3D Art Basics and Concepts for Absolute Complete Beginners
3D Art Basics and Concepts for Absolute Complete Beginners, available at $44.99, has an average rating of 4.2, with 49 lectures, based on 5 reviews, and has 94 subscribers.
You will learn about Basic concepts 3D art Have an understand of terms used in 3D Understand what apps are best in 3D Leave with the confidence to choose your own path in 3D This course is ideal for individuals who are People that have tried to learn 3D in the past or Anyone who finds 3D very confusing but still wants to try or 2D artists who are curious about 3D It is particularly useful for People that have tried to learn 3D in the past or Anyone who finds 3D very confusing but still wants to try or 2D artists who are curious about 3D.
Enroll now: 3D Art Basics and Concepts for Absolute Complete Beginners
Summary
Title: 3D Art Basics and Concepts for Absolute Complete Beginners
Price: $44.99
Average Rating: 4.2
Number of Lectures: 49
Number of Published Lectures: 48
Number of Curriculum Items: 49
Number of Published Curriculum Objects: 48
Original Price: $94.99
Quality Status: approved
Status: Live
What You Will Learn
- Basic concepts 3D art
- Have an understand of terms used in 3D
- Understand what apps are best in 3D
- Leave with the confidence to choose your own path in 3D
Who Should Attend
- People that have tried to learn 3D in the past
- Anyone who finds 3D very confusing but still wants to try
- 2D artists who are curious about 3D
Target Audiences
- People that have tried to learn 3D in the past
- Anyone who finds 3D very confusing but still wants to try
- 2D artists who are curious about 3D
This 3D course is for those who have been confused by terminology or intimidated because you felt lost when you tried to learn 3D before.
This course is for any graphic artist 2D artist or anyone who is just curious about 3D but has been too afraid to take that chance to learn. This course will give you a good base to tackle your first 3D course. You will be able to understand a lot of the terminology and the basic concepts of where everything fits in 3D. This is not a full and complete course on each piece of software, but it is a way to introduce everyone to some of the core concepts of 3D and 3D art.
Navigating your way through 3D art can be very confusing because 3D is based in geometry and math. Because math and geometry are difficult, 3D art can have a higher barrier of entry than 2D art.
By the time you finish this course, you will understand the basics of the most common 3D concepts like materials, shaders, polygons, and other terms that may have confused you in the past.
Even if you have never tried 3D before because it looked too complicated or the user interfaces looked too scary, this will be the perfect course for you.
Course Curriculum
Chapter 1: Introduction
Lecture 1: Introduction
Chapter 2: SOME SUPER BASICS
Lecture 1: What is a Pipeline?
Lecture 2: What is a Polygon?
Lecture 3: Polygons in action
Lecture 4: Assignment : Open Blender
Lecture 5: A small correction
Chapter 3: Getting comfortable with 3D
Lecture 1: Your first learning tool
Lecture 2: What is a viewport?
Lecture 3: What exactly is a Mesh?
Lecture 4: So what is a material and how do they work?
Lecture 5: What is a renderer?
Lecture 6: WHat is a SHader?
Lecture 7: Specific examples of software
Lecture 8: Assignment 2
Chapter 4: Useful apps and software
Lecture 1: Intro websites
Lecture 2: Zbrush core mini
Lecture 3: Materialize
Lecture 4: A word about TABLETS
Chapter 5: Removing the the fear from modeling
Lecture 1: Basic file types
Lecture 2: Making Blender Better Looking
Lecture 3: Here's what you have learned at this point
Lecture 4: This applies to Unreal engine
Lecture 5: Basic editing concepts
Lecture 6: What is a normal?
Lecture 7: Why Bevels are Important
Lecture 8: Adjusting edges
Lecture 9: Adding geometry
Lecture 10: Different views
Lecture 11: Modeling with S.E.R.G.
Lecture 12: Mirroring
Chapter 6: A little bit about sculpting
Lecture 1: Watching your Poly count
Lecture 2: Navigating is important
Lecture 3: Looking at the Zbrush Core mini UI (User Interface)
Lecture 4: Basic Brushes
Lecture 5: More Brushes
Chapter 7: The world of Materials
Lecture 1: Intro to Materialize
Lecture 2: What is a Diffuse Map?
Lecture 3: What is a height map?
Lecture 4: What is a Normal map?
Lecture 5: What is Ambient Occlusion ?
Lecture 6: Understand metal and roughness
Lecture 7: Hand painting textures
Chapter 8: Let's review what you've learned.
Lecture 1: Reviewing with Unreal
Lecture 2: Looking at Twinmotion
Lecture 3: Reviewing with Blender
Lecture 4: Looking at the Full version of ZBrush
Lecture 5: What to do next?
Lecture 6: BONUS LECTURE
Instructors
-
Rich Graysonn
Illustrator Designer
Rating Distribution
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- 2 stars: 0 votes
- 3 stars: 2 votes
- 4 stars: 1 votes
- 5 stars: 2 votes
Frequently Asked Questions
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