: 5 votes
- 4 stars: 34 votes
- 5 stars: 35 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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