NEW! Substance Painter All Levels Volume 1
NEW! Substance Painter All Levels Volume 1, available at $59.99, has an average rating of 4.2, with 22 lectures, based on 557 reviews, and has 3480 subscribers.
You will learn about – Learn to navigate the user interface of Substance Painter – Importing provided 3D meshes in for scene setup – Walkthrough in how to bake maps with provided high rez meshes onto low rez models, for procedural texturing processes – Gain a heavy focus to fill layer style texturing and how it differs from paint layers workflow – Learn how to add & manipulate color, roughness, metallic and emissive channels through masks and generators to output amazing detail in a small amount of time – How to update the mesh of the models UVS and change out normals maps between Direct x and OpenGL – Understanding of Substance Painters built in rendering system IRAY – A step by step walkthrough process in exporting and importing the models and textures into the Unity game engine for set up – Create customized smart materials to save to the library shelf, and how to transfer those materials across a model with more than one UV map – By the end of this course you have a solid foundation to the fundamentals in Character Texturing work flow and pipeline, through Substance Painter This course is ideal for individuals who are This course is for all levels of 3D artist interested in learning Substance Painter and its texturing techniques for 3D assets for gaming, and rendering. or Anyone who wishes to further practice existing 3D texturing techniques in character texturing for either games or cinematic with the supplied 3D Sci-Fi character model. or Anyone aspiring to break into the gaming industry who wishes to be equipped with the latest in 3D game art texturing techniques It is particularly useful for This course is for all levels of 3D artist interested in learning Substance Painter and its texturing techniques for 3D assets for gaming, and rendering. or Anyone who wishes to further practice existing 3D texturing techniques in character texturing for either games or cinematic with the supplied 3D Sci-Fi character model. or Anyone aspiring to break into the gaming industry who wishes to be equipped with the latest in 3D game art texturing techniques.
Enroll now: NEW! Substance Painter All Levels Volume 1
Summary
Title: NEW! Substance Painter All Levels Volume 1
Price: $59.99
Average Rating: 4.2
Number of Lectures: 22
Number of Published Lectures: 22
Number of Curriculum Items: 22
Number of Published Curriculum Objects: 22
Original Price: $39.99
Quality Status: approved
Status: Live
What You Will Learn
- – Learn to navigate the user interface of Substance Painter
- – Importing provided 3D meshes in for scene setup
- – Walkthrough in how to bake maps with provided high rez meshes onto low rez models, for procedural texturing processes
- – Gain a heavy focus to fill layer style texturing and how it differs from paint layers workflow
- – Learn how to add & manipulate color, roughness, metallic and emissive channels through masks and generators to output amazing detail in a small amount of time
- – How to update the mesh of the models UVS and change out normals maps between Direct x and OpenGL
- – Understanding of Substance Painters built in rendering system IRAY
- – A step by step walkthrough process in exporting and importing the models and textures into the Unity game engine for set up
- – Create customized smart materials to save to the library shelf, and how to transfer those materials across a model with more than one UV map
- – By the end of this course you have a solid foundation to the fundamentals in Character Texturing work flow and pipeline, through Substance Painter
Who Should Attend
- This course is for all levels of 3D artist interested in learning Substance Painter and its texturing techniques for 3D assets for gaming, and rendering.
- Anyone who wishes to further practice existing 3D texturing techniques in character texturing for either games or cinematic with the supplied 3D Sci-Fi character model.
- Anyone aspiring to break into the gaming industry who wishes to be equipped with the latest in 3D game art texturing techniques
Target Audiences
- This course is for all levels of 3D artist interested in learning Substance Painter and its texturing techniques for 3D assets for gaming, and rendering.
- Anyone who wishes to further practice existing 3D texturing techniques in character texturing for either games or cinematic with the supplied 3D Sci-Fi character model.
- Anyone aspiring to break into the gaming industry who wishes to be equipped with the latest in 3D game art texturing techniques
Welcome to the course Learning Substance Painter All Levels Volume 1: Sci-Fi Theme !
In this course well be taking an in-depth walk through in learning Substance Painters features and expanding on workflows from beginner to advance levels.
Here you will be supplied 2 low models (a beginner model, and an advanced one) in addition to 2 high rez models for download to follow along for a walk through of a step by step approach to learn this industry standard texturing software.
This course will be the first of a series of courses dedicated assisting those with an interested in learning and practicing new texturing techniques through this powerful texturing software.
Course Curriculum
Chapter 1: What to expect, Basics and UI review
Lecture 1: What to Expect
Chapter 2: Sections 2 Introductory to Basics of Substance Painter
Lecture 1: Substance Painter viewport overview
Lecture 2: Lesson 3 Model Import and Map Baking
Lecture 3: Lesson 4 Paint Layer Workflow
Lecture 4: Lesson 5 Fill Layers Intro Components
Lecture 5: Lesson 6 Fill Layers And Masks
Lecture 6: Lesson 7 Fill Layers And Generators
Chapter 3: Section 3 Sci – Character Chest and Torso
Lecture 1: Lesson 8 Sci Fi Character Getting Started
Lecture 2: Lesson 9 Materials Smart Materials Editing Mesh
Lecture 3: Lesson 10 Chest Torso Part 1
Lecture 4: Lesson 11 Chest Torso Part 2
Lecture 5: Lesson 12 Chest Torso Part 3
Lecture 6: Lesson 13 Chest Torso Part 4
Lecture 7: Lesson 14 Chest Torso Finishing Up
Chapter 4: Section 4 Sci – Character Arms and Legs
Lecture 1: Lesson 15 Arms Armor Part 1
Lecture 2: Lesson 16 Arms Secondary Texture Part 2
Lecture 3: Lesson 17 Legs
Chapter 5: Section 5 Head and Emissive Effects
Lecture 1: Lesson 18 Head Part 1
Lecture 2: Lesson 19 Head Part 2
Lecture 3: Lesson 20 Head Part 3
Chapter 6: Section 6 Exporting to Unity and Iray
Lecture 1: Lesson 21 Exporting Textures
Lecture 2: Lesson 22 Iray
Instructors
-
Sean Fowler
3D Instructor
Rating Distribution
- 1 stars: 1 votes
- 2 stars: 6 votes
- 3 stars: 45 votes
- 4 stars: 186 votes
- 5 stars: 319 votes
Frequently Asked Questions
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You can view and review the lecture materials indefinitely, like an on-demand channel.
Can I take my courses with me wherever I go?
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