Learn the ART of Video Games
Learn the ART of Video Games, available at $79.99, has an average rating of 4.05, with 235 lectures, 9 quizzes, based on 807 reviews, and has 7279 subscribers.
You will learn about You will learn a good understanding of art fundamentals, a complete video game art pipeline, and how to take a concept image and turn it into a 3D scene. You will learn how to conceptualise a 3D scene. You will break down the concept, grey box the scene and build it in Unity. You will build, texture and light the final scene. Define the role of a 3D environemnt artist. This course is ideal for individuals who are This course is aimed at beginner and intermediate 3D environment artists, who is interested in learning how to create top quality environments for video games. It is particularly useful for This course is aimed at beginner and intermediate 3D environment artists, who is interested in learning how to create top quality environments for video games.
Enroll now: Learn the ART of Video Games
Summary
Title: Learn the ART of Video Games
Price: $79.99
Average Rating: 4.05
Number of Lectures: 235
Number of Quizzes: 9
Number of Published Lectures: 235
Number of Published Quizzes: 9
Number of Curriculum Items: 244
Number of Published Curriculum Objects: 244
Original Price: $89.99
Quality Status: approved
Status: Live
What You Will Learn
- You will learn a good understanding of art fundamentals, a complete video game art pipeline, and how to take a concept image and turn it into a 3D scene.
- You will learn how to conceptualise a 3D scene.
- You will break down the concept, grey box the scene and build it in Unity.
- You will build, texture and light the final scene.
- Define the role of a 3D environemnt artist.
Who Should Attend
- This course is aimed at beginner and intermediate 3D environment artists, who is interested in learning how to create top quality environments for video games.
Target Audiences
- This course is aimed at beginner and intermediate 3D environment artists, who is interested in learning how to create top quality environments for video games.
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Updated March 2020.
I have added a new section added to include Substance Alchemist (SA), the replacement for B2M. I have not removed the B2M lectures, they are still there if you wish to learn it as well as SA. I have also included many tweaks and updates in various parts of this ever growing course, which now sits at 44 hours of invaluable content. Enjoy.
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Creating environment art for video games can be a technical endeavor, but at its core, it’s an art form. Simply pulling assets from an online store, and dropping them into an off the shelf game engine isn’t enough in today’s competitive industry. You need fundamental art skills, and if you want to stand out from the crowd… you need to create your own art and present your skills.
With 30 years of game development experience in an art and design capacity, I will show you, from an artist’s perspective, how to create your own game ready 3D scene from scratch, as if you were working in an industry studio. You will start literally from a blank page, go through art fundamentals and the whole asset creation process, and use that knowledge to construct a visually stunning 3D game environment presented in Unity. You will create every asset yourself. You will not be using library assets.
Creating art is at the heart of this course, but creating visuals is not just about the art, it’s also about the ideas and the design that spawn the art. You will start at the beginning, at the design phase, and learn how to extract art related information from a game design document and create a map for your scene.
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Create an art brief for your own project.
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Create a Map / Level design.
To create stunning concept art, you need a firm understanding of art fundamentals.
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The Horizon Line
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1, 2 and 3 point perspective
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Light, shadow and value
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Color
I will then take you through the process of creating concept art, and show you techniques you can use to create quick speed paintings based on the fundamentals you have learned.
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Create Concept art from scratch
You will break down the visual brief and the concept art into assets and create a plan to build them yourself to a professional standard. With that behind you, you will move into the biggest part of the course, building your scene.
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Learn to use 3DS Max and Substance Painter.
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If you’re a beginner, I will teach you how to use 3DS Max, an industry standard modelling package. If you’re intermediate and you know how to use it, you can skip this part. But once you’ve mastered the basics, you’ll begin creating a white box environment based on the design and the concept in previous lectures.
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Create white box environments using basic modelling techniques.
Finally we’ll move into more advanced modelling and UV mapping techniques, and build ALL the components for our scene, using our white box as a guide. We’ll create PBR textures in Substance Painter; export everything from 3DS Max, and drop it into Unity where we’ll build the scene using the assets you have created.
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Create detailed, final assets
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UV Map
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Create textures in Substance Painter
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Build and light the scene in Unity
This course is perfect for anybody seriously wishing to pursue a career as an environment artist in the games industry and would like to experience the process and pipeline from scratch.
It’s suitable for beginners to Intermediate levels.The more advanced artists may find that you’re going over old ground in some areas, but it can still be a worthy refresher course. Over time, the course will get regular updates and keep on trend with industry techniques and standards. New content will also be added in the future.
This IS NOT an animation course and it IS NOT a character modelling course. Both of those are very specific disciplines within the game industry, and here, we are primarily focusing on highly detailed, quality, environment creation.
Course Curriculum
Chapter 1: Start Here
Lecture 1: Introduction
Chapter 2: What to Expect
Lecture 1: Course Structure
Lecture 2: Software You Will Need
Lecture 3: Hardware You Will Need
Lecture 4: Join our Facebook Group
Lecture 5: CREDITS
Chapter 3: Visual Design
Lecture 1: Visual Design Introduction
Lecture 2: Visual Design Brief
Lecture 3: The Game Map
Lecture 4: Design Challenge
Lecture 5: Design Conclusion
Chapter 4: Art Fundamentals
Lecture 1: Art Fundamentals Introduction
Lecture 2: Composition and The Golden Ratio
Lecture 3: Vision Field
Lecture 4: Horizon Line
Lecture 5: 1 Point Perspective
Lecture 6: 2 Point Perspective
Lecture 7: 3 Point Perspective
Lecture 8: Vainishing Point Is Off The Page
Lecture 9: Colour Terminology
Lecture 10: Value and the Colour Wheel
Lecture 11: Perspective Challenge
Lecture 12: Fundamentals Conclusion
Chapter 5: Creating Concept Art
Lecture 1: Concept Art Introduction
Lecture 2: Visual Style
Lecture 3: Some Sketching Exercises.
Lecture 4: Gather Reference Material
Lecture 5: The Thumbnail Sketch
Lecture 6: Your Next Assignment:
Lecture 7: Blocking Out Initial value in the thumbnail
Lecture 8: Going Big, and Blocking Out Shapes
Lecture 9: Adjusting Shape, Composition and Value
Lecture 10: Progress Update
Lecture 11: Adjusting Value and Adding Texture
Lecture 12: Adding Detail and Color
Lecture 13: Create Supplement Drawings / Studies
Lecture 14: Further Reading: ART Books
Lecture 15: Concept Art Conclusion
Chapter 6: 3DS Max Overview
Lecture 1: 3DS Max Introduction
Lecture 2: Downloading and Installing 3DS Max
Lecture 3: 3DS Max Viewport Layout
Lecture 4: 3DS Max GUI
Lecture 5: 3DS Max Control and Keyboard Shortcuts
Lecture 6: 3DS Max Configuration Set Up
Lecture 7: 3DS Max Overview Conclusion
Chapter 7: Setting Up Unity
Lecture 1: Setting Up Unity Introduction
Lecture 2: Downloading and Installing Unity
Lecture 3: Setting Up Your Project and Scale In Unity – Import Your First Model
Lecture 4: Max to Unity Challenge
Lecture 5: Setting Up Unity Conclusion
Chapter 8: Modelling Basics
Lecture 1: Modelling Basics Introduction
Lecture 2: What is a Vertex and an Edge?
Lecture 3: Triangles, Quads and Topology
Lecture 4: Backface Culling
Lecture 5: Normals and Flipping Normals
Lecture 6: Transforms: Move it, Rotate it and Scale it
Lecture 7: Edge Loop and Extrude
Lecture 8: Extrude Along a Curve
Lecture 9: Primitives, Mesh and Poly Mode
Lecture 10: Smoothing Groups
Lecture 11: Xform – Everything Is Not As It Seems
Lecture 12: Challenge: Create A Basic Model
Lecture 13: Challenge Solution: Basic Model
Lecture 14: Modelling Basics Conclusion
Chapter 9: White Boxing
Lecture 1: White Boxing Introduction
Lecture 2: Unity Challenge Solved
Lecture 3: Breaking Down the Concept
Lecture 4: Build Simple, White Box Props: Part 1
Lecture 5: Build Simple, White Box Props: Part 2
Lecture 6: Gathering Reference Material
Lecture 7: Build an Oak Tree: Use Soft Selection
Lecture 8: Challenge: Build a Second White Box Oak Tree
Lecture 9: Using Freeform on the Second White Box Oak Tree
Lecture 10: Build Various White Box Trees: Using Curves
Lecture 11: Hut Main Structure: Using Poly Cut: Part 1
Lecture 12: Hut Main Structure: Using Poly Cut: Part 2
Lecture 13: Hut Roof, Chimney: Using Isolation Mode
Lecture 14: Hut Porch, Steps and Hand Rail
Lecture 15: Hut Door: Pivot Positioning and Animation
Lecture 16: Rocks: Flagstone Slabs (steps)
Lecture 17: Rocks: Using FFD and Noise: Part 1
Lecture 18: Rocks: Using FFD and Noise: Part 2 + Challenge
Lecture 19: White Box Final Rocks
Lecture 20: White Box Modelling Conclusion
Chapter 10: Building White Box Scene in Unity
Lecture 1: Building White Box Scene Introduction
Instructors
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Kevin Oxland
Game Developer, Creative Director and Writer
Rating Distribution
- 1 stars: 10 votes
- 2 stars: 6 votes
- 3 stars: 50 votes
- 4 stars: 211 votes
- 5 stars: 530 votes
Frequently Asked Questions
How long do I have access to the course materials?
You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
Definitely! If you have an internet connection, courses on Udemy are available on any device at any time. If you don’t have an internet connection, some instructors also let their students download course lectures. That’s up to the instructor though, so make sure you get on their good side!
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