Getting started with houdini ( entry level course)
Getting started with houdini ( entry level course), available at $74.99, has an average rating of 4.71, with 216 lectures, based on 51 reviews, and has 356 subscribers.
You will learn about dont be afraid of VEX , you will learn vex coding concept from begining You will have solid knowledge on how to use Houdini Creating procedural FX with Houdini Creating Smoke and Fire Simulations with Houdini Creating Particle Simulations in Houdini In this course, you'll learn how to use Houdini, a 3D software, even if you're a complete beginner. We'll cover everything from the basics, like how to start Ho This course is ideal for individuals who are Any one who have passion to learn Houdini and become fx artist. or anyone who is SCARED of vex coding can take this course It is particularly useful for Any one who have passion to learn Houdini and become fx artist. or anyone who is SCARED of vex coding can take this course.
Enroll now: Getting started with houdini ( entry level course)
Summary
Title: Getting started with houdini ( entry level course)
Price: $74.99
Average Rating: 4.71
Number of Lectures: 216
Number of Published Lectures: 216
Number of Curriculum Items: 216
Number of Published Curriculum Objects: 216
Original Price: $19.99
Quality Status: approved
Status: Live
What You Will Learn
- dont be afraid of VEX , you will learn vex coding concept from begining
- You will have solid knowledge on how to use Houdini
- Creating procedural FX with Houdini
- Creating Smoke and Fire Simulations with Houdini
- Creating Particle Simulations in Houdini
- In this course, you'll learn how to use Houdini, a 3D software, even if you're a complete beginner. We'll cover everything from the basics, like how to start Ho
Who Should Attend
- Any one who have passion to learn Houdini and become fx artist.
- anyone who is SCARED of vex coding can take this course
Target Audiences
- Any one who have passion to learn Houdini and become fx artist.
- anyone who is SCARED of vex coding can take this course
DM me in instagram (@alex_tumyang)for discount code.
houdini essential beginner level course for fx
In this comprehensive introduction, I will demystify the fundamentals of Houdini because most people struggle atleast 5 years to get job in houdini fx.
Internet still in 2024 doesnt have enough proper correct guide tutorial on houdini fx.
This course is perfectly structured from step by step so that you don have to stuggle for years and seach more and more course in internet.
Throughout the course, you will learn the basic principles of Houdini’s node-based workflow, enabling you to create mind-blowing simulations and captivating animations. I will guide you through the intuitive interface, teaching you how to navigate the software efficiently.
Starting with the basics, you will discover how to create and manipulate geometry, apply textures and materials, and delve into the world of lighting and shading. You will also explore the art of particle systems, fluid simulations, and rigid body dynamics, gaining hands-on experience in creating realistic effects.
I will walk you through practical exercises and projects, giving you a chance to apply your newfound knowledge and develop your skills. By the end of the course, you will have a solid foundation in Houdini and be equipped to unleash your creativity in the world of visual effects.
Course Curriculum
Chapter 1: Trailer
Lecture 1: Trailer
Chapter 2: Understanding Houdini's workflow & nature
Lecture 1: Introduction
Lecture 2: The User Interface
Lecture 3: Desktops and Projects
Lecture 4: Creating and Transforming Geometry
Lecture 5: Using The Interactive Transform Tools
Lecture 6: The Handle Tool and Viewport Arrangement
Lecture 7: understanding display mode create from tab
Lecture 8: create multiple geometry in one geo folder
Lecture 9: selecting points primitive, vertices
Lecture 10: template and render flags
Lecture 11: basic concept of attribute part 1
Lecture 12: basic concept of attribute part 2
Lecture 13: creating group part 1
Lecture 14: creating group part 2
Lecture 15: creating group part 3
Lecture 16: creating group part 4
Lecture 17: your first render in houdni
Lecture 18: applying material
Lecture 19: applying materal based on group
Lecture 20: group promote
Lecture 21: donut
Lecture 22: basic render concept
Lecture 23: The Network View and Understanding Contexts
Lecture 24: Further Understanding Contexts
Lecture 25: value ladder
Lecture 26: importing model in houdini
Lecture 27: understanding scene scale and object dimension
Lecture 28: edit node in practise
Lecture 29: expression
Lecture 30: polyextrude in practise
Lecture 31: creating wheel part 1
Lecture 32: creating wheel part 2
Lecture 33: creating wheel part 3
Lecture 34: creating wheel part 4
Lecture 35: subdivide wheel and rotate
Lecture 36: Using Expressions to Animate Wheel Rotation
Lecture 37: Editing the Parameter Interface
Lecture 38: duplicating wheel
Lecture 39: Adding Vertex Normal Attributes
Lecture 40: adding uv attributes and promoting attributes
Lecture 41: creating group for applying material
Lecture 42: advanced group
Lecture 43: applying material to wheel
Lecture 44: checking the primitive group of the car
Lecture 45: applying material to cars based on groups
Lecture 46: lights camera mantra
Lecture 47: modifying existing material
Lecture 48: merging different scene
Lecture 49: keyframe
Lecture 50: your first dynamics simulation
Lecture 51: initial state and collision geometry
Lecture 52: RBD physical property friction and bounce
Lecture 53: making the car fall from building
Lecture 54: adjusting bounce and friction
Lecture 55: fracture glass and final output
Chapter 3: Introduction to VEX
Lecture 1: Intro
Lecture 2: variable and attribute
Lecture 3: attribute flows downward nodes to nodes
Lecture 4: manipulating variable and attribute
Lecture 5: list of predefined attributes names and functions
Lecture 6: attributes and functions in practise
Lecture 7: chramp function
Lecture 8: fit and rand function
Lecture 9: getting more familiar with attributes and functions
Lecture 10: understanding if and else
Lecture 11: color change with if and else
Lecture 12: practising if and else more
Lecture 13: creating our own custom function from scratch
Lecture 14: printf houdini console
Lecture 15: understanding array
Lecture 16: for loops part 1
Lecture 17: for loops part 2
Lecture 18: forEach loop
Lecture 19: while loops
Lecture 20: transfaring attributes from detail to points
Lecture 21: run over priority and veclocity attributes
Lecture 22: hoisting
Lecture 23: copy to points, scale, id ptnum
Lecture 24: scatter building
Lecture 25: conclusion
Chapter 4: Introduction to VOP
Lecture 1: Introdcution to VOP and your first step in it
Lecture 2: Manipulating, controlling and animating vop parameter
Lecture 3: Displace objects with noise
Lecture 4: attribute promote and poly extrude
Lecture 5: worley noise, group range and extrusion
Lecture 6: Division, integer to float, controlling extusion with map part 1
Lecture 7: Division, integer to float, controlling extusion with map part 2
Lecture 8: creating basic electric
Lecture 9: create, delete, promote bind, from map and overview
Lecture 10: hand paint attribute and scattering bu attribute
Lecture 11: controlling the scattering copies with VOP
Chapter 5: Introduction to Pre-fracture
Lecture 1: Introduction
Lecture 2: the name attribute
Lecture 3: Surface Vs volume
Instructors
-
Alex Tumyang
I teach houdini fx
Rating Distribution
- 1 stars: 0 votes
- 2 stars: 1 votes
- 3 stars: 5 votes
- 4 stars: 13 votes
- 5 stars: 32 votes
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