Blender 3D Artist: Forge AAA Weapons
Blender 3D Artist: Forge AAA Weapons, available at $49.99, has an average rating of 4.7, with 66 lectures, based on 95 reviews, and has 595 subscribers.
You will learn about Model and Sculpt a HighPoly Weapon Optimize Assets for Games Create advance PBR Textures Present the Weapons with clean and cinematic Renders This course is ideal for individuals who are Beginner 3D Artists or Beginner Texture Artists or Artists interested in Digital Sculpting It is particularly useful for Beginner 3D Artists or Beginner Texture Artists or Artists interested in Digital Sculpting.
Enroll now: Blender 3D Artist: Forge AAA Weapons
Summary
Title: Blender 3D Artist: Forge AAA Weapons
Price: $49.99
Average Rating: 4.7
Number of Lectures: 66
Number of Published Lectures: 66
Number of Curriculum Items: 66
Number of Published Curriculum Objects: 66
Original Price: $49.99
Quality Status: approved
Status: Live
What You Will Learn
- Model and Sculpt a HighPoly Weapon
- Optimize Assets for Games
- Create advance PBR Textures
- Present the Weapons with clean and cinematic Renders
Who Should Attend
- Beginner 3D Artists
- Beginner Texture Artists
- Artists interested in Digital Sculpting
Target Audiences
- Beginner 3D Artists
- Beginner Texture Artists
- Artists interested in Digital Sculpting
If you want to create amazing weapons for your projects this is the perfect course for you! My name is Abraham Leal, i have over 13 years of experience in the industry and i will be your istructor throughout this course.
In this course we will go over Modelling, Sculpting, Uving, Texturing and Rendering a Fantasy Weapon with the best quality and results. We will be using Blender and Substance Painter to achieve this and i will be guiding you thru every step of the way. We will start from absolute Zero and i have included a chapter 0 in case you need to cover the basics of the 3D World and Blender.
The course will take you from the very analysis of our concept all the way to final presentation in a cinematic render. We will go over the best practices for modelling and sculpting. I will also cover the whole retopology process a fundamental part of the game production pipeline. After that we will create efficient and easy uvs before texturing everything using a PBR workflow.
At the end i will show you several ways to present your work in order to get you an amazing portfolio piece!
Course Curriculum
Chapter 1: Introduction to Blender
Lecture 1: Introduction Video
Lecture 2: Introduction to Blender
Lecture 3: Components
Lecture 4: Modifiers
Lecture 5: 3D Cursor
Lecture 6: The Barrel
Lecture 7: The Render
Chapter 2: Project Setup
Lecture 1: Project Setup
Lecture 2: Analysis of the Concept
Lecture 3: Block In
Lecture 4: From Simple to complex
Lecture 5: Handle Upper Elements
Lecture 6: Handle Spikes
Lecture 7: Sculpting Basics
Lecture 8: Handle Sculpting
Lecture 9: Secondary Shapes
Lecture 10: Tertiary Shapes
Lecture 11: Pommel Sculpt
Lecture 12: Upper Handle Sculpt
Lecture 13: Remeshing
Lecture 14: Decimation
Chapter 3: Modelling and Sculpting
Lecture 1: Volcanoe BlockIn
Lecture 2: Blade BlockIn
Lecture 3: Volcanoe Secondary Shapes
Lecture 4: Volcanoe Tertiary Shapes
Lecture 5: Stone Details
Lecture 6: Axe Details
Lecture 7: Hammer Modelling
Lecture 8: Hammer Sculpting
Lecture 9: Support Modelling
Lecture 10: Horizontal Supports
Lecture 11: Base Support
Lecture 12: Clay Render
Chapter 4: Retopology
Lecture 1: The Baking Process
Lecture 2: Retopoflow
Lecture 3: Retopology Basics
Lecture 4: Pommel Retopology
Lecture 5: Model Retopology
Lecture 6: Rock Handle Retopology
Lecture 7: Smooth Method
Lecture 8: Handle Details Retopology
Lecture 9: Hammer Retopology
Lecture 10: Axe Retopology
Lecture 11: Volcanoe Retopology
Lecture 12: Merging Geometries
Chapter 5: Uvs and Textures
Lecture 1: Intro to Uvs
Lecture 2: Uv Checker
Lecture 3: Unwrapping Complex Shapes
Lecture 4: Packaging Uvs
Lecture 5: Mirroring Uvs
Lecture 6: Baking Preparation
Lecture 7: Substance Painter
Lecture 8: Face Orientation
Lecture 9: Substance Interface
Lecture 10: Texturing Workflow
Lecture 11: Texturing Metal
Lecture 12: Texturing Blade
Lecture 13: Emissive Maps
Lecture 14: Final Details
Chapter 6: Rendering and Presentation
Lecture 1: Shader Setup
Lecture 2: Studio Render
Lecture 3: Turntable Animation
Lecture 4: Cinematic BlockIn
Lecture 5: Fog and Glare
Lecture 6: Displacement and DOF
Lecture 7: Final Words
Instructors
-
Abraham Leal
3D Instructor and Producer
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 1 votes
- 4 stars: 21 votes
- 5 stars: 72 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
You may also like
- Hand Painting & Animating game asset Coin in Blender 3.6
- GLASS ART ON CANVAS (advanced)
- After Effects Fundamentals
- Mastering Creo Parametric: An Ultimate Guide for PTC Creo
- Revit Schedule Bootcamp- Quantity and Material Takeoff
- Mobile Phone Graphics Design 101
- Blender: Modeling Your First 3D Character
- Rhino Projects- 50+ Real-World Examples
- Master Generative AI : Ultimate Cheat Sheet
- Heat Exchanger CFD Simulation Training Course, ANSYS Fluent
- Building Energy Simulation: Showcase with Ladybug & Honeybee
- Adobe Firefly: A Guide to AI Art, Generative AI, Photoshop
- AISC Steel Design Course – Part 1 of 7
- Design Thinking for Engineers and Beginners
- AutoCad Basics for Beginners
- SketchUp 2023: The A-Z Course to Mastering 3D Modeling
- Blender 3D Artist: Forge AAA Weapons
- NanoCAD the complete course
- Ultimate Affinity Designer 2 on iPad The Complete Course
- Enscape- Rendering, Animation and Visualization